`NNNNNNjBp &<C@E$g: <1AY&B&f"8*A$ $<!*!&2Q!adNu"x." "4V"GBIZ2۷mG"&AB@4<[Q4/</<?BK*U,M/ ?<NNJ@k:`IG:ܹm*N2<0<4]Q:/</<?B/?< NNJ@kD f0B?<"NNTL/Hz /<NN 8LN 凔@`  @`/#@%`)+-/1 35`79;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq s@u`wy{} @` @ `  ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=AOEaGKMOQ!SUaWY[]_a!cAeagikmoq!sAuawy{}!Aa!Aa!Aa!Aa!Aaǁɡ!aׁ١!Oa!a " B b  !"!B!b!!!!!"!""#B"%b"'")"+"-"/1"#O#5b#79#;#=#?$A"$CB$EGIK$M$OQ"%SB%Ub%W%Y%[%]%_&a"&cB&o&gik&&o'q"'sB'ub'w'y'{'}'("(B(o(((@`  @`/#@%`)+-/1 35`79;=?A C@E`GIKMOQ S@U`WY[]_a c@e`gikmoq s@u`wy{} @` @ `  ` @ ` @ ` ǀ ɠ @ ` ׀ ٠  @` @`!Aa   !Aa!!#A%a')+-/1!3A5a79;=AOEaGKMOQ!SUaWY[]_a!cAeagikmoq!sAuawy{}!Aa!Aa!Aa!Aa!Aaǁɡ!aׁ١!Oa!a " B b  !"!B!b!!!!!"!""#B"%b"'")"+"-"/1"#O#5b#79#;#=#?$A"$CB$EGIK$M$OQ"%SB%Ub%W%Y%[%]%_&a"&cB&o&gik&&o'q"'sB'ub'w'y'{'}'("(B(o(((CARNERA DOC!O"DEATH DOC!Q"( DESKTOP INF!R" SYNTHY DOC!S" )FREDDY DOC!U",ENIGMA DOC!W"^TRANS2 DOC!X"!VODKA DOC!Z"'"TOXIC DOC!\"0STBR DOC!`"4$_TOXIC_1PRG!b">TDOCNO DOC!i"EAUTO k"STATE DOC!{"?PROGRAMS |"BJD DOC!&"0[ PULSION DOC!("3WICC2 DOC!*"8r7FFT DOC!,"FRAZORBACDOC!."HGATEWY DOC!0"JREANIM DOC!2"PPEDITO DOC!5"e EXR1 DOC!6"h EXR2 DOC!8"j IKI DOC!:"mFLOOKOUT DOC!="SCORCHERDOC @"AWG DOC!B"[ INTERVIEW WITH CARNERA OF THE NEW POWER GENERATION!! ---------------------------------------------------- OK BOYS LET'S START THE INTERVIEW!!!! BUT FIRST SOME SHORT MESSAGES ABOUT THE FOLLOWING INTERVIEW! IT LOOKS LIKE THE INTERVIEWS IN THE MAGGIE OF THE LOST BOYS, BECAUSE IT IS EASY DO MAKE AND IT GIVES YOU MANY INFOR- MATIONS ABOUT MY PERSON! PSEUDO: CARNERA --------------- REAL NAME: ANDRAS KAVALECZ (I AM HUNGARIAN!) ---------------------------------------------- AGE: 17 ------- STATUS IN GROUP: GRAFIXMAN AND ALSO SWAPPER ------------------------------------------- HEIGH: 180 CM (CARNERAMETERS!) ------------------------------ LOOKS LIKE....: A CARNERA (HEHEHHEH) OR NORMAL ----------------------------------- OTHER HOBBIES: READING, PAINTING, LISTENING MUSIC AND KICKING LAMERS AROUND THE CLOCK (NO!JUST KIDDING!) --------------------------------------------------------------------------- FAVE SAYING : SCHEISSE AND MIST!!!(SHIT!!) ------------------------------------------ FAVE MUSIC (SONGS): REBEL YELL (BILLY IDOL), BEHIND THE WHEAL (DEPECHE MODE) ---------------------------------------------------------------------------- FAVE TV-PROGRAM: BENNY HILL, BUGS BUNNY --------------------------------------- OK THAT WAS A LITTLE BIT ABOUT MYSELF! THE FOLLOWING SENTENCES ARE ONLY ABOUT MY HARDWARE AND THINGS ABOUT THE ST-SZENE!!! I HOPE I GOT YOUR INTEREST??! BUT NOW LETS START!! I OWN AN ATARI 520 ST + 1MB; TWO FLOPPIES; MONOCHROME AND COLOUR- MONITOR AND CA. 200 DISK FULL WHIT THE BEST DEMOS OF THE SZENE! MY FAVE PAINTING-PROGRAMM IS DELUXE-PAINT! I USE IT, BECAUSE I BOUGHT IT!! BUT THAT IS NOT ONLY THE REASON, BECAUSE I PREFER THIS PROGRAM! HERE ARE NOW SOME OTHER FEATURES OF THIS GREAT PROGRAMM : IT HAS A VERY GOOD ZOOM; YOU CAN DRAW IN THE ZOOMING-WINDOW; YOU CAN FORMAT DISKS, COPY FILES, DELETE FILES AND SO ON.....! IT DOES NOT LOOK LIKE A DESKTOP-PROGRAM!! THIS PROGRAM IS ADVISABLE FOR EVERYBODY AND IT IS NOT TO EXPENSIVE ( I PAID ONLY 150 DM!)! DO NOT FORGET THAT DEGAS OR NEOCHROME ARE ALSO ADVISABLE! I HOPE, I DIDN'T BORED YOU WHIT THE LAST SENTENCES!? THE NEXT PART OF THE INTERVIEW SHOWES YOU "WHAT I LIKE" AND "WHAT I DO NOT LIKE"! FAVE FILMS : TOP GUN, ALIEN, LAST COUNTOWN ------------------------------------------ WORST FILMS : TO MANY, TO LIST THEM HERE ---------------------------------------- FAVE COMPUTER : WHAT A QUESTION! OF COURSE THE ATARI, BUT ALSO THE AMIGA! ------------------------------------------------------------------------- FAVE DEMO-GROUPS : OVR, TLB, TCB, ULM, DELTA FORCE, NEXT, BWK....AND NPG! ------------------------------------------------------------------------- WORST GROUPS : SOME, BUT I DO NOT WANT TO MENTION THEM HERE --------------------------------------------------- FAVE DEMO (S) : DARKSIDE OF THE SPOON, LIVE IS A BITCH, SYNTAX TERROR, EUROPEAN DEMOS, ELECTRA DEMO......... --------------------------------------------------------------------- WORST DEMO (S) : ............. ------------------------------ THIS IS THE LAST PART OF THIS SHORT INTERVIEW! THIS PART SHOWES YOU THAT WHAT I KNOW ABOUT THE SZENE ON THE ATARI ST. BUT FIRST I WILL INFORM YOU ABOUT NPG! THE NEW POWER GENERATION CONSISTS OF SEVEN MEMBERS. OUR LEADER AND GURUH IS CALLED "LONESTAR". WE HAVE TWO CODERS "GARTH" AND "APOLLO", BOTH ARE VERY BUSY AT THE MOMENT. THE GROUP HAS TWO GRAFIC-ARTISTS "BLAGGER" (HE CAN ALSO CODE. FOR EXAMPLE, HE CODED THE DCD-MENUES 20-..) AND "CARNERA", THAT IS ME! OUR BIG SWAPPERS AND ORGANIZERS ARE "TGA" AND "FAA". THEY BOTH DO A LOT OF FOR THE GROUP! SO THAT WAS A LITTLE INSIGHT IN MY GROUP! NOW I WILL LIST THE PRODUCTS, WE MADE! WE RELEASE DEMO-COMPACTING-DISK ( DCDS). WE RELEASED, AS YET, 22 DCD'S. BLAGGER- OUR OTHER GFXMAN- MADE A SCREEN FOR THE EUROPEAN DEMOS. BUT REMEMBER, THAT HIS MAIN JOB IS TO PAINT AND NOT TO CODE! AND I RELEASE THE MUSIC-PROGRAM "MUSIC FOR THE MASSES" IN THE MOMENT I WILL RELEASE THE FOURTH VOLUME OF THIS PROGRAM BUT I HAVE NO TIME TO COMPLETE IT, BECAUSE I HAVE TO WRITE THIS INTERVIEW FOR THE TOXIC MAG OF TSB! BUT BEE NOT AFRAID, IT WILL BE READY! OK THAT WAS ALL, WHAT I CAN TELL ABOUT OUR RELEASES! WATCH OUT OF THE FORTHCOMMING PRODUCTS! IT IS TIME FOR ME, TO SPEAK A BIT ABOUT THE ST-SZENE! I CAN TELL YOU, THAT THE FORTHCOMING DEMOS OF SEVERAL ST-GROUPS ARE VERY GOOD AND THEY ARE MUCH BETTER THAN OTHER DEMOS ON THE ST. MOST OF THE DEMOS ARE IN FULLSCREEN AND THE OUTFIT IS PERFECT, THAT MEANS "BRILLIANT GFX"! I HOPE, THAT YOU HAVE ALREADY SEEN THE "THINGS NOT TO DO" OF ELECTRONIC IMAGES. THIS DEMO SHOWES WHAT I MEAN (NICE TUNE;GOOD GFX;GOOD IDEA) I WAS AT THE ICC #2 AT STUTTGART AND I SAW VERY GOOD DEMOS AT THE PARTY ,BUT NOTHING WAS RELEASED (WHAT A PITTY!) THE FORTHCOMMING DEMOS ARE IN AMIGA-STANDART,SO THEY ARE VERY GOOD, AND MUCH BETTER THAN THE NORMAL DEMOS ON THE ST! I CAN ONLY SAY "KEEP ON DOING ! THE ST-SZENE IS GETTING BETTER AND BETTER!" ADIOS AND BYE!!! CARNERA OF NPG -------------- AND REMEMBER! DEMO MAKING IS JUST FOR FUN AND NOTHING MORE!   u9 vwxyz{|$}5~JW t h  DISKUS KonfigurationAbschalten der folgenden Mens:Datei-MenDisk-MenHarddisk-MenTrack-MenSektor-MenBlock-MenSpezial-MenParameter-MenOKABBRUCH DISKUS Datei Disk Harddisk Track Sektor Block Spezial Parameter---------------------- Desk Accessory 6 Information... ffnen... Lschen... Eliminieren... Invalidieren... Kopieren...--------------------- Vertauschen... Sortieren... Verketten... Suchen... Clusterliste... Segmentdaten...--------------------- Alias erzeugen... Alias lschen... Leerer Eintrag... Ne ********** **************** JUDGE DEATH INTERVIEW ********************** *** ******** *** **** ****** **** ******************** ******* ******* ***** ** ***** ************** ** ** ** ** ** ** * * NAME : DEATH (JUDGE) REAL NAME : SIDNEY CREW : M.C.S. of FRENCH ALLIANCE AGE : VERY OLD SEX : MALE HEIGHT : 1,85 M WEIGHT : 40 Kg STATUS IN MCS : GRAPHICSSSSSSS NORMAL STATE : DIED HAIR STYLE : NO HAIRS LOOK : HELL HABITS : KILL ALL LIFE FAVE SAYING : LIFE IS A CRIME FAVE JOKE : HAHAHAHAHAHAHAHAHA... YOU ARE DIE !!! CLOTHES (NOW) : ALL MY CLOTHES ARE BLACK FAVE COLOUR : BLOODY RED MUSIC TASTES : HEAVY METAL, TRASH, ALTERNATIVE ROCK... FAVE LP : ... AND JUSTICE FOR ALL from METALLICA WORST SONG : I AM THE LAW from ANTHRAX HOBBIES : KILLLLLLLLL FAVE FOOD : WHAT'S FOOD ?????? FAVE DRINKS : GIN, VODKA, BEER, BLOOD FAVE GIRL : JUDGE ANDERSON FAVE COMICS : GORE SHRIEK FAVE COMPUTER : ATARI ST FAVE TV PROG : CIEL MON MARDI, THE SIMPSONS, 21 JUMP STREET WORST TV PROG : CITY HUNTER, DRAGON BALL BEST FILMS : AKIRA, GHOST, HELLRAISER WORST FILMS : DELICATESSEN FAVE TOONS : THE SIMPSONS, AKIRA WORST TOONS : SCHTROUMPHS BEST CP : MEGAFUN 2 FAVE GAMES : THE SIMPSONS, LEMMINGS, KICK OFF, F29 WORST GAMES : JUDGE DREDD FAVE MAGS : TOXIC MAG MOST CURRENT VIRUS ON YOUR DISKS : GHOST VIRUS FAVE DEMOCREW : OVERLANDERS FAVE DEMO : OH CRIKEY WOT A SCORCHER BEST DEMO : SYNTAX TERROR WORST THOUGHT : LIFE................ LITTLE MESSAGE FOR TOXIC MAG READERS : HAHAHAHAHAHAHAHHA !!! KILL'EM ALL !!! OK THANKS MISTER JUDGE DEAAA.... AAAARRRGGGHHHHHHH.... Mr SKUTTER (1960-1991) and Judge DEATH on the 30/08/91 d ȴf(QA5a8pa?u0da8`4$a?-@j" <Aa? <Aa?-Av-Bz iAL-H-H yBPe i hTAL-HaazHxHxHx?<NNO @-P*ph"<BU;|ay$n^%n%n0<829BPrjUA50<29BNrjUA50< ! yBPd4<H r &P"n Y82SA!B@~@g|Q66Q0<022I55  r 0(H1@ r 1@0<@Yr0<XYr0<pYr0<Yr0<Yr0<Yr0<Yr0<Yr0<Yr0<Yr#a000000 #b000000 #c???000?000<000?00;;400;0;;;4440??0;;?0?;0;;;0??03111103 #d #E 58 12 #W 01 00 1C 08 15 09 08 A:\*.*@ #W 00 00 02 0D 4C 09 00 @ #W 00 00 0A 0F 34 09 00 @ #W 00 00 0E 01 34 09 00 @ #M 00 00 00 FF A TOXIC MAG 1@ @ #M 07 00 00 FF B OCTOBER 91@ @ #T 00 00 02 FF CORBEILLE@ @ #F FF 04 @ *.*@ #D FF 01 @ *.*@ #G 03 FF *.APP@ @ #G 03 FF *.PRG@ @ #P 03 FF *.TTP@ @ #F 03 04 *.TOS@ @ 3*3*P*CZJ9)g =|CZ n0< ! 0<(! B@N3*pN3*3.z(FJfI4^?<HT?<NNAPJ@fCpR@J1gP 1.f 1Mf@ 1Af8 1Cf0B1|=~?E.r&|P8NB98PP`(E*zG+|=~?P8NB9BIPA)!|1r!|S1|A*"!|1!|Zh1|A*N!|1!|T11|NN n^ <2.03#Z#8 nnp"p 0"<2.03pQ nz0< p PC4Bf~I)0,P9|$ yBPd 9|$a9ph"<BU;|at0.S@9@9n"< MBX0 THE CYBERNETICS present: SYNTHETIC ARTS V2.0 (SYNTHY) In first we want to sell this program but when we saw the quality of some freeware program (like NEOCHROME MASTER) we decided to put it in P.D. It's let some bugs, but we try to remove it for the next versions. If you find some bugs or if you have some suggestions or if you just want to contact us, write to: THE CYBERNETICS BP 247 25016 BESANCON CEDEX FRANCE INSTRUCTIONS It isn't so detailed than the french version, we just want to put the more important and interesting things for a good use of this program. We looking for someone who can translate this help correctly. ---------------------------------------------------------------------- -Like Neo the screen is in two part the draw screen and the menu. You also can pass in full screen with "full screen" when this option is on and when you move the mouse to the draw screen you pass in full screen. Use the TAB key to come back. In the two part screen when the option "full screen" is off and when the mouse is on the draw screen, you can see (always like Neo) a magnify, the coordinates of the cursor, the tool's name and the name of the screen. ---------------------------------------------------------------------- -THE CONTROL PANEL When you choose an icon, the options appears under the control panel. for the -BOX CIRCLE ELLIPSE POLYGON-: -With the left button you have the line mode. -with the right button you have the fill mode (in this case you can see a LED in the icon). When you press on the grabber's icon with the right button you erase the screen, if the full screen mode in on you erase all the screen otherwise you erase only the part of the screen you saw. The icons called "full screen" and with the mouse were used in the next version. ---------------------------------------------------------------------- -DESCRIPTION OF THE TOOLS We just give the translation of the name and some infos. -The PEN: With the left button you draw with the color choice. With the right button you draw with the color marked with the "<". -The LINES: With the options you can choose the end and the thickness of the first line. The two second lines can be edited by a click with the right button on it. If you draw a line with the right button you have line with the colors contained between "<" and ">". -The FILL: You can choose a normal fill or one of the 12 frames. In monochrome mode Synthy take the shadow of the frame used. -The BLOCKS: -you can choose: -the type of superposing of the bloc on the picture: REPLACE - TRANSPARENT - UNDER -How you cut your blocks: BLOCK - CUTTER -The type of copy: TAKE - COPY -Load or save a block: LOAD - SAVE -Block 's deformations: DISTORT When you have deform a block you keep it by the left button or not with the right key. When you rotate a block you can stop by any key. For Sin x and Sin y you change the frequency, the amplitude and the start point by pressing the right button, you deform by the left button. -With SIZE UP you have the smaller block possible. The size of the block is put on the left low corner. When you move a block if press ALTERNATE key you remove the limits of the block. Take care of the blocks handling, practise it a lot. -The FIXED MAGNIFY: Under this magnify, you can move it by pressing with the right button on the small picture. When you choose a color with the left button you draw with this color, when you choose a color with the right button you can draw (with all the tools) with it by pressing the right button. If you pressed CAPS LOCK you have two lines and the cursor coordinates. You also can choose the magnification. You have three UNDO: -A normal one by pressing UNDO or SPACE under the magnify. Take care if you move it or if you change the size. -When you go out the magnify (by UNDO and SPACE) you have a UNDO for all the change made under the magnify. -And a UNDO by pressing ALTERNATE when you go out. The programme forget all the draw made under the magnify. Take care and don't change your mind because you can't used the UNDO to recover your draw. -The AIR BRUSH: The air brush can be used in monochrome or in color, you can choose the form, the color used, and the flow. To change the size press CAPS LOCK. -The BRUSH: You have 12 brush, you have an editor to made them. When you press ALTERNATE during draw you have the same effect than NOZZLES under Neo. -The BOX: When you put a fill box by pressing ALTERNATE you just have the outline. -The CIRCLE: When you press CAPS LOCK during draw you can draw a portion of circle by pressing the left or the right button. -The ELLIPSE: Like circle. -The POLYGON: You put the vertex with the left button, you draw it by pressing right button. You can stop by pressing a key. -The BEZIER'S CURVE: SYNTHY can draw bezier's curve with four vertex. When you have put your four points you can move it by pressing the left button, press the right to put it. -The TEXT: With the HELP key you can have special caracters. -The ERASER: You can change the size with the CAPS LOCK key. -The AutoSURROUNDING: You can choose the size and the side of the surrounding. But you can't surround a colour by itself (to make that surround by another colour and replace it). You can't surround the background colour. -REPLACE COLOR: You can replace the color of the point of one same color. At the top you have all the colors of the picture and under you choose the color who going to replace the color just upper. It's not really easy to explain the best is to try it. -autoDEGRADE: You make a gradation with the points of the color marked with the "<" and the points of the color marked with the ">". If you trace the box with the left button you make a gradation on all the area defined, if you make it with the right button you just make the gradation on the points draw without the color #0. You can stop it by the a key, but you can't restart. ---------------------------------------------------------------------- -DISK ACCESS: You can: -delete a file -have the number of byte free on a disk -created a folder -format -rename a file SYNTHY can load: -SRT: Synthetic v1.0 (Medium rez). -NEO: Neochrome. -RGH: ZZ Rough. -P??: Degas compacted or no, all rez. SYNTHY can save: -BIT: just the 32Ko of the screen. -NEO: Neochrome. -RGH: ZZ Rough. -PI1: Degas no compacted low rez. When you click in load with the right button you can: -6 SCRS: load 6 screens -X SCRS: load x screens Save is like load. ---------------------------------------------------------------------- -SCREEN'S SCROLL: If you use it with the right button you scroll the screen 16 pixels per 16 pixels. ---------------------------------------------------------------------- -FILL'S AND BRUSH'S EDITOR: You can load or save them, take it on the screen. ---------------------------------------------------------------------- -SCREEN'S MANAGEMENT: Under SYNTHY you can have up to 99 screens (2 on a 520,19 on a 1040,...). But under the control panel you just can access to 6 screens, you also can choose the number of this screens. If you choose the screen's management you also can: -Choose the number of the six screens you use under the control panel. -You can saw a screen by pressing on it with the right button. -You can protect a screen by pressing under the screen (on "SCREEN X"). -You can make a show with your screens with "ANIMATE". ---------------------------------------------------------------------- -COLOR'S PARAMETER: You choose your color with the right button. With "Mem" you can: -Put all the color in memory with the left button. -Put just one color in memory with the right button. You can used the UNDO if you made an error. To quit this tool click on the picture. ---------------------------------------------------------------------- -THE ICONS OF SCREENS SELECTION: You can choose the number of the screen by pressing the right button and ALTERNATE. You can copy a screen on a other one by pressing with the right button on it and after to click on the destination screen (if the destination screen is protect you need to confirm). ---------------------------------------------------------------------- -OPTIONS: With the right button you accede to a GEM menu, so you can use accessory. You also can choose: -the synchronization (50/60Hz). -the help. -quit SYNTHY. With the left button you can choose 512 or 4096 colors and to switch on or off the blitter. ---------------------------------------------------------------------- -DIVERS: When you draw you can block the mouse by pressing the right or the left SHIFT. You can take a color on your draw by pressing the key "<" (or ">"). On full screen if you press the key A (or a) you have a look on the color you use. You can choose this color by the keys between 'ESC' and 'HELP'. On full screen you can have a magnify by pressing CONTROL. You can change the screen with the key #1 #2 #3 #4 #5 #6. You made the UNDO with the key UNDO and with the SPACE. For all the counter if you click on it you can enter the value directly with the keyboard. ---------------------------------------------------------------------- In the next version, we put a new mouse control, a magnify on overscan, a integral translation of the help, a save of the preferences. ---------------------------------------------------------------------- I hope that SYNTHY can be usefully to you. Bye and see you in the next release. CYBERNETICS 1991 aQp ap axGaQREQa T __^Nu0.Ұy*"fNur2.nng=A n^0<((p adpa|aJ.HgRFJ.hg |4fNuRF<J.Ffra0"]AA2^0|AJ.HgSFrJ.Ff<a`r0@@A$p 6.gR5 z2n0.0n6.B2TQQNu:.<M|^FNuJ.gNupa~a(A'01Eny(y(SESF1F1Eaٔ"HaN:.<M||8(A'01Eny(SESF1F1EaN#B"HaB@`aO H@aH@A2AA$p"4.gR5 zH&BD~r_FLet's start with the different pseudos of the world famous Freddy JACQUEMET... His first name is Freddy as you might have seen before.. But , "Freddy" is also one of his numerous pseudo and I really think that "Freddy" is the most used one . Now let's talk of the other ones (I think that some guys will kick the ass of this lamer when they will understand that they are in touch with him !). "Little Swapp" or "Little Swap" is also a very used pseudo I think that it is under this pseudo that he contacted NPG,ACF and other german crews and also a lame swedish crew called the Syndispad...... I think you'll be agree with me when I will say that this pseudo is really lame but we will never know why he used , (and also why he is always using !) such a pseudo. "Lsw" is also well know , especially by the guys that were using Maxi's hacks during the period of Christmas 1990 . At this moment , "Freddy" made the ply between PARIS and LILLE (In the north side of the france) to give to Maxi all the new originals that were in the Capital because in Lille there was really only old stuff in the shops... And to credit "Freddy" for the originals , Maxi refused to credit "little Swap" Because it was a really very large and lame name.... And then... "Lsw" was there... Now let's talk of the last pseudo of "Freddy" used by most of people here in France... Yeah ! it's the last one it's the "Caribou" pseudo , with sometimes a little derivation giving "Caribow" ( Used by Cameo/Replicants and Fulcrum/Fuzion ).. The first question you'll ask me is , "Where does it comes from ? ". Always at the Christmas 90 epoch , "Freddy" was always wearing a really awful pull-over (knitted with hands) with an enormous Elk on it (Caribou is the french name of Elk) . Then after one month of 24 hours per day wearing , Maxi's brother started calling him "Caribou" and that was done..... Everybody is now calling him "Caribou". For the legend this pull-over was coming from a very well know french shop called TATI... It's now the moment to talk of all the legends that gravitate around "Freddy"...... the world famous "FUCK TO FREDDY PARIS-LILLE" was introduced by Spy3/Mad'Vision always during the Christmas 90.The Replicants used this also a lot , Especially Maxi and Cameo . Look on all your disks I'm sure you will find a boot with written what you've seen before. Now let's introduce you with the "CARIBOU CHALLENGE" . The first one was created during the Salon de la micro 1990 and in this challenge Freddy (thinking he was the fastest and best spreader worldwide) was concouring with Blue Max (hi!) . They must copy one disk , and the first one that will have made a 100 per cent working copy was elected as best spreader.... All right Blue Max was the fastest...... The second Caribou challenge took place in Paris (a bit later) and Freddy should give his card to an old woman who was phoning in a phone box at 11:00 PM . He has done it ! And the third Caribou Challenge was performed during the First T.S.B Convention in Mouvaux. Freddy should take a cabbage in the middle of a field but he refused. Other legends.... One day he tryed to repair a monitor by making some weldings with a lighter. He killed the monitor.. Another day he tryed to sell pirated software when he was working for one month in a computer shop (for frenchies in a 'BOULANGER') all right he was kicked out ! Some weeks ago , during the AWG party , Maxi has offered him a Replicants pin's . Immediatly , Freddy pushed in is elk pull-over the Replicants pin's and he said "Aie ! a fait mal a !" in english : "Argh ! It makes bad that !" . Allright instead of plugging the pin's with precaution in is elk pull-over he pushed it in his skin !!! Let's continue with another amazing story : During the first Fuzion convention in Dragon's place , Freddy entered the house and he said : "Quelle grosse cp de lame ! moi je suis littleswap des Replicants et vous etes tous des gros lames !! " in english : "What a shit party ! Me , I am Littleswap of Replicants and you are all lamers ! " . In fact Freddy was the lamiest at this party ! We can also talk of Freddy , eating yogurt and looking at a porn film at the same time , during a party in the south of france.. Now we will finish this report with the last legend about him . At this epoch , Freddy was owning an Amiga and an St . But he was in need of money , and suddenly he bought a french computer mag called MICRONEWS with a contest on it . the first guy that will write to them with the names of all the coprocessors of the amiga would win an AMIGA 2000 . Immediatelly Freddy opened (!!) his amiga and tryed to look at processor's names...in pain..... Actually the amiga is always in one of his drawer coz he killed it when he was trying to retrace it.... Freddy JACQUEMET is actually always living in HELEMMES ( For his Address look in an Illegal Hack... ) His phonenumber is : (+33) 20 561 148 you can call him when you want. His normal statement is the following : Wearing his Elk pull-over , with a blue jean's and an old (even very old !) doeskin tottaly worm . He is always trying to smoke but I think he doesn't arrive. His hairs are making up and another thing is very representative : HIS BAD SMELL !!!! (The same as an elk !) Actually he his leaving with a 40 years old woman (A BITCH ?) he meet in a pub .... (he is 20 years old and totally mad !) ALL THE THINGS IN THIS REPORT ARE TRUE ! AND IT WAS WRITTEN BY THE F.T.T.S AT 9)`a2&$na-=n-y)^ .~ef=n$=n8.J9g&nn`B.V$nV J"n0:8\VgB):;gJ.xf<ae<{d (<gRA8 6ePp@ nR-JVNw nF$H(0:7"nٱWa4`00.(z7S@2 nF$H(7C77QBQBy nZ0<(aralaJ.tgNږ`$nza,dp0 r P"nrRAfJAjNu3p`2 VxpH r Pqa3PP nZ0<( #;`L$np0(r (T"<ʹa The Group THE VOYAGERS was born on in june 90. At this time the crew was only composed by 3 members. Early in July we decided to realise our first demo. This demo had to be composed by 4 screens, but it was a hot summer (we couldn't go outside) so we have made 8 screens in asm. This demo was called HOBBY ONE,and was finished in september. At this time, we couldn't know that the demo-making virus would have contamined us !! Until March 91, nothing changed in the crew...We decided to pawn new members: - RESCATOR (it's me!!! I won't list my activity list, it would be too long !!) - LCC (the main coder, who progressed very fastly in ASM, he is passing all his night and days searching for new techniques and he's working on a nice game) - NINJA ONE (the 1st who joined us, coder in GFA !! but he's most of all a musician and the king of digits) - DIRWIE (coder, the specialist in 3D, he always has problems with his prehistorical computers.) - DUNS (graphist who progressed a lot with the ultimate ripper!! But he is really talentuous. He try to code in asm too ...) - STEPH (graphist, specialist in GFA punches (in ST Mag)) - ORK (graphist specialist in logos and fonts) - MAD JASON (graphist who works on the game with LCC) - BEAST (the younger graphist, who is progressing day after day) At the TRANSII, a nice coding party, while we were coding a screen for the demo,we met the group Art of code, and we decided to do an alliance with them, a new crew was born : ENIGMA ART OF CODE is composed of: - DOODAH (well known on amstrad under the name of FEFESSE. He is the craziest coder of the crew, and the best one, he can do everything) - BUG BUSTER (coder) - INFERNAL CODER and PHILIP (coders and brothers, they have an old ST with an external drive and a giant TV) - POP SATORI (coder and specialist of DMA) - FRANZ (the only graphist on ST who don't own any computer, but he is very good) - EQUALIZER (he made the wonderfull musax of our 1st screen in the TRANS II Demo) Now you know all the members, so I' m going to tell you our projects: We are going to do many games. The first one, nearly finished, will be on AMSTRAD!! It's an arcade game with a sequency of fullscreen and for the first time a soundtracker misic on amstrad and some musics from LAP during the game.The game of the century on AMSTRAD realised by DOODAH and friends. The second one is on ST, realised by LCC, with gfx by MAD JASON. It's an arcade game. The 3rd one was just began by BUG BUSTER and it's a car race. All that explain the little delay for our other big project that was defcided during our first convention (on the 20th of july 91) : it's called the SKELETON DEMO. This demo will contain about 10 very different screens, and some classical screens. Ther will be new soundtracker routs, developed by Doodah, and it will allowed us to have half of the screens with a snd trk music, on STf and STe. An animated intro, realised by BUG BUSTER, will annonce the demo. She will show you the style of the demo. The main menu was develloped more than 6 months ago by Doodah and Krapulax of Artis magia. There will be a mini game realised by Doodah. There will only be one guest screen realised by REFLECTORS. For the moment only three screens are finished, and many are not yet finished, but we are going to work a lot to finish it on time, coz this demo have to be finished for the end of september.(NDLR:but it is not yet finished), but you know like me that in code it's hard to be on time. But don't worry: the demo will be finished before the end of this year. See ya soon ! Rescator #0<  J9*g 0< y)rf p r 20.=@<Aza.aB9*rpx2 fr0<2 VZ=A0<2 WW*0<82 VV*0< 2 V*0<2 VrV*paV.fz3Tgp3*p3ZJy*fB@=@Jng|<.a6`a p0.34-@, =@83R29TvP3^t0<2 V*VTgtC0H343434TEXT FOR THE TOXIC MAG , WRITTEN BY THE SERGENT = BUSHWACKERS. *************************************************************************** *************************************************************************** HI DEMO-FREAKS. FIRST OF ALL I WOULD LIKE TO PRESENT THE BUSHWACKERS : --------------------------- . B U S H W A C K E R S . --------------------------- - MORODER : CODER . MUSICOS . DRAWING . - POPOL : CODER . COLLECTOR . - LE SERGENT : PUBLIC RELATION . DRAWING . --------------------------- BUSHWACKERS OR B.W.K ( FOR FRIENDS ). IT WAS A QUICK PRESENTATION OF THE GROUP. NOW I MUST WRITE AN ARTICLE FOR THIS NEW COMPUTER MAGAZINE CALLED : TOXIC MAG. (STRANGE NAME FOR A MAGAZINE, DON'T YOU THINK ?) AND AN ARTICLE ABOUT WHAT ? ABOUT DEMOS, NO, THERE IS ALREADY ENOUGH ! I HAVE MORE THAN 350 DISCS OF ALL KIND OF DEMOS. SO, NOT ABOUT DEMOS COZ CRITIC IS TO EASY. BUT I CAN TALK ABOUT A DOMAIN WHERE WE ARE STRONG. THAT MEANS 'ORGANISATION OF DEMO-PARTIES OR CODING PARTIES'. SO HERE IS AN ARTICLE ABOUT THE TWO TRANSBEAUCE DEMO PARTIES. I WOULD LIKE TO PRECISE THAT FOR THESE EVBENTS WE WERE 5 PERSONS, WE RECRUIT FOR THE GROUPE: COBRA ( WILBUR AND EDF ) THAT GIVE US MORAL AND FINANCIAL SUPPORT, AND TWO PAIRS OF SUPLEMENTARY ARMS ! SO THANKS TO COBRA FOR THEIR HELP ! THE TRANSBEAUCE I ----------------- IT TOOK PLACE IN A BIG ROOM OF OUR NICE BEAUCE. ON JULY THE 22TH, IN 1990. MANY GROUPS PARTICIPATE TO THIS MEETING : - FUZION - PHENIX - PENDRAGONS - MAD VISION - THE BLACK CATS - HMD - MCODER - OVERLANDERS - HMD - TSB - EQUINOX THIS MEETING GATHERED ABOUT FOURTY PERSONS DURING TWO DAYS, WHO EXCHANGEED THEIR IDEAS AND CREATE A DEMO : - THE TRANSBEAUCE DEMO- THE TRANSBEAUCE II "LABOUR DAY" ------------------------------ IT WAS THE SECOND DEMO PARTY ORGANISED BY THE BUSHWACKERS AND COBRA. IT TOOK PLACE FROM THE 1ST OF MAY TO THE 2ND OF MAY 1991. GROUPS INVITED : - ABCS 85 - PENDRAGONS - FIREHAWKS - SERVAL - TRIO - OVERLANDERS - THE MARVELS CORPORATION - THE CYBERNETICS - THE MISFITS - ZUUL - FUTUR MINDS - EQUINOX - LEGACY - DEFCON 4 - IMPACT - UNDEAD - FUZION - MCS - NAOS - DMA - THE LIGHTNINGS - ART OF CODE - THE REPLICANTS - THE VOYAGERS - FASHION - THE CORPORATION - ST CNX - GENESIS - PHENIX - TSB - THE OUTLAWS - ARTIS MAGIA - HYSTERIA - HMD - OXYGENE - THE SILVERS - NEXT - THE VEGETABLES - V 8 - POLTERGEIST - MAD VISION - NIGHT FORCE - MEGABUSTERS AT THE STRONGER MOMENT OF THE EVENING, WE WERE NEARLY 250 PERSONS. IT WAS THE BIGGEST MEETING EVER ORGANISED IN FRANCE. HERE ARE SOME NUMBERS : - 300 WANDS - 500 HOT-DOGS - 4 KILOS OF PIE - 300 CROISSANTS - 1,5 KILO OF COFEE - 300 BOTTLES OF HEINEKEN - 800 BOTTLES OF COKE - 400 BOTTLES OF FRUIT JUICE THIS MEETING BEGAN WITH THE ARRIVAL AND THE INSTALLATION OF SOME GROUPS IN THE MORNING OF THE 1ST OF MAY, UNTIL 15 O'CLOCK. THE ENTRY PRICE WAS BETWEEN 70 AND 40 FRANCS IF THE PERSON HAD ALL HIS MATERIAL ( ST + MONITOR ). THERE WAS ABOUT A HUNDRED OF ST, 3 AMIGA AND 1 C-64. THE PRICE COMPRISED THE FOOD, THE DRINKS, THE COFEE, THE INSCRIPTION TO THE DEMO COMPETITION, THE KEEPSAKE OF THE C-P ( A DIPLOMA ). FOR THE DEMO-COMPETITION : - - - - - - - - - - - - - THERE WAS 2 COMPETITIONS : - THE 1ST ONE WAS TO MAKE A SCREEN FOR THE CREATION OF A MEGA-DEMO : THE TRANSBEAUCE II LABOUR DAY. - THE 2ND ONE WAS THE CREATION OF A PROGRAM WHICH, WITH AN HARD INTERFACE, COULD HELP A LITTLE DEAF GIRL TO PRODUCE SONGS. THIS COMPETITION IS NOT YET FINISHED. THE 1ST PRICE OF THE DEMO-COMPETITION WAS : - A CASSET AND LASER POST POGOFM IT WAS WON BY THE GROUP UNDEAD FOR THIS MEGA DEMO MCODER AND ZIGGY STARDUST (OVR) HAD TO CODE THE MAIN MENU , THE LOADER AND THE RESET DEMO. ABOUT 15 DAYS BEFORE THE MEETING, ZIGGY DECIDED TO STOP THE CODING OF THIS MAIN MENU ( BECAUSE OF HIS EXAMS ) AND ASK TO TERENCE ( PENDRAGONS ) TO DO IT . SO TERENCE BEGAN THE MAIN MENU ONLY ONE WEEK BEFORE THE MEETING. MANY GROUPS GAVE THEIR SCREENS IN THE DECIDED DELAY. BUT UNFORTUNATLY, THERE WAS NO MAIN MENU.... THERE ARE SO MANY SCREENS THAT THE TRANSBEAUCE DEMO II WILL TAKE UP ON TWO DISCS. THE SECOND DISC IS AVAILABLE, BUT WE HAVE TO WAIT A WHILE FOR THE 1ST ONE BECAUSE OF SOME BUGS IN THE FAMOUS MAIN-MENU. I AM REALLY SORRY FOR THIS WAITING THAT BEGIN TO UNNERVE THE GROUPS THAT PARTICIPATE TO THE COMPETITION. I THANK ALL THE PERSONS THAT COME TO THIS MEGA MEETING, THE WINNERS OF THE COMPETION, THE PERSONS WHO TOOK UP OF THE TWO DISCS ( ESPECIALY MCODER ), THE PERSONS WHO HELPED US TO COME AND GET THE GROUPS AT THE TRAIN STATION, MARIE CHRISTINE AND HER FRIEND FOR THE PREPARATION OF THE SANDWICHES AND FOR SERVING AT THE BAR, AND ALL THE PEOPLE WHO SUPPORT US AND ARE READY TO RECOMMENCE THIS ADVENTURE : THE TRANS 3 ... . . . . I DON'T TNANK THE FOURTY PERSONS WHO CAME AND WEREN'T INVITED, THIS SURPOPULATION CAUSED A LACK OF ROOM AND PROBLEMS OF REVICTUALING. BYE EVERYONE AND LONG LIFE TO THIS MAGAZINE : THE TOXIC MAG. IN A FUTURE ARTICLE, I WILL TALK ABOUT : - THE ORGANISATION OF A DEMO-PARTY - -------------------------------- THE SERGENT AUGUST 91 (BWK). *************************************************************************** ***************************************************************************|RFQ>96A<09*<009*<0@ 0<0@A(Haa*$npH r PBpaaRJ9frJ9(f THE HIDDEN ARTICLE ------------------ (TOXIC) -ADVERTISEMENT- 1 3 W A Y S Y O U C A N H E L P T H E G R E E N H O U S E E F F E C T The world is rapidly becoming uninhabitable because of man's excesses. Here are 13 ways in which YOU can help speed that process up. IN THE HOUSE ============ Domestic electricity comes from Power Stations, most of which burn up fossil fuels -coal, oil and gas- at an alarming rate, releasing an enormous quantity of waste gases into the atmosphere, displacing Earth's protective ozone layer and giving rise to the Greenhouse Effect. The more power you use, the more they have to burn. Here are a few simple ways you can force them to keep up output. 1. Keep lights ON at all times. Every little helps. Remember, 16.66 sixty watt lightbulbs use up as much power as one kilowatt electric fire ! Wear eyeshades in bed at night so that you can keep your bedroom light on. 2. Keep other domestic appliances switched ON as often as possible (earmuffs should be worn to guard against excessive tv, radio and vacuum cleaner noise). When buying domestic appliances always look for the most energy INefficient model. Your retailer can help you here. 3. ELECTRIC COOKERS are heavy consumers of energy. Use yours at every meal, even if you're only having salad. Try to have a cooker in every room. 4. HEATING is the major consumer of domestic energy. Always maintain central heating systems on maximum setting. Augment with additional electric heaters. Keep electric fires burning at all times, even when you're out. 5. Wear light clothes around the house, or better still go naked. This will help you cope with the unbearable heat. Keep the fridge open for that continuous Cool Blast. 6. NEVER INSULATE. A great deal of heat can be lost through poor insulation, allowing you to burn more electric fires. With luck, your house may burn down, adding to the Greenhouse effect. 7. Chlorofleurocarbons -CFCs- are inert gases used in many aerosols and are an important source of Greenhouse gases. Avoid cans marked "Ozone Friendly" and "CFC Free". Ask your retailer for ozone UNfriendly products. Don't be afraid to make a fuss. He's there to serve YOU. 8. Make sure your DIET includes plenty of beans and other vegetable matter. This will encourage your digestive system to produce METHANE, an often undervalued contributor to the Greenhouse Effect. Go for it ! IN THE CAR ========== 9. VEHICLE EXHAUSTS are a major producer of Greenhouse gases. Use your car as often as possible. Drive about aimlessly. Go on long journeys whether you need to or not. Strictly avoid any form of Public Transport. 10. Always drive a large "GAS GUZZLING" car. This burns up fuel more rapidly. If possible, consider switching to a truck or a bus. 11. NEVER carry passengers. This forces other people to drive THEIR cars, thus burning up more fuel. OUT AND ABOUT ============= 12. Trees help to counter the Greenhouse Effect by absorbing carbon dioxide and giving out oxygen. Encourage tree-felling by buying wood and paper products whenever possible. Insist on "tropical" timbers. Never recycle paper. 13. Encourage your government to start WARS. Wars are enormous consumers of fossil fuels. Wars in oil-rich regions are best, especially if an oil field or two can be set alight. SPONSORED by GREENSTRIFE - a Non-Charitable Organisation Dedicated to the Rapid Destruction of our Planet. This article was extracted from a TOXIC-Comics' mag, and typed by IKI. Thanks to Judge Dredd for suppying the magazine !!! We hope that, like us, you will make of this article your bible. 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UUUUUUUT????UUUUUUUQ?????UUUUUUU@????*UUUUUU??UUUUUP??*UUUU??????UUUP??? UT??????????????????????? ??""""?""" " ????Ȉ?????? #  ??? /|""#" " 輈?0p?""" "#p""?p?p?""/ /"????<p<<p<?? #p""3<??G?p??0?? /x""/ ????p??<????? ## <?<Ȁ00?""""??"""#" ????????????????<<?*P?@??? A????" QA?UUU@UUT* UUUT"U@UPU@UUU?  @ ????UUUEUUUJ*UUUU*PUUUPUPUUU@??? w7t * ??UPUUUB*UUUUUUUPUUUUUU@???? * ??U@@@U@UUUAUAUP@? ww@ **???U@@ U@UUUUUEPP?? **(* UTU*UPUUUETU@?77 *(* ???UUUU**TUUTP@UUU@?? *( ?χ0PUPTEUP@QUT??????????<<<?<<<<??<<<??<<<?@<??x~UUQUUUAEUUUP*UUU@(@*@(QT(((((@<EUQU*QUE(P*P(*QUAUA@(E@((*@((@<UTUUUUAU(P(T(UU@ Toxic-Mag by ESC - Edito ---------------------------------------123456Diverse--------- Settings --------- 60 hz Music---- Article's storage ----- Print article Save article---------------------------- QuitReviews------------ Demos ------------ Ooh Crikey, wot a scorcher ! Vodka Demo Gateway to Hexenland State of the art------------------------------- Soon coming...ST-Scene------ Interviews ------ IKI of TSB Docno of Fuzion Judge Dredd of TSB Judge Death of MCS Carnera of NPG Stormbringers FFT of NeXT Razorback of Oxygene Reanimators------- Meetings ------- I.C.C #2 Transbeauce Party 2 Bitmap Master Cnx Pulsion/Anarchy------------------------ The birth of EnigmaDelirium Freddy Hidden article Coding---- Programs folder ---- Exorcist 2 Synthetic Arts--------- 68000 Sources - Exorcist 1*IKI of TSBIKIJudge DreddJDJudge DeathDEATHEditoEDITOscorcherSCORCHERStormbringersSTBRSyntheticSYNTHYCarneraCARNERAGatewayGATEWYStateSTATEDocnoDOCNOHiddenTOXICExorcist 1EXR1Exorcist 2EXR2TransbeauceTRANS2I.CICC2VodkaVODKABitmapAWGPulsionPULSIONFFTFFTRazorRAZORBACReanimREANIMSoon comingLOOKOUTFreddyFREDDYEnigmaENIGMA* The Ozone-Unfriendly Mag | only works in med/hi-res O.K. ! Do you really want to | quit me ? (oh dear...) Yeah|No... Ok, Bye, and never forget :| OZONE-FUCKING| IS GOOD FOR YOU| Yeah!RightHere are some questions you'll have to answer correctly if you wantto read the (funny) hidden article !!!What means TSB ? THE STORM BROTHERSTHE STORM BROSRight. This one was easy !!!! ahahHow old is IKI ? Right too. But this one was also easy !Who are the best demo-compil makers in the universe ? RIPPED OFFRIPPED OFF DEMO CD'SRight again ! And moreover they're VERY cool !Who are the best game-CD's makers in the universe ? AWSAWESOMEYeah ! Of course, they're in the ESC !Who are the best intro-compils makers in the universe ? Yeah ! Of course, it's Zine & Docno !Who is our official sponsor ? GREENSTRIFEAnd also Studio Proteus and Capsule Corp. !Cool, guy. Press any key to read the article.Wrong man !!!!! Go to hell !Loading... Do you want to save|this article ?Yes|NoInsert a disk with enough|space, please !!!Do you want to print|this article ?The printer is not ready !Redo|Cancel Error # | Bye bye ... Oh no ! 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"`##$%& '`(()@)*+ +,`---.@.@.@.@.@.@.@.@.@.@---,`++ *))@(('`& %$##"`! @ @`    `@ @ ! "`##$%& '`(()@)*+ +,`---.@.@.@.@.@.@.@.@.@.@---,`++ *))@(('`& %$##"`! @ @`    `@ @ ! "`##$%& '`(()@)*+ +,`---.@.@.@.@.@.@.@.@.@.@---,`++ *))@(('`& %$##"`! @ @`    `@ @ ! "`##$%& '`(()@)*+ +,`---.@.@.@.@.@.@.@.@.@.@---,`++ *))@(('`& %$##"`! @ @`    `@ @ ! WARNING !!! TOXIC SYSTEM ACTIVATED .... THE STORM BROTHERS ARE VERY PROUD TO PRESENT YOU THEIR -- TOXIC MAG 1 -- ( ENGLISH EDITION ) . THIS FIRST ISSUE WAS FINISHED ON THE 6TH OF OCTOBER 1991 ......... ON THIS DISC YOU WILL FIND : MANY ARTICLES ( ABOUT DEMOS, CODING PARTIES, UTILITIES, INTERVIEWS ..... ) AND SOME PROGRAMS ( LIKE SYNTHY, THE EXORCIST 2 AND GOOD PACKERS... ) THE SECOND ISSUE OF THIS MAG WILL BE FINISHED AT OUR INTERNATIONAL CODING CONVENTION : THE MEGA FUN 2 ( ON THE 3RD OF NOVEMBRER ). THIS CODING PATRY WILL TOOK PLACE IN NORTH OF FRANCE ( NEAR LILLE ) DURING TWO DAYS, AND WILL ASSEMBLE MANY FRENCH GROUPS ( PENDRAGONS, OVR, ST CONNEXION, FUZION, MAD VISION, PHENIX, THE LIGHTNINGS, COBRA, FUTURE MINDS, FIREHAWKS ..... ) AND FROM FOREIGN COUNTRIES ( NPG, AWESOME, DEATH, ARMALYTE, SBF ......... ). IT WILL BE A CODING PARTY, SO A DEMO WILL BE REALISED (A BETTER ONE THAN THE MEGA FUN DEMO 1 !!!). IF YOU ARE IN A WELL KNOWN GROUP, PLEASE CONTACT US QUICKLY TO COME TO THIS CODING PARTY !! ( THERE WILL BE SOME COMPETITIONS ( GAMES, BEST DEMO-SCREEN, BEST GFX ), AND PERHAPS A TENNIS TABLE CHALLENGE !! ) TO COME, YOU MUST WRITE US AS SOON AS POSSIBLE, WE WILL SEND YOU THE INVITATION ....... HERE IS OUR ADRESS : T S B B P 6 6 5 9 4 2 0 M O U V A U X F R A N C E ( JOIN IAC TO HAVE AN ANSWER IF YOU ARE NOT IN THE LIST OF THE PEOPLE WE ADMIRE ) HERE ARE NOW THE CREDITS : FOR THIS INTRO CODE BY IKI - GFX BY JUDGE DREDD - MUSIC BY MAD MAX OF TEX AND FOR THE MAG, IT'S THE SAME CREDITS !!! OK...... WE'D LIKE TO GREET OUR FRENDS ( NOT THE FRENCH ONES, THEY ARE GREETED IN THE FRENCH VERSION OF THIS MAG ). MEGA GREETINGS TO THE OTHER MEMBERS OF THE EUROPEAN SWAPPING CREW : AWESOME ( HI RUTHLESS !! WE'LL PUT YOUR ARTICLE IN THE 2ND ISSUE ..... CONTINUE YOUR GOOD WORK !! ) - RIPPED OFF ( HI BILBO !! THANKS A LOT FOR YOUR ARTICLE ABOUT THE ICC2 !!! AND THANKS FOR ALL THE GOOD DEMO CD YOU'RE DOING !! ) - TSB ( ESP. OUR NEW MEMBER ZX ! WELCOME IN TSB !! ) NORMAL GREETINGS TO : CARNERA (TNX FOR YOUR INTERVIEW! HOPE YOU COULD COME TO THE MF2!), TGA (GOOD DCD! ESP. THE ONE WITH THE SONIC PROJECTS DEMO!) AND FAA FROM NPG - PINGUIN,MC AND SCORPION FROM ANIMAL MINE (HOPE YOU COUL COME TOO!) - MR.BOND FROM SBF (NICE DEMO!) - SPIFF FROM DEATH AND SPIKE FROM IMPERATOR (WE WERE PLEASED TO SEE YOU IN DUSSELDORF!) - FLOSSY FROM REANIMATORS (TNX FOR YOUR LONG ARTICLE!) - HAWK FROM THE NAPALM SOLDIERS - THE TITANIC TARZAN FROM RIP - TRAXX FROM ARMALYTE - LAZER - ALKALINE - THE WHITE DWARF - GEORGE FROM GREECE .......... HELLO TO THE GROUPS WE ADMIRE (CONTACT US !! ESPECIALY IF YOU WANT TO COME TO THE MF2!) : THE LOST BOYS (SEND US MAGGIE 7 PLEASE! NICE SCROCHER!) - INNER CIRCLE (WE'RE WAITING FOR YOUR NEW DEMO!HI GIZMO,GRIFF AND COUNT ZERO) - THE UNION (DELTA FORCE (HI BIG ALEC AND THE OTHERS!) TEX (HI MAD MAX!) TCB (HI TANIS AND ANDERS NILSON) ..... ) - THE GERMAN ALLIANCE ( NEWLINE, ACF ) - ULM - PHALANX - ELECTRA - TWB (HI POWERMAN!) - THE UNTOUCHABLES (NOT BAD YOUR MAG! HOPE YOU LIKE THIS ONE!) - GALTAN SIX - AENIGMATICA - FF - STONACTION - SYNC - OMEGA - AXXIS - FORNITS - POMPEY PIRATES - FOFT (AVENGER) - THE RADICAL BANDITS (THE RUDE DUDE) - FOF - THE SOURCE - SIGN OF FOUR - ARAKIS (DO YOU REALLY THINK YOU ARE THE 2ND IN INTRO-COMPILATION?) - BBC-THE MEDWAY BOYS - AUTOMATION (THE BALD EAGLE) - AGGRESSION - THE RESPECTABLES (HI TYREM!) - LEM AND NIC - THE BYTE CHANGERS (STILL ALIVE?) - THE FATLINERS - XENEX - NOW5 - PHF - HOTLINE - SEWER SOFTWARE - PAULO SIMONES....... AND TOO MANY OTHERS FOR US TO REMEMBER THEM ( NOTE: THIS LIST IS, OF COURSE, IN NO SPECIAL ORDER !! ) OK......PERHAPS SHOULD I LET JUDGE DREDD WRITTING SOME TEXT NOW ??! HERE IS HIS CONTRIBUTION TO THIS SCROLLTEXT !!! JUDGE TEXT ACTIVATED NOW ....... HI CITIZENS OF THE TOXIC WORLD .... JUDGE DREDD (ME) COMES BACK FROM THE CURSED EARTH TO THE TOXIC MAG FOR TELL YOU SOME GREETS AND INFORMATIONS ABOUT THE STORM BROTHERS........ WARNING !!! WARNING !!! GREETINGS SYSTEM ACTIVATED...... I SEND MY VERY BEST REGARDS TO ...... ALL MEMBERS OF ESC ( AWESOME - RIPPED OFF - TSB ), MCS ( ZORGLUB - JUDGE DEATH - AXEL. F. ( HEY GUYS, I M WAITING FOR DELIRIOUS 4 )), MICRO CLUB 66 ( VINCENT - VIC - DOMINIQUE AND ALL OTHERS MEMBERS ), THE SHADOW WARRIOR ( HEY FURAX !!! CONTACT ME SOON !!! ), THE STORMBRINGERS ( HI SQUAL, HEY MORVE, YOUR GFX FOR MEGAFUN 2 IS ABSOLUTLY GREAT, SEE YA SOON ), LIGHTNINGS ( SLAYER ), DEATH ( I SEND YOUR DISK BACK SOON, I HOPE YOU WILL COME TO THE MEGAFUN 2 ), ALL THE TEAM OF AUCHAN LOGISTIQUE IN LESQUIN, THE NAPALM SOLDIERS ( HAWK, COOL LETTER, SORRY BUT I VE GOT THE LITTLE MUSIC DEMO ), FUTUR MINDS ( BOULDOG AND SKYLINE ), SKYLINER ( AMIGA ), AND FINALLY A SPECIAL REGARD TO FLEXIBLE FRONT ( HEY STALIN CONTACT ME PLEASE !!!)......... NORMAL REGARDS SYSTEM ACTIVATED ...... NORMAL REGARDS TO ..... PHENIX ( ARE YOU ALIVE ??? ), AWG ( I WAIT YOUR BITMAP MASTER CONNEXION MEGA DEMO ), THE WHITE DWARF ( DO YOU LIKE ROLE PLAYING GAMES ), AGRESSION, ANIMAL MINE, SBF, ICE TEA ( I SEND YOUR DISK BACK VERY SOON, I HOPE YOU WILL COME TO THE MEGA FUN PART 2 ), FUZION ( HI DOCNO.. HOPE TO SEE YOU AT THE MEGAFUN 2 .... HAHAHAHA !!!! ), LAZER, ARMALYTE ( HOPE TO SEE YOU AT THE MEGAFUN 2 ), DR CLOUSEAU ( ARMY IS GOOD FOR YOU.... HAHAHAH !!! ), THE LOST BOYS ( HOPE YOU LIKE THIS MAG !!! HAHAHAHA !!! ), GOURTIN AND CHTI ( ARE YOU ALIVE ??? ), CYBERNETICS ( I WAS PLEASED TO SEE YOU IN DUSSELDORF MESS ), THE SERGEANT ( HOPE YOU COME IN MEGAFUN 2 ), TWB ( I LIKE YOUR DIGISYNTH )......... WELL THATS ALL FOR THIS TIME FOR GREETS....... GREETINGS SYSTEM STOPPED ....... NOW I CAN CONTROL THE KEYBOARD ....... LET ME SPEAK ABOUT THE STORM BROTHERS....... WE ARE A 99 PER 100 LEGAL CREW AND IN THIS DAY WE ARE COMPOSED BY 10 MEMBERS WHO ARE (IN NO SPECIAL ORDER) ...... ZX ( CODER ) IKI ( CODER ) ZINE ( COMPILS, SWAPPER, PUBLIC RELATIONS ) REM ( CODER ) MAVERICK ( CODER ) HECKLE ( CREW ORGANISATION ) JECKLE ( CREW ORGANISATION ) NO NAME ( SWAPPER ) ANTARES ( MAC GYVER ) AND JUDGE DREDD ( GRAPHIXXXX ) .......... NOW IF YOU WANT TO CONTACT ANY MEMBER OF OUR CREW, YOU CAN WRITTE TO ........... TSB BP 66 59420 MOUVAUX FRANCE ......... I REPEAT ...... TSB BP 66 59420 MOUVAUX FRANCE ............... WELL THATS ALL FOR THIS TIME ........... SO BYE BYE AND SEE YA SOON AT THE MEGAFUN PART II .................................. .. .. .. .. .. .. .. .. .. ... ... ... ... ... ... .... .... .... EARTH DESTRUCTION PROGRAMMED AND ACTIVATED ..... ..... ..... ..... ..... ...... ...... ...... ...... ...... THIS IS THE FUCKIN END ............ EARTH DESTRUCTION IN PROCESS ...... ....... ............ HEY CITIZEN !!! THERE IS NOTHING HERE ...... SO WARP OR ...... DIE !!! ZINE AND JUDGE DREDD IN TSB HEADQUARTER ON THE 06-10-91 DESTRUCTION NOW ............ 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Z88@p?pp?? p` 00?? pF00??0@~~|00??N(00??iH7xx0  || @!~~)0 `88@,@/8` p@p Pp??pp8ȓC@ p8??ɐ?88?8 8?p `@ `8 p t@!q{c\w\wABB%%]v]v@`Z`,``HPA  _NuHPA _NuHA a\"z @@M :flC 5Q MMME fM ,"hM,"hM,"h M,"hM,"hM,"h,MPM<NuAJg8S(j2PRh0(| f BAP`Az0A@6@lM&K~J-g,J-f$Pp@"@&@*:`f LHNuK@AJa?_@A"Aja?_@ A&Aaz?_@A*0-g>?Aa\"h fBm>CGG|?```G]:f LH@KS]f ;zxAaPAa AaNuS(,jh-,"h(<f$hJfSh2j1z*21E1E:1Ep$hrjj*B|f B$`<f B;BA&z6s!K(h `t<f Q-Y,`f<fQ-Y,!I(Nu@AAgY !I(!E.Jkn(A($zrA4r~1E RZrZ|@RZZ!J@g( $z,A4r, ~wpjd^YTOKGC?;852/,*'%#!COSO@j MMME 4n@PV[_ip旓 枢嘐  $,FO                 @c ':NS\cn6bgr{3@cr000+0+$+$0$0+0$0...+.+$+$.$.+.$..0.+.+$+$.$.+.$....).)$)$.$.).$.-.-)-)$)$-$-)-$-0-0+0+$+$0$0+0$0 $$+ + ..00.--++)))  $$ ++ ..00.--++))) 3.33 532 0.+.0.00000.03 532 0.+.0.00000.                 0 $0 0 $0 0 $$0 $+0 0 .0 .K".K.K".K.K"".K"+.K.K..K$ '&$" ')+.$"  $&)+3+2+0+.+0$+$)$+$3,2,0,.,0,+,),+,5.3.2.0.2&.&,&.& 002000+0+$+$0$0+ 0$ 0      $$"$$              !"#  !$%  &  '  (  &  *  )  !"#  !$%  &  '  (  +  ,  -  1.. / /.. / / 0 0.. 0 0..2.. / /.. / / 0 0.. 0 0..443n9#0OyHL@H4pa0pa*pN,aA0C0<?"Q <H!ByʀJyʀgP"ByʀJyʀg 99Ȓg :HgByȒByȘBy"ByʀJyʀg3$Jy&gBy !ʂpA) H  0#AhAd30zBB!ʂpaNN0By LwAHwH!aaajnaerJy gJy f#j#n#vr3PN#PBB##a)`By LwAHwH!at "   6  L  2THE WILD BOYS Megademo II : STATE OF THE ART ------------------------- I have got this nice demo about 2 weeks ago (It means the 15 of August) by one of my best contact called Scorpsy of Awesome (Hi Rob !). This megademo is composed of a nice main menu + 13 screens . The main menu is really cool : All the gfx are coming from the game " ENCHANTED LAND " by Thalion . On the screen you have a lot of doors and all the doors give one screen . there is also a scrolling under the main menu selector.... It's very easy to control the little guy all around the land... In fact this main menu is a really great code guys ! The screens : * SPEED 2 Screen - A 3 plane background is moving and there is also a totally crazy scroll on the last plane (with rasters on it). * MEGA 2 Screen - A sequel to the lost boys mega balls demo * FULLSCREEN Screen - A fullscreen with 8 (!) scrollers . they are all differents . On this screen there are also a good digit and a moving background. In conclusion the best screen of this demo ? * BIG SCROLL Screen - A losta dots + a big scrollux . Cool screen * TWISTER screen - A bumbing scrolling is here to introduce you with a great twisting scroller (the best one !?) . A starfield is also here to finish this screen. Very nice screen . * LAMETEST Screen - After Mad'Vision and Delta Force here is the third lame test on st . Try to answer all the questions ! * SOUNDWAVE Screen - 2 Layer parallax scroller and a 16 khz tune * 3D SCROLL Screen - A vektorball scroller . Very easy to read (not like all the vtb scrollers !! * MEGA SOUND Screen - In fact this screen is a disk filler . It is composed of a nice soundtracked tune + a scroller . * HIDDEN STRENGHT Guest screen - Cool screen . * RESET DEMO - On this demo the 2 contact addresses are here ! get your pen and a piece of paper ready ! /\/\/\/\ IN CONCLUSION /\/\/\/\ A really cool demo - The only problem of the wild boys is that they don't have graphist in their group.... Then there isn't original gfx on this demo . but it's not very important , coz the code is very good. a good demo in conclusion - ask it to your contacts ! . }"B.. ART_LGHTDAT "CSYNTHY_EDOC "I)SYNTHY_FDOC "T)oSYNTHY PRG "pEXORCISTLIB "ICE_2_4 PRG "-ATOM_V33PRG "LATO_1_33S "ATO_2_33S ") ICE_DISKS "VICE_TRP1S "ICE_UNP2S "c ICE_UNPAS " EXORCIS2PRG!!"RfD"pP0' w????@_____ __Ϡ&_L_=^{0\`YSߡW[\_@__WX_________Ϡ&_L_=^{0\`YSߡW[\_0`????ppC з6wo_?~~}{A]A AAAA { }       @o7 h64#=4$`o4$80u@jU*T (P* U@TWP_ @*U+W/_?0(((`(w)((p(z(( ((((*(Um((Z(P(o(@(((0((()))?) )) (((?08s @p@Ҁۀ@ޠoPߠPk(?`dx8 H8ߠ`____B~o҃7bRg" j  UR kjhjj k2{v{Bn֊v w}߈'{,,m, Ӏ߀ ߀P~}{xxxx{}~P ߀ pp pp   }ϊ<6ݻs}n ݷ }       &  0(((v(8v\(cv(v(v(vv8(((}l(8(((v(v ( v(w(w(w(w(0(( (/(7h(4(()u(u`((( (@(3({0(`(((()((()p<7|?fp30 &L={0`??>>?ށ޿ߠߠ??wfggv~}{{www{{}~~€~€~a`ghgggg:o` w } w p w  x { { {  H  o{0((?((((o(w(y((0(0(?q??GCA@@@?@@@@@` px5|j~՟UՇׁ0    5  5  55ʵ}J  % E   ** **** u>uwEu u u u Cu u Cu  u Cu u Cu u C                   THE CYBERNETICS present: SYNTHETIC ARTS V2.0 (SYNTHY) In first we want to sell this program but when we saw the quality of some freeware program (like NEOCHROME MASTER) we decided to put it in P.D. It's let some bugs, but we try to remove it for the next versions. If you find some bugs or if you have some suggestions or if you just want to contact us, write to: THE CYBERNETICS BP 247 25016 BESANCON CEDEX FRANCE INSTRUCTIONS It isn't so detailed than the french version, we just want to put the more important and interesting things for a good use of this program. We looking for someone who can translate this help correctly. ---------------------------------------------------------------------- -Like Neo the screen is in two part the draw screen and the menu. You also can pass in full screen with "full screen" when this option is on and when you move the mouse to the draw screen you pass in full screen. Use the TAB key to come back. In the two part screen when the option "full screen" is off and when the mouse is on the draw screen, you can see (always like Neo) a magnify, the coordinates of the cursor, the tool's name and the name of the screen. ---------------------------------------------------------------------- -THE CONTROL PANEL When you choose an icon, the options appears under the control panel. for the -BOX CIRCLE ELLIPSE POLYGON-: -With the left button you have the line mode. -with the right button you have the fill mode (in this case you can see a LED in the icon). When you press on the grabber's icon with the right button you erase the screen, if the full screen mode in on you erase all the screen otherwise you erase only the part of the screen you saw. The icons called "full screen" and with the mouse were used in the next version. ---------------------------------------------------------------------- -DESCRIPTION OF THE TOOLS We just give the translation of the name and some infos. -The PEN: With the left button you draw with the color choice. With the right button you draw with the color marked with the "<". -The LINES: With the options you can choose the end and the thickness of the first line. The two second lines can be edited by a click with the right button on it. If you draw a line with the right button you have line with the colors contained between "<" and ">". -The FILL: You can choose a normal fill or one of the 12 frames. In monochrome mode Synthy take the shadow of the frame used. -The BLOCKS: -you can choose: -the type of superposing of the bloc on the picture: REPLACE - TRANSPARENT - UNDER -How you cut your blocks: BLOCK - CUTTER -The type of copy: TAKE - COPY -Load or save a block: LOAD - SAVE -Block 's deformations: DISTORT When you have deform a block you keep it by the left button or not with the right key. When you rotate a block you can stop by any key. For Sin x and Sin y you change the frequency, the amplitude and the start point by pressing the right button, you deform by the left button. -With SIZE UP you have the smaller block possible. The size of the block is put on the left low corner. When you move a block if press ALTERNATE key you remove the limits of the block. Take care of the blocks handling, practise it a lot. -The FIXED MAGNIFY: Under this magnify, you can move it by pressing with the right button on the small picture. When you choose a color with the left button you draw with this color, when you choose a color with the right button you can draw (with all the tools) with it by pressing the right button. If you pressed CAPS LOCK you have two lines and the cursor coordinates. You also can choose the magnification. You have three UNDO: -A normal one by pressing UNDO or SPACE under the magnify. Take care if you move it or if you change the size. -When you go out the magnify (by UNDO and SPACE) you have a UNDO for all the change made under the magnify. -And a UNDO by pressing ALTERNATE when you go out. The programme forget all the draw made under the magnify. Take care and don't change your mind because you can't used the UNDO to recover your draw. -The AIR BRUSH: The air brush can be used in monochrome or in color, you can choose the form, the color used, and the flow. To change the size press CAPS LOCK. -The BRUSH: You have 12 brush, you have an editor to made them. When you press ALTERNATE during draw you have the same effect than NOZZLES under Neo. -The BOX: When you put a fill box by pressing ALTERNATE you just have the outline. -The CIRCLE: When you press CAPS LOCK during draw you can draw a portion of circle by pressing the left or the right button. -The ELLIPSE: Like circle. -The POLYGON: You put the vertex with the left button, you draw it by pressing right button. You can stop by pressing a key. -The BEZIER'S CURVE: SYNTHY can draw bezier's curve with four vertex. When you have put your four points you can move it by pressing the left button, press the right to put it. -The TEXT: With the HELP key you can have special caracters. -The ERASER: You can change the size with the CAPS LOCK key. -The AutoSURROUNDING: You can choose the size and the side of the surrounding. But you can't surround a colour by itself (to make that surround by another colour and replace it). You can't surround the background colour. -REPLACE COLOR: You can replace the color of the point of one same color. At the top you have all the colors of the picture and under you choose the color who going to replace the color just upper. It's not really easy to explain the best is to try it. -autoDEGRADE: You make a gradation with the points of the color marked with the "<" and the points of the color marked with the ">". If you trace the box with the left button you make a gradation on all the area defined, if you make it with the right button you just make the gradation on the points draw without the color #0. You can stop it by the a key, but you can't restart. ---------------------------------------------------------------------- -DISK ACCESS: You can: -delete a file -have the number of byte free on a disk -created a folder -format -rename a file SYNTHY can load: -SRT: Synthetic v1.0 (Medium rez). -NEO: Neochrome. -RGH: ZZ Rough. -P??: Degas compacted or no, all rez. SYNTHY can save: -BIT: just the 32Ko of the screen. -NEO: Neochrome. -RGH: ZZ Rough. -PI1: Degas no compacted low rez. When you click in load with the right button you can: -6 SCRS: load 6 screens -X SCRS: load x screens Save is like load. ---------------------------------------------------------------------- -SCREEN'S SCROLL: If you use it with the right button you scroll the screen 16 pixels per 16 pixels. ---------------------------------------------------------------------- -FILL'S AND BRUSH'S EDITOR: You can load or save them, take it on the screen. ---------------------------------------------------------------------- -SCREEN'S MANAGEMENT: Under SYNTHY you can have up to 99 screens (2 on a 520,19 on a 1040,...). But under the control panel you just can access to 6 screens, you also can choose the number of this screens. If you choose the screen's management you also can: -Choose the number of the six screens you use under the control panel. -You can saw a screen by pressing on it with the right button. -You can protect a screen by pressing under the screen (on "SCREEN X"). -You can make a show with your screens with "ANIMATE". ---------------------------------------------------------------------- -COLOR'S PARAMETER: You choose your color with the right button. With "Mem" you can: -Put all the color in memory with the left button. -Put just one color in memory with the right button. You can used the UNDO if you made an error. To quit this tool click on the picture. ---------------------------------------------------------------------- -THE ICONS OF SCREENS SELECTION: You can choose the number of the screen by pressing the right button and ALTERNATE. You can copy a screen on a other one by pressing with the right button on it and after to click on the destination screen (if the destination screen is protect you need to confirm). ---------------------------------------------------------------------- -OPTIONS: With the right button you accede to a GEM menu, so you can use accessory. You also can choose: -the synchronization (50/60Hz). -the help. -quit SYNTHY. With the left button you can choose 512 or 4096 colors and to switch on or off the blitter. ---------------------------------------------------------------------- -DIVERS: When you draw you can block the mouse by pressing the right or the left SHIFT. You can take a color on your draw by pressing the key "<" (or ">"). On full screen if you press the key A (or a) you have a look on the color you use. You can choose this color by the keys between 'ESC' and 'HELP'. On full screen you can have a magnify by pressing CONTROL. You can change the screen with the key #1 #2 #3 #4 #5 #6. You made the UNDO with the key UNDO and with the SPACE. For all the counter if you click on it you can enter the value directly with the keyboard. ---------------------------------------------------------------------- In the next version, we put a new mouse control, a magnify on overscan, a integral translation of the help, a save of the preferences. ---------------------------------------------------------------------- I hope that SYNTHY can be usefully to you. Bye and see you in the next release. CYBERNETICS 1991 THE CYBERNETICS prsentent: SYNTHETIC ARTS V2.0 (SYNTHY) Ce logiciel tait destin dans un premier temps tre commercialis mais tant donn la qualit croissante des produits du domaine publique comme NEOCHROME MASTER nous avons dcid de le diffuser librement ds qu'il serait utilisable. Ceci explique ses imperfections qui devraient tre corriges au cours d'amliorations futures. Dans le cas ou vous rencontreriez des problmes, bugs ou autres, vous pouvez nous soumettre vos remarques ou suggestions : THE CYBERNETICS BP 247 25016 BESANCON CEDEX (FRANCE) MODE D'EMPLOI: ---------------------------------------------------------------------- -Le concept gnral de SYNTHY ressemble celui de Neochrome, l' cran est divis en deux parties: la page cran et le panneau d'icnes. On garde la possibilit de passer en plein cran. Le mode plein cran est activ par l'appui sur l'icne correspondant. Ds cet instant chaque fois que vous monter sur l'cran pour dessiner sur la demi page cran, vous passez en plein cran. Pour revenir du plein cran sur le panneau d'icnes utiliser la touche TAB. Lorsque vous n'tes pas en plein cran une loupe dynamique s'affiche avec les coordonnes du curseur, le nom de l'image et le nom de l'outil slectionn la place du panneau d'icnes principal. ---------------------------------------------------------------------- -LE PANNEAU PRINCIPAL D'ICONES: Les icnes comprises entre le CRAYON et le TEXTE, entre l'AutoENTOURAGE et l'AutoDEGRADE sont les icnes de slection des outils. Le tableau de paramtrage correspondant chaque outil apparat lors de sa slection sous le panneau d'icnes principal. Notons que pour les outils -RECTANGLE CERCLE ELLIPSE POLYGONE-: -la slection par le Click gauche les active en mode ligne -la slection par le Click droit les active en mode plein (dans ce cas une petite Led apparat sur l'icne correspondante) L'appui sur l'icne de la gomme avec le clic droit n'entrane pas la slection de cet outil mais l'effacement de l'cran. Si le mode plein cran est activ l'cran entier est effac sinon seule la portion de l'image affiche dans le demi cran est efface. Les icnes comprises entre le DISQUE et la SOURIS permettent d'accder diffrentes fonctions du logiciel: -accs disque -fullscreen (non accessible dans cette version) -scroll de l'image -diteur de pinceau -diteur de trame -gestion crans -paramtrage souris (cette option sera accessible dans la prochaine version du logiciel). Les six icnes de slections des crans. L'icne OPTIONS. ---------------------------------------------------------------------- -DESCRIPTION DETAILLEE DES OUTILS -Le CRAYON: Il permet le dessin main leve. Le dessin avec le bouton gauche permet le travail avec la couleur slectionne par le curseur dans la palette. Le dessin avec le bouton doit permet le travail avec la couleur de la palette en forme de flche "<". -Le trace de LIGNES: Le paramtrage permet de choisir les extrmits et l'paisseur de la premire ligne. Les deux autres lignes peuvent tre redfinies en cliquant dessus avec le bouton droit de la souris qui ouvre un diteur de ligne; on ne peut cependant pas en dfinir l'paisseur. Une fois dfinies on slectionne une des trois lignes en cliquant dessus avec le bouton gauche. Pour tracer une ligne on slectionne une extrmit en maintenant le Click enfonce. Il suffit alors d'amener l'autre extrmit de la ligne l'endroit choisi. Si la premire extrmit choisie ne vous satisfait pas appuyez sur l'autre clic tout en maintenant le premier enfonc (notons que contrairement Neochrome cette action ne ractualise pas le UNDO). Si le trac est dclench avec le clic gauche la ligne sera trace dans le style slectionn sur le tableau de paramtrage. Si le trac est dclench avec le clic droit la ligne sera trace avec le dgrad de couleur compris entre les deux flches palettes "<" & ">" (dans ce mode, le style de ligne n'est pas pris en compte). -Le REMPLISSAGE: Vous pouvez choisir entre un motif de remplissage PLEIN (celui slectionn par dfaut), ou l'une des douze trames redfinissables. En mode monochrome Synthy considre l'ombre de la trame slectionne, vous pouvez alors en choisir la couleur dans la palette. En mode couleur les trames peuvent tre multicolores; elles sont alors affiches telles quelles et on ne peut pas en choisir la couleur. Un rectangle contenant la trame slectionne la visualise telle qu'elle va tre affiche. Un clic sur ce rectangle effectue un "Flip" entre le mode PLEIN et le mode TRAME. Lors du dessin le dclenchement par le clic gauche ou droit entrane le mme effet que pour le crayon pour ce qui est du choix des couleurs. L'dition des trames se fait par un diteur dcrit plus loin. -La Gestion de BLOCS: Le tableau de paramtrage permet d'accder : -la slection du mode de superposition du bloc sur l'image: REMPLACE - TRANSPARENT - DESSOUS -la slection du mode de prise du bloc sur l'cran: BLOC - CUTTER -la slection du mode Couper Coller ou Copier: PRENDRE - COPIER -le chargement et la sauvegarde d'un bloc: CHARGE - SAUVE -les dformations de bloc: DEFORME Cette option vous conduit une page ou est affich le bloc avec un menu dans le bas de l'cran proposant les diffrentes dformations. Vous pouvez sortir de ce menu en cliquant sur le bloc. Une fois la dformation effectue vous pouvez la valider avec le bouton gauche de la souris ou l'annuler avec le bouton droit. Notons que pour la rotation, vous pouvez interrompre l'opration en appuyant sur une touche. Pour les dformations en SIN x et SIN y, on rgle la frquence, l'amplitude, le point de dpart en appuyant sur le bouton droit, pour dformer on utilise le bouton gauche. Pour le ZOOM, on a les les dimensions du bloc dform ainsi que le rapport hauteur, largeur pour garder de bonnes proportions. -le redimensionnement du bloc qui limine les ventuels contours en couleur de fond du bloc. La taille du bloc est affiche en bas gauche du tableau. Vous slectionnez un bloc sur l'cran en mode BLOC ou CUTTER: cette slection s'effectue en appuyant et en maintenant le clic gauche enfonc (vous pouvez annuler de la mme manire que pour le trace de lignes). Le bloc est pris ou copie selon le mode slectionn et est mis en mmoire. Vous pouvez le dplacer en cliquant dessus avec le bouton gauche et en bougeant la souris. Durant le dplacement l'appui sur la touche ALTERNATE enlve le contour dlimitant le bloc. Vous pouvez fixer le bloc sur l'image autant de fois que vous le souhaitez en cliquant dessus avec les deux boutons. Vous pouvez le fixer en le fermant en cliquant cot avec le bouton gauche. Vous pouvez le fermer sans le fixer en cliquant cot avec le bouton droit. Notons que dans ces deux derniers cas le bloc est ferm mais reste en mmoire: vous pouvez le re-ouvrir tout moment en cliquant sur le bouton droit. Si vous changez d'outil sans fermer le bloc, celui-ci reste ouvert et rapparatra la mme place en re-selectionnant la gestion de bloc. De la mme manire un bloc reste ouvert quand vous changez d'cran: cela vous permet d'utiliser certains crans comme presse papier pour vos blocs. Le UNDO ferme le bloc en s'effectuant. Note propos du UNDO: lorsque vous fixez le bloc en le fermant, le UNDO est ractualis (ceci est assez droutant au dbut). Donc si vous n'tes pas sur de votre action, je vous conseille de procder en deux temps: fixez votre bloc en cliquant dessus avec les deux touches, puis fermez le en cliquant cot avec le bouton droit. (le mieux est d'effectuer quelques essais pour vous familiarisez avec cette particularit). -La LOUPE STATIQUE: En plus de la loupe dynamique du type de celle de Neochrome, Synthy vous offre une Loupe Statique du type de celle de Degas. Vous dplacez sur l'image une boite qui reprsente la portion d'image agrandir. Vous passez sous la loupe par un Click du bouton gauche. Dans le haut de l'cran vous disposez d'un menu et du morceau d'image actuellement grossi gauche. Un clic sur cette image en maintenant le clic droit enfonc permet de dplacer la loupe sans ressortir de celle-ci. Vous pouvez ressortir de la loupe en cliquant sur cette image ou en cliquant sur EXIT dans le menu. Le menu de couleur est un menu droulant et permet de slectionner les couleurs de travail. En cliquant sur une couleur avec le bouton gauche on slectionne la couleur qui sera utilise par les outils avec le bouton gauche (notons que cette couleur correspond celle qui est gre dans le tableau d'icnes principal). De la mme manire un clic droit slectionne la couleur qui sera utilise avec le bouton droit par les outils de la loupe (uniquement). Le menu suivant permet de slectionner les outils de la loupe. Les outils fonctionnent de manire similaires ceux du menu principal mis part que: -on ne peut pas choisir un type de ligne -on ne dispose pas des lignes dgrades -on ne dispose pas des motifs de remplissages Si vous appuyez sur la touche CAPS LOCK vous entrez dans un mode ou le curseur sur la loupe est remplace par l'intersection d'une ligne verticale et d'une ligne horizontale. Dans ce mode les coordonnes du curseur par rapport l'image entire est affiche la place de EXIT dans le menu. Le menu suivant n'est pas un menu droulant: vous devez cliquez dessus pour l'ouvrir. Il vous permet de choisir le facteur de grossissement de la loupe. Une fois qu'une option est slectionne dans un des menus, elle apparat en tant que titre de celui-ci. Les fonctions UNDO sous la loupe possdent trois niveaux: -un UNDO lorsque vous tes sur l'image en dehors de la loupe qui permet d'annuler toutes les actions faient sous la loupe. -un UNDO lorsque vous tes sous la loupe qui annule la dernire action effectue.ATTENTION si vous changez le grossissement ou si vous dplacer la loupe ce UNDO est ractualis. -un UNDO en appuyant sur ALTERNATE en sortant de la loupe: il permet de ne pas prendre en compte vos dernires actions depuis que vous tes arriv sous la loupe, que vous avez dplac la loupe, ou que avez chang de grossissement. ATTENTION si vous utilisez cette option vous ne pourrez rcuprer ce que vous aviez fait dans le cas ou vous changeriez d'avis. -l'AEROGRAPHE: L'arographe peut fonctionner en mode monochrome ou couleur. En mode couleur vous pouvez dterminer les couleurs qui seront dissipes en les activant ou non par le tableau de paramtrage. L'arographe peut tre rond ou rectangulaire. Vous pouvez en rgler le dbit par le compteur. Vous pouvez lui donner n'importe quelle taille: une fois sur la zone de dessin appuyez sur CAPS LOCK pour entrer dans le mode de paramtrage de la taille. Une fois dtermine vous rappuyez sur CAPS LOCK pour sortir de ce mode. Notons que lorsque l'arographe fonctionne la loupe dynamique est inactive. -les PINCEAUs: Ils ont une taille maximum de 16x16. Il peuvent tre multicolores ou monochrome: ceci fonctionne de la mme manire que les trames. L'diteur de pinceau sera dcrit plus loin. En appuyant sur ALTERNATE durant le dessin on obtient une sorte d'arographe du type de celui que l'on trouve dans NEOCHROME sous le nom de NOZZLES. -le RECTANGLE: Il peut tre plein ou vid selon le mode ou il a t slectionn (voir Tableau d'Icones). Il est alors paramtrable par un tableau du type de celui grant le remplissage ou les lignes selon le cas. Il fonctionne de manire classique. On peut annuler un trace de la mme manire que pour les lignes. Les couleurs de travail rpondent au mme principe que celui utilis pour le crayon et le remplissage. En mode plein on peut obtenir un contour du rectangle durant le trac par l'appui sur la touche ALTERNATE. -le CERCLE: Il fonctionne de manire similaire au rectangle sauf pour les contours avec ALTERNATE qui n'existe pas. En appuyant sur CAPS LOCK durant le traage vous pouvez paramtrer en plus une portion du cercle: rayon de dpart avec le bouton gauche et rayon d'arrive avec le bouton droit. Vous sortez de ce mode en appuyant sur CAPS LOCK. ATTENTION: si vous utilisez ce paramtrage supplmentaire, vous ne pouvez plus annuler sans le UNDO. -l'ELLIPSE: Fonctionne de manire identique au cercle. -le POLYGONE: Il peut tre plein ou vid comme pour les trois outils prcdents. Vous placez les sommets en cliquant avec le bouton gauche. Vous dclenchez le traage du polygone en cliquant avec le bouton droit. Vous pouvez annuler sans utiliser le UNDO en appuyant sur une touche. -les COURBES DE BEZIER: SYNTHY permet de tracer des Courbes de Bezier quatre sommets. Elles sont paramtres par le mme tableau de paramtrage que le trace de ligne. Vous placez les quatre sommets (durant cette phase vous pouvez annuler avec la touche droite). Ensuite cliquez avec le bouton gauche et maintenez le enfonc. Le sommet le plus proche du curseur peut alors tre dplac par la souris. Vous pouvez annuler en appuyant sur une touche. Cliquez avec le bouton droit pour valider la courbe. -le TEXTE: Vous pouvez paramtrez son style et sa taille. Il faut cependant savoir que vous ne pouvez pas disposer des styles ITALIQUE et ENTOURE simultanment. Sur la page cran un clic dclenche une entre clavier du texte. La touche HELP permet d'accder aux caractres spciaux. Valider votre phrase par ENTER ou RETURN. Vous pouvez alors la dplacer sur l'cran. Vous pouvez annuler en cliquant sur le bouton droit. -la GOMME: Vous pouvez en redfinir la taille en appuyant sur CAPS LOCK lorsque vous tes sur la zone de dessin de la mme manire que pour l'arographe. De plus en appuyant sur l'icne avec le bouton droit vous effac l'cran en entier si vous tes en mode plein cran ou seulement la partie visible en mode demi d'cran. -l'AutoENTOURAGE: Il permet d'entourer un morceau d'image automatiquement. La largeur du contour est paramtrable. Vous pouvez galement dterminer les faces entourer. Cependant vous ne pouvez pas entourer une couleur par elle mme (pour y parvenir il faut entourer par une autre couleur puis utiliser le Remplacement de Couleur). Vous ne pouvez pas non plus entourer avec la couleur de fond. Dans le cas ou celle-ci serait slectionne, le panneau d'icne se mettrait clignoter au moment vous essaieriez de passer sur l'cran de dessin. -le REMPLACEMENT DE COULEUR: Il permet de changer la couleur des points d'un certain registre de couleur. Pour cela cliquez sur la case de la couleur des points modifier en maintenant le clic enfonce puis dplacez la souris horizontalement pour dterminer la couleur par laquelle il vont tre remplaces (elle est indique par le curseur de la palette au dessus du panneau principal d'icne). C'est pas trs clair car ce n'est pas vident expliquer alors le mieux c'est d'essayer. -L'AutoDEGRADE: SYNTHY permet de crer des dgrads automatiques comme SPECTRUM 512 sauf qu'ici vous tes limit par la palette et que le rle de la grer vous est confi. Il trace un dgrad automatique sur une portion dfinie de l'cran entre les points de la couleur de la palette de la forme < et les points de la couleur de la palette de la forme >. Il faut donc que les couleurs entre ces deux flches soient dgrades: pour cela se rfrer la partie traitant du parametrage de la palette. Si il n'existe pas de points de dpart ou d'arrive c'est a dire de la couleur d'une des deux flches dans la portion d'cran que vous avez dfinie, une boite d'alerte vous le signale et le dgrad ne peut tre lanc. Si le nombre de points de dpart ou d'arrive est suprieur 3999 points une boite d'alerte vous le signale et le dgrad est effectu sur un nombre restreint de points. Vous pouvez interrompre le dgrad en appuyant sur une touche: une boite d'alerte vous demande confirmation (une fois stopp le dgrad ne peut tre repris en cours). Si vous avez slectionn votre portion d'cran par un clic gauche, le dgrad est effectue sur tous les points de la zone. Dans le cas ou vous l'auriez slectionne avec un clic droit le dgrad n'est calcul que pour la partie masque de cette mme zone c'est a dire pour les points dont la couleur est diffrente de la couleur de fond. ---------------------------------------------------------------------- -ACCES DISQUES: On y accde par un clic sur l'icne disquette. Diffrentes options sont proposes: -effacer un fichier. -place disponible. -crer dossier. -formatage: il permet de formater en 9 ou 10 secteurs, 80 81 82 pistes, simple ou double face. Il cre la directory en dernier et formate partir de la dernire piste: si vous vous rendez compte d'une erreur de disquette en cours de formatage appuyez sur une touche pour annuler: toutes les donnes ne sont peut tre pas perdues. -renommer un fichier. SYNTHY permet de charger les images au format: -SRT: Synthetic v1.0 (Moyenne rsolution). -NEO: Neochrome. -RGH: ZZ Rought. -P??: Degas compactes ou non, n'importe qu'elle rsolution. SYNTHY permet de sauvegarder les images au format: -BIT: Les 32Ko d'images de la RAM cran. -NEO: Neochrome. -RGH: ZZ Rought. -PI1: Degas non compactes basse rsolution. En cliquant sur le nom des extensions, vous slectionnez le format de sauvegarde ou de chargement. Les formats d'images sont assez limits mais leur liste devrait rapidement s'agrandir au cours des prochaines versions. En cliquant sur CHARGER avec le bouton gauche vous dclenchez le chargement de l'cran courant. En cliquant sur CHARGER avec le bouton droit vous dclenchez un chargement chan: -6 ECRS: charge les six crans directement accessibles par les icnes de slection d'crans. Si vous annuler avec le slecteur d'objet, l'cran correspondant n'est pas charge: SYNTHY passe l'cran suivant. -X ECRS: charge X crans partir de l'cran courant jusqu' ce que vous choisissiez ANNULE dans le slecteur d'objet ou que vous n'ayez plus assez d'crans pour poursuivre l'opration. Si un cran est protg (voir Gestion Ecran) il n'est pas charg par le chargement chan. L'option SAUVER fonctionne de la mme manire que CHARGER mis part pour les crans protgs qui sont sauvs lors d'une sauvegarde chane. Vous pouvez slectionner l'cran courant partir de la Gestion Disque en cliquant sur les icnes correspondantes sur le panneau d'icnes principal. Vous revenez l'cran principal en cliquant sur le panneau principal d'icnes en dehors des icnes de slection d'crans. ---------------------------------------------------------------------- -le SCROLL de l'IMAGE: Il permet d'accder la totalit de l'image dessiner en demi cran. Il correspond l'option GRABBER de Neochrome mis part qu'ici il est accessible partir de n'importe quel outil sans le d-selectionner. Si on le dclenche avec un clic droit le scroll s'effectue par pas de 16 pixels: ceci permet de travailler avec les trames sans problmes de dcalage vertical. L'ordonne X de l'image par rapport la premire ligne affiche sur le demi cran est affiche: "BASE:X". ---------------------------------------------------------------------- -l'EDITEUR de TRAMES & l'EDITEUR de PINCEAUX: Il sont semblables et se diffrencient par l'affichage de "PINCEAU" ou "TRAME". En bas gauche sont affichs les 12 pinceaux ou trames dont vous disposez. Vous slectionnez celle ou celui que vous dsirez travaillez. Le travail s'effectue de manire assez classique comme sur de nombreux diteur de trames. Vous pouvez sauvegarder et charger vos trames et pinceaux. La prise d'une trame ou d'un pinceau sur cran s'effectue par PRISE SUR ECRAN: vous pouvez prendre une parcelle d'image comme trame, celle-ci est grossie en temps rel et apparat d'un cot ou de l'autre de l'cran. Vous pouvez annuler avec le clic droit; le clic gauche permet de valider. ---------------------------------------------------------------------- -la GESTION D'ECRAN: Sous SYNTHY vous disposez d'autant d'crans que votre mmoire vous le permet jusqu' 99. Cependant sous le panneau d'icnes vous ne disposez que de six icnes pour slectionner vos crans: la gestion d'cran vous permet d'attribuer un numro d'cran chacune de ces six icnes. Cliquez sur l'icne de gestion d'cran, douze crans s'affichent (si vous avez une mmoire suffisante) de manire rduite. Pour des raisons techniques les crans sont reprsents avec la palette du premier cran rduit; vous pouvez cependant contrler tout moment les crans avec leur palette en 'grandeur nature' en cliquant dessus avec le bouton droit de la souris. En cliquant sur un cran avec le bouton gauche vous attribuez son numro l'une des six icnes en bas gauche. En cliquant sur la bande ou il est crit "ECRAN X" soulignant chaque cran, une toile apparat: l'cran correspondant est protg; cela signifie qu'en cas de copie ou de chargement sur cet cran, une confirmation vous est demande. (voir 'Acces disques' et 'Icones de Selection Ecran'). Pour accder un cran non compris dans les douze actuellement reprsents, utilisez le compteur ouvert par l'icne 'Ecrans ...'. L'icne 'Animer' vous conduit une nouvelle page cran: ici vous allez pouvoir faire dfiler vos crans en animation boucle ou avant/arrire une vitesse dtermine. Vous disposez pour cela d'une piste qui dtermin l'enchanement des crans: vous pouvez changez le numro d'une case de cette piste en cliquant avec le bouton gauche que vous maintiendrez enfonce et en dplaant la souris horizontalement. En cliquant sur une case avec le bouton droit vous pouvez visualiser l'cran concerne. L'animation sera effectue sur la partie de la piste comprise entre les deux flches. Vous fixer ces flches n'importe ou en cliquant avec le bouton gauche ou droit sur la bande en dessous de chaque case. Cette option a t implemente pour faciliter le travail de retouche et de bouclage effectu sur des images digitalises en temps rel avec des digitaliseurs tels que VIDI ST. ---------------------------------------------------------------------- -PARAMETRAGE DE LA PALETTE: La bande de slection des couleurs au dessus du panneau d'icnes fonctionnent de manire un peu similaire Neochrome: vous dterminez la couleur de travail en la slectionnant avec un clic gauche. Vous pouvez faire coulissez les flches palette en cliquant dessus avec le bouton droit et en les faisant coulisser. Si vous cliquez avec le bouton droit sur une couleur autre que les couleurs flches palette vous ouvrez le panneau de paramtrage de la palette: vous slectionnez la couleur paramtrer en cliquant dessus avec un clic gauche. Les oprations sur les flches sont disponibles. L'option Degrad effectue un dgrad de la palette entre les deux flches palettes. L'option Mem permet: - de mettre une palette en mmoire avec le clic gauche - de mettre une couleur en mmoire avec le clic droit Dans le cas d'une erreur, un 'UNDO' est disponible grce la touche UNDO ou SPACE. Les touches LUM -,LUM + permettent de diminuer ou d'augmenter la luminosit d'une couleur en agissant sur ses trois composantes. Selon la palette dont vous disposez (512 ou 4096), vous aurez 8 ou 16 niveaux d'intensit possibles pour chaque composante. Pour quitter le mode de paramtrage palette cliquez en dehors du panneau qui lui est rserv. ---------------------------------------------------------------------- -Les ICONES de SELECTION d'ECRANS: Vous pouvez facilement passer d'un cran un autre en cliquant avec le bouton gauche sur ces icnes. Vous pouvez attribuer un numro d'cran directement sans passer par la Gestion Ecrans en cliquant avec le bouton droit tout en maintenant la touche ALTERNATE enfonce: ceci dclenche une entre clavier du numro d'cran. Vous pouvez copier rapidement un cran vers un autre: cela vous permet de conserver facilement les diffrentes tapes de votre dessin: il vous suffit de cliquer avec le bouton droit sur l'cran copier (l'icne apparat entoure en rouge) puis de cliquer sur l'icne de l'cran de destination: vous pouvez annuler la copie en cliquant en dehors des icnes de slection d'cran. Si un cran est protg une confirmation vous est demand. ---------------------------------------------------------------------- -OPTIONS: En cliquant avec le bouton droit vous accdez un menu droulant du type GEM qui vous permet d'utiliser d'ventuels accessoires. Ce menu vous permet galement: -de changer la synchronisation (50/60Hz). -d'accder cette aide directement sous SYNTHY. -de quitter SYNTHY. En cliquant avec le bouton gauche vous obtenez une boite qui vous permet de choisir entre la palette de 512 ou de 4096 couleur, d'activer ou de dsactiver le BLITTER (ceci n'est accessible que sur les machines qui en disposent). ---------------------------------------------------------------------- -DIVERS: En mode dessin vous pouvez bloquez la souris en abscisse ou en ordonne n'importe qu'elle moment en appuyant sur SHIFT gauche et SHIFT droit. Vous pouvez 'prendre' une couleur sur l'cran comme le permet l'outil GRABBER sous Neochrome par l'appui sur la touche < (ou >) partir de n'importe quel outil (sauf la gomme). En plein cran, la touche A (ou a) vous permet de contrler la couleur actuellement utilise. Vous pouvez galement la slectionner directement par le clavier grce aux touches comprises entre 'ESC' et 'HELP' En plein cran vous pouvez vrifier la position de votre curseur en dclenchant l'agrandissement d'une portion locale de l'cran par l'appui de la touche CONTROL. Vous pouvez changer d'cran grce aux touches #1 #2 #3 #4 #5 #6. Le UNDO est accessible par la touche UNDO et la touche SPACE. Notons qu'en mode plein cran le UNDO s'effectue sur tout l'cran alors qu'il ne s'effectue que sur une partie de l'image en mode demi cran: prenez y garde lorsque vous changez de mode. Les compteurs sous SYNTHY disposent d'une entre clavier: il suffit de cliquer sur le nombre affiche. ---------------------------------------------------------------------- La prochaine version de SYNTHY devrait comprendre une nouvelle gestion souris afin d'liminer le scintillement des couleurs. Cette volution permettra galement la cration d'un paramtrage de la sensibilit souris ainsi que d'une loupe overscan en plein cran. ---------------------------------------------------------------------- J'espre que utiliserez SYNTHY et que les amliorations venir sauront vous satisfaire. A Bientot dans une prochaine version. 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AND NEW MODE <<<<0MUSICAL WONDER DEMO (1991) `vNEXT~ loader & Little protect by MITY,!bCopy this disk 82 Tracks 10 Sectors. 2 Sides, Read Disk Config No.!ww@Hz?< NA\|Af"g"gx@QA0< QF'A\~4(X68:Ha`LQ!#v:!.p!1"i#LApiBBBQN  ' က"xxx<ကԲ<ကز<က̠`ȕ<<<<ကကl:@ကH~t<v琈ztကကx<€a<n*֍P@-_ѕڍ>kk8 Y 6ce6]4a'FҏH/y.Zb/zl?Cw nǒCèɂOO$Mۋ$pCڕЅ'{NRSHhA40.rvG=l_Dbt]Nq8imZđܤOverscan Demos by Paulo Simoes `xph 8`f?<?<?<?<?<HyHy?<NNO?< ?<?<?<?<HyHy?<NNO?<?<?<?<?<HyHy?<NNON?<?<?<?<?</<Hy?<NNO?<?<?<?<?</<Hy ?<NNOB8B8 F'0<2< QQACE@$رmN\}WOverdrive Demo by Phalanx `NNNNNNpT &<3Nu#B9A,/?<?<NNPBy@A#><a><Ha<< ><a><BaQ<< ><a><CaQA/?< NA\<<><,|*N:<a6:<a(FQB3@3w^N?< ???<?<B/?<NNNu??<?<NM\NuABJPgPNu0A0C(000|f CBQ`Q3^NuwfUD3"3DUfPLEASE WAITTHIS IS A NO PROTECTED DEMO (C) 1990 TEC V8 THE EMPIRE MEGA FUCK IF YOU PICK THOSE PROGRAMS IN BINARYTEC Demo by T.E.C of V8 HEHEHAHA`*p F'Arp0001|01AR01|8fQ0BHA28HP$<cYODAH@,O@@kOWҀ Bҗү"㹒B$&F'!$үүQC x V.8.HAҁe.NNuHI TO ILLEGAL !!HI TO THE FUNNY GUYS TRYING TO RIP MY HARD WORK !! SNIF SNIF I AM SO SAD........YODA FROM V.8 FROM THE EMPIRE FROM THE ST CRACKERS FROM THE COMPUTERIZERS FROM THE EARTH FROM THE SOLAR SYSTEM FROM THE GALAXY FROM THE UNIVERSE................THIS VERSION RELEASED 02-05-90V8 Music System 2 by Yoda/V8 `ph `@A033@.|/F' zBA<#"zEI!I?<?<?<?<?<B/<p?<NN.0:GG#hKlF!mF' GA66ꋷGAp <XQB81@,Np`*#$Ns"Q BfNs#M#hNsNs-Ns(DON'T MESS WITH THE -TCB- BOOTSECTOR! YOU'LL ONLY DESTROY YOUR COMPUTER... ARE YOU TRYING TO STEAL OUR BORDERROUT, OMEGA? HA! HA! HA!Whattaheck Demo by TCB & co `p `@A033@.|/F' zBA<#"zEI!I?< ?<?<O?<?<B/<p?<NN.0:GG#hKlF!mF' GA66ꋷGAp <XQB81@,Np`*#$Ns"Q BfNs#M#hNsNs-Ns(DON'T MESS WITH THE -TCB- BOOTSECTOR! YOU'LL ONLY DESTROY YOUR COMPUTER... ARE YOU TRYING TO STEAL OUR BORDERROUT, OMEGA? HA! HA! HA!_Swedish New Year Demo 88/89 `pQp4 AC0<"QN.<<<:< H?< ?<??<?<B/?<NNJ@kfLFQ | (ШШ"H$I"< ӒBg<g Ӓ``NHy?< NA`SORRY A DISK LOAD ERROR HAS OCCURED!! THIS IS A LOST BOYS SILLY BOOT SECTOR!!kMegaBang II by TLB (would-be...) `.DONE.BY.tIn..F'A@BLpH!wA|!pF#|yC.E zJ N !IC2PC #HOa~`F'tr6<|aJr<<aB4<Ir,<a4r,<a*F'N@Sxj1Jxk1@xNs0|aBaTaNuCE202220209fNuF FF|Nu1|01|0` Lx>C1NsRjE(CpsHxHx, N !IEXSfN@r3 SEARCH MY PHONE NUMBER ON THIS DISC ! (GOOD LUCK,HEHE !) TOTAL VISION Hackabound Demo by TVI (preview ?)`81zR@zo!<1Ƃ@?<%NNT?<%NNTFQA"M#C0<"QN?<BgBg?< BgBHy?<NNA"yM,0<"QL!N3~Delirious Demo 2 by Overlanders `ˆp  F'OZB$B8#8 aN8#Rf H3AZLKJLHH@HfLHLH%K *g4 o_nI`OʓnY@1AY& {B8501&08&0pW@?@ PNp CP?x0/>@P?@ @eJf***************** AMIGA - DEMO ****************** SILLY BOOT ** SECTOR ** 05.03.1988 *****************0|p B!HCRQ 8Z#Nu`PA2@P?@ @eJf***************** BIG - DEMO ****************** SILLY BOOT ** SECTOR ** 02.01.1988 *****************0|p B!HCRQ 8Z#Nu`PA2ffNuHz?< NA\`EPLease reboot with a COLOUR-MONITOR.. Note : Copy me, I want to travel! TEX * TNT-CREW * LEVEL 16 * THE REPLICANTS * THE CAREBEARS * DELTA-FORCE * SOFTRUNNER. CRACK DIESES DEMO NICHT, DU WIRST DARAN VERZWEIFELN...**E\!AC@HA mNuqUnion Demo by (guess who !) `ph `@A033@.|/F' zBA<#"zEI!I?<?<?<?<?<B/<p?<NN.0:GG#hKlF!mF' GA66ꋷGAp <XQB81@,Np`*#$Ns"Q BfNs#M#hNsNs-Ns(HI, REPLICANTS! CALL US WHEN YOU'VE CRACKED IT, SO THAT WE CAN HAVE OUR BASEBALL BATS READY WHEN WE ARRIVE IN FRANCE! SEE YA!!!!+KCuddly Demos by the Carebears `8NNNNyp TOS.IMGNNNN9`gHzr?< NA\O` |@0<BQ?<?<?<?<?</</<?<NN@HH |"HȱXmNPHALANX DEMO ONLY RUNS WITH COLORMONITORS, SORRY ... CHANGE DISK AND PRESS RESET .........LOADER BY ALIAS STURE FROM GHOST DATE: 890418 TIME: 16.11Phalanx Demo by Phalanx... `XTCXTC{@ 0|@0<w0|"8ffg"8ffgJ@jHyNAJV |0<?r QHy HyLBHyHyNNHy HyMBHyHyNNO(rACH4<G0<#" QCQ0|@   $ $3 2B AQ P` p3OHyHy KBHyHyNNOF'B8B8 NThe Alliance says: Hello! This time we please your eyes and ears with the XTC-Demo. Please continue reading the next sector .;)Ecstasy (XTC) by Alliance Germany `x9ph B8B8  v2<fa1@1^AQM aA,FF'`F'Hz:$WGxICAprt fg@ir4BIZB$!xEz3Ƈ^ A12 C0}e o`w26#^(UWf&WK|Oz4caZ]P@:D4R_Ҥ񝆜vo|2`Yj A pbm= B1| `zsᱶ1V"&a u Dh/pv:|?Qj)䨠'kYʸ´3^|mN2}Q_;t+s=E1[LN3f`ЭgTF]O͌$V熭q..aaNq 8ffgNu|Mindbomb Demo by the Lost Boys `ph `xO#?<?<?<Q?<?<B/<?<NN1@F'ACtB8B8 <"<k4B2zQB8Nt`#$Ns"Q BfNs#M#hNsNs-NsDSowatt Demo by TCB and friends `p@ ?<?<?<?<?<B/<?<NNEG7|NqAn!pF'B8B8 B8B8OAC0</ pb@?HA2 $`2 ?HA@$"BQN"BQNuNs HI OVERLANDERS ALREDY TRYING TO STEAL NEW DEMO ROUTINES? MAYBE YOU SHOULD CHANGE NAME TO OVERLAMERS...2nSwedish New Year Demo 89/90 `h B$AB~BXQM2|><f?<%NNT1ǂ@x$^GQBg/</?<NN9Z_;x2@E>-?8FBHyP?<NNF'B$OB8B8 B8B8Aj!pApBQB*B&A,!$~FNqNqNqNqNqNqNqNqNpFuck off Andy!F'A8Ep9µQSGkNsDECADE DEMO BOOTSECTOR V2#G#B_OuCACKHS_pZAP0<"E-QPROTECTION + DMA LOAD CODE BY GRIFF.Hi to Mike Bourne!Crack this - send it to me! Griff,77 Stranraer Rd,Pembroke,Dyfed.(Decade Demo by the Inner Circle `SPOON!=@ F'B8 B8O B8`A!pF#A@><w0aa|jF'M:p L?H?O4QO%!%p rtKCANfG4&   22202020GH IBSAfG\`,GR@K| fpRBG`2020I8fN26|fNL ` 8gNuF#aHyF' WC4Ep0<CQ0<!coca$"<w0aa|jHxHxHx?<NNO @!2?<B/<BHy?<NNOa B8`F'B8 B8 WC4Ep0<CQ0<!coca$"w@:Wv-2>ec#6AyfVa"R;R;|¿.#r x⢴0ӝ|HI GUYS,THIS POOR BOOT WAS CODED BY MR.BEE/OVREuropean Demos by OVR - Disk #1 ` THEOVRD2 @T `!prbA$w@:Wv-2>ec#6AyfVa"R;R;|¿.#r x⢴0ӝ|HI GUYS,THIS POOR BOOT WAS CODED BY MR.BEE/OVREuropean Demos by OVR - Disk #2 `BLOODSUCKERzR@OA@4<w0|NRNNJBjN0C AJ"FF'NHYJ[~YY_Ya^aPYXYY'[%#XYszYieZYXYYYH>K@A]YYYX?YXYYYYYCYWILeYeY\BY[yQDYTDYRDYPd%YY_d%XY_d%YY_dY] ieYZYgd%YY_dY]ieYFYud%YY_dY]ieYYC %YS2SieYYS#X,d%YY_YYdY]QuY\YX?,YQ)^]y]]s,  xxYep!AC0<"QNu 8ffgNu0<ACJgfNBloodSucker Demo by ACF `BITCH!   ?<%NNTB8` F'AB(B( prtvxz| @H@C><HQ|| H!A4C~23X3X3X3X 3X(CQ1BOpOr~AF !MCEG$6Ia RAQ0f!NuJSjanBSSgaN6ajaz2a 4BfNufSTj8`4ad2a^4aV2`D4aH2aD4a>2`.4a22`"   Nu444Nua.fNu@O>|>"@H"Dk""@H D""?`ccccccLife's a Bitch Demo by TLB `SKIDROW#1hh hM?<Bg?<I?<BgBHV?<NN?< Bg?<J?<BgBHn?<NNO(N Well, this is SKID ROW Disk #1. Use this disk to start the journey ... If this sector should be destroyed by some evil virus, you'll find a safety copy of it on the next sector. Please pay attention: this sector is used to identify the disk, so do NOT modify ANY byte, otherwise the loader will not recognize the disk !!! Look out for the dirty jokes hidden on the disks !!! (c) 1990 The Alliance Skid Row Demo (disk #1) `SKIDROW#2hh h30|@pBQMz|~ a>a<~a8F' <#м1234"<$Ҽ5678AC+x癱mN??<??BgB/?<NNO0RENu Well, this is SKID ROW Disk #2. Please use disk #1 for booting ... If this sector should be destroyed by some evil virus, you'll find a safety copy of it on the next sector. Please pay attention: this sector is used to identify the disk, so do NOT modify ANY byte, otherwise the loader will not recognize the disk !!! (c) 1990 The Alliance Skid Row Demo (disk #2) `8MAD V %;p@  * MAD'VISION * BP 19 - AT/?< NA\><yBy"@a$Q><yBy@aQNu<<NqNqQNu THE STORM BROS VIRUS FREE BOOTER! All Circuits Operational.... ------------------------------ ATARI ST The software Guardian MORY !! ** HI to : Flame OfFinland (Jinx) Replicants(Maxi)Spyjack (Spy 3) Alliance,BBB,HMDSTcnx,Equinox. ?</2QQQIH)<f)<D"/8pBu*8 B8 /8!:<AL!pNr# 89W!߂ !p8wBlNu88D<Z*66YU?cV=EEnu&2.u& Af KDUADPnu.0.u.H@@@Au0-pu*NskNqGNq'F'F'FNq'F'F 'F('F0'F8'F@'FH'FP'FX'F`'Fh'Fp'Fx'F'F'F'F'F'F'F'F'FNqNq,Q|Nu=Overlanders' Fullscreen Boot `FUZIONph A@DA <XQ^ۛPۛX~Tʻnlnl؞nlԝ(t"###Pۛ򒙞k^Pȍ"#PPۛ咭 #ɒ3NJǩǎ̊̑̌̕ڜٜ؜ߜޜݜܜܝܞܟܘܙܚܛݚޙߘ؟ٞڝۜFuzion Virus Killer `ibph Ar4< p00PAPBQ1B1V^Hz?< NA\?<%NNTzaLazaBHyNAXJ@g1^NuA><02(@A@A00QNuAI><0244@HAAC4@E|JEg&"2<੃iHAQCQQNu23|CQQNuJGDA>;852/,)&$! "$'*,/258;?BEHKORUX[^adgjmortwy{}~|zwuspmkheb_\YVROL9sss?Y!.FINGERBOBSY"-SPRITE INTRO{8Fingerbobs' Sprite Intro `4>op  IKCSTA"y$I0<2QNA rA<#rHz?< NANNNNNNpNuNuNVB&B*?. zxNH y<`f( ("CSTgNN.N*N&N"N LN^NuHz?< NNNuNu0?<NATH@ g> 1fAva Hz ?< NN\B xfLNu/ f?< NA\NuF'CA~ "QN xNAp"$&(*,.H `əܙϋܙȳ뙘ȳՙؙܙܙܙܙי;ܙÙʙ˙י홆d>dThe Killer 2.0 by Mr. E.C. `8Loaderp@  A SAGROTAN 4.14 `0: @`8fA0<BAXQJAf Aa`NuAaV`ay**************** Bootprogramm zum Schutz vor Virenbefall. ****************/?< NA\Nu **************** Von Henrik Alt, Kirgelweg 25, 7160 Gaildorf. Kto. 6428662 KSK Schwb. Hall BLZ 62250030 **************** p Der Bootsektor wurde verndert q p Kein Virus im Bootsektor q ****************Update besorgen nicht vergessen!****************Nq`XQSagrotan 4.14 by Henrik Alt `LoaderF-p GnJg8f xVC0!I1@Jg Hz6?< NA\Jg?<HyNM\Nu xNJ|g xVBBx@NuEVirus free disk6IM.S. Powell's Anti-Virus ` p  |rC"""" |C&Enٵd!1AY&&AX *!*Nu"x." "4V"G HDV-Vektoren verbogen!!! Vektoren restaurieren? A(^Virus Report `8NNNNNN8.p &<C@E$g: <1AY&A0< QσͧM5 )}}p0qp7}}6}}ϞӮ6}}68I߽ҩ߹p} ߾ߩ߶߳߶߲߬߰߾߬߾垨Medway Boys Anti-Virus `8ph Hzr?< NA\HzdBg?<NNPHz?< NA\33@NuThe Medway Boys 1989 If you had a second drive connected it has been taken off line.........`8=p Hzr?< NA\HzdBg?<NNPHz?< NA\33@NuThe Medway Boys 1989 If you had a second drive connected it has been taken off line.........`8=p Hzr?< NA\HzdBg?<NNPHz?< NA\33@NuThe Medway Boys 1989 If you had a second sMedway Boys Drive B Selector `8by HN0This Anti-Virus beeps and fHz?< NAA"xC$I0<2S@jA CNA rA"!rHz ?< NAO prQQNuNV?. zXNTH x2<pXQ|4f* x `8byfrACH2<nf`Q` xC AC"2<w Q/</</8?<NN?<B?<?.B/8?< NNO"`@"|@ Qw |    prQQ QwLN^Nulashes if the actual bootsector is executeable, then that might be a Virus! Remove this Anti-Virus by reset! KAntivirus 1 - English `8loaderp 3@3w^AC~ fσi7 ym77߾'''''} }}}F𱌽} ߩ߻߶߲߬߰ߦ߼Dr Satan's Anti-Virus `NND?p &<C@E$g: <1AY&B&f"8*A$ $<!*!&2Q!adNu"x." "4V"GBIZ2۷mG"&AB@4<[Q4/</<?BK*U,M/ ?<NNJ@k:`IG:ܹm*N2<0<4]Q:/</<?B/?< NNJ@kD f0B?<"NNTм/Hz /<NN 8LNJGhost Virus, still haunting us ! `8NNp NNNNNNNNNNNNNNNNNNNNNNNNNNA"y$I0<2S@jA CNA rA #rNuNV?. zNTHAJPg y0|`8g^CX000220<0S@f?<?8FafM N,4V-N:Ppp Q:( (h Pf(BDa`,xBXp8Q0<8QBLpNs P f xa2LpNsLp xNJo f>/8/D(oa JDfj xNJDfMF<< xzNQQNua xN"H>:<>QNuaaaNu0<aQa0<a*aNu90<a9NuHz"?< NN\Nu28@xlNu,NV`l>K=>K=>K=>K=>K=Mad/Fun Virus (Mar 88) NO FUN !!!!apn`f _U"j6 4Vf  fNu1h 4V!I1|`!| !jr!j~BA0<2XQDA|Vx2Nu6A4%HrA%H~?*Fa.TNu?/ z\NTJ@o ?/aTNu?/aT z8NH&y?/Bg?<HS?<?<NMJf~ KBA0<XQ|4gh K0a 0:R@0C0<0Q?<?`JDga f/:NuBNu?9F??/ Bg?<NMJ@NuNeuter Booter (C)1985 Atari Corp. P'Loader TOS-RAM `VŐ@p Hz8?< NA\KI$nExz<<><P>af $na,Q>J@fC2<pZQ @4fNHz?< NA\Nua`f(Atva&f:QG4<af 0Qa*8J@NuraTҮ0Df fa:pNua4pNua0@J@Nua2:rda"Ү0@grx`f`8:8Nu8:8Nu8:8Nupd8:Q:8QrdҮ0@gf`~ Harddiskboot mit Einschaltverzgerung. Abbruch ! NÙʙ˙י홆d>dHard Disk Boot FSE 3.0 `Roli-5p MvDQHz?< NA\?<NuH`/<Nuz,(Iaf L2<pXQ|4fGNP> 8Td<| r5Hard Disk Boot AHDI `8Loader$ SWOOSH IMGp2<wH?<%NNTL |@0AQ |@pBXQ3?9F?<NMXOJg*@AJf 20-HЀ8@0:vg<:r8:p&zn`<- 8-m&z^af L0-HHACH mp 01fQ~(O(,z&zB GlR6UCm D@lJDgEgaFfB<:Bmm4JG6 I6 gIA>`JDga f/:Nu`?9F??/ Bg?<NMJ@Nu$}Dungeon Master & Chaos S.B. (FTL) ``c\p Hz?< NA\ATCt 0r 2 AfD@QQTQ/<NNX/<NNXAC"/8 88A! 88!/8Av! 8;f 8<fB8 89f!! /<NNX/<NNX xN0<?BQ1w@Nu,zF1ւ@M>TB8NsBx@ApcBQAC"ACnEp H0LAH?1 QnD` QmDBHQL?TRQNu66RRbY ,THE CORPORATIONY$,F1-F2: 50-60 HzbH:Corporation's Demo bootsector `FRAPErқp@ Bx@Hz?< NN\Hz&?< NA\ <f?<?<NAXNuEbY"#*******************************Y##* VIRUSKILL *Y$#*******************************X   XtkVirus Kill ``scT M@<=|wAa x*$HA 4VgD 4VgZ 8&1AY&gb<@Aa~"<Sf<w=|NuA \`gAaP`AaD` Aa8<Aa,`<Aaa&H@ ;g <'0D @o 0XQNu0<?`E@x`Ex` Exa*aa&Nu-* Fingerbobs Parallax Intro v2.0 *-><' Jpr024C@@0@ @4B2QNu <wAM2$̄G0&0V肵VQNu 8ffgNuEY," wp"3DU V"Parallax Stars by Oberje' `8NNNNלp NNNNNNNNNNNNNNNNNNNNNNNNNNNN3pZ?<NNT2H2<AT"@""CQX2<A""""""CQ2< <'Fy@QQ3w@Nu? ??pppp ???ErNrEJPBErLr)RB@IrVirus-free Smiley ! `8p ` LH@?<?<h?<Hy?<?<NMO | (ШШA"H$I"< Ӓ <g gӒ`E`N This is G E N E S Y S, The First Demo by Aenigmatica It has been Released at the Atari Messe in Duesseldorf The 25th & 26th of August 1989 Our P.O. Box is: A E N I G M A T I C A P.O. Box 694 NL-2270AR, Voorburg, Holland Genesys Demo by AEnigmatica `&IBM s| >> FasNqA&0<!HW$F#.<0tTG,8$Qz{X/Y45Zx0 Qx@00 W5$/Y4MUx{=!ľ41vf:apZ oxtf.7tG[0-&HxA`lLirL I{~ Y16)Lr{6:< rR6d+aXoV AV!4@nd#P=1V @v/CI#[;-KnwhtuFDkp{IQw9=XnWU#s /DBbjnfjk .!`o| /VQjmZV/#T BOOT PROVENANT DE LA COMPIL 3 DE SAMOS (FIREHAWKS) BOULDOG OF FUTUR MINDS FROM THE GUILD PHONE ME AT THE (16-1) 48-87-16-57 (ASK FOR DAMIEN AFTER SCHOOL HOURS) BOULDOG OF FUTUR MIND;BoulBoot 3 by Bouldog/Futur Minds `NNNNNNyp B9O@B9B9B93Ns0!0!04#02<y@aaaQAC[0<?BBQ?<?<?<?<?<B/< ?<NNO333#`#.` BN #1AY&&#`*333#P#b #PN 9ffgNuETHIS DEMO IS NOT PROTECTED. IF YOU HAVE RIPPED SOME GRAPHICS, MUSICS OR CODE (?) PLEASE TELL IT IN YOUR PROGRAMS. (C) 28.12.1990 POLTERGEIST k#Poltergeist Demo `8NNNNNNcp NNNNNNNNNNNNNNNNNNNNNNNNNNNNA@ ?</</<?<NN KM Ug2?????</</?<NNJkB0`AC`0<2<"Q8Q#@#"D#"2H#"&L#3P#UDT#fX#6w\HzPHzNHzL?<?<KNA`I L M N Osource.s[Fish'n'Chips `YODEMO^v G?<?<?<?<?<B/ ?<NNOC A"FF'NF'AfCp"QAT!(K2<L MLMLQ K (ШШA"H$H" ӒpBJg<gӒ`E`NNs <N=YO DEMO - BOOT & LOADER BY M.L.M. 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Verify: OK! Error! [cancelled] Data cannot be packed! [cancelled] CCCCCCCCCCCCCCCCCCCCCCCCRemaining: 99% CCCCCCCCC-~ CCCCCCCCCCCCCCCCCCCCCCCCTime:  Rate: % [saving] was pressed. File is skipped. Larger than original! [cancelled]Ef ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | Version 2.40 | { P A C K - I C E } | | { This packer was written by Axe of Superior for ST-NEWS } | First version: 14.02.1990 Final changes: 14.08.1991 | { } ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0][| What do you wish to pack? | - Data files | - Executable files | - Set Parameters ][ DATA | EXEC | SETUP ][0][| Relocate after decrunch? | ][ YES | NO ][2][| Do you wish to pack | another file?|][ YES | NO | ??? ][0][| Do you wish to use an | additional algorithm | for picture compression? |][ NO | YES ].\8L,,R  0("  6, \0RF422   &4Pn&2 n`,?<NN @0<}BQ>NNJAg|9HP?< NAPOA a&MM +ЫЫA .GIJgrѓB(g<fG``GPN$^,,,,ܓ,,Cp$L(QGX /KN(K&YdB`BNK~ M&`I |a``X|g"TezF`$|aHg\E`|a>g E`&`| a,E?f:I|a|m4TO]En(MmXL|a4P`>BEg EQJENu&`Ix|a84@HaDgt@IP:$$Q| z gDTeF`|agPEVE`|aHE|aPVSEk|HF&Qjf"<fNu&` `````` `` Y %ATOMIK v3.3 by ALTAIR VMAX/MCS;p(+W*otljlq{vg@=An FˏArLHa0MwpBXkffP- u!uj?Z,}$"gA5f}>y l~ 9ףG%Z#ۂ֢Z@ĝ8n$K]~&vrtkR< +t BE$Nm+&^ޑa.nLfxoL D\CF*:ᨰ *TlKDQBkRTC4 @SBwb.!#Nn0FdT0j=pdS$gJ^\$x,R"0'NBx&:ja FMR]bHQ^ڬ2"_3%*fB!`$l;h=*$Ip@BF&_ZVTOpAM:-RMGɢՃ#a@JgSH`o*D$+f/ / _J59adA$ T ЭnHUsJyaP"(Qk /H-(Xʸ(/kp&Q\1?lZ%.vc]Π$tӑ/RAf JB;ćv cnhم~HX:I##Ap4 #>93T}b ,"안i(;rg/Xbt@UEIYVaBچޝFCNgߗfI6& Yt`J4ǥvt |8! 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US3uJHbXSTE_xjCVLORSDECRUN_TH^ABLE_283  NBAh40>/M,L `j($TF 0@~?$). 2;decrunch source code of ATOMIK by ALTAIR ;je tiens a preciser ;A0=packed code ;que j'ai entierement ;call it by bsr ;ecris ce compacteur ;environnement compris. DEC_MARGE: equ $10 ;min=0 , max=126 (pair!) RESTORE_M: equ 1 ;argh j'ai plant pendant ;10 jours sur TOTAL RECALL ;a cause de ca!!!!! PIC_ALGO: equ 1 ;PIC_ALGO=1,RESTORE_M=0 ; lenght=$18e depack: movem.l d0-a6,-(a7) ;PIC_ALGO=0,RESTORE_M=0 ; lenght=$146 cmp.l #"ATOM",(a0)+ ;RESTORE_M=1 ; lenght=lenght+ bne no_crunched ;DEC_MARGE+$32 move.l (a0)+,d0 move.l d0,-(a7) lea DEC_MARGE(a0,d0.l),a5 ifne RESTORE_M move.l a5,a4 lea buff_marg(pc),a3 moveq #DEC_MARGE+9,d0 .save_m: move.b -(a4),(a3)+ dbf d0,.save_m movem.l a3-a4,-(a7) endc ifne PIC_ALGO pea (a5) endc move.l (a0)+,d0 lea 0(a0,d0.l),a6 move.b -(a6),d7 bra make_jnk tablus: lea tablus_table(pc),a4 moveq #1,d6 bsr.s get_bit2 bra.s tablus2 decrunch: moveq #6,d6 take_lenght: add.b d7,d7 beq.s .empty1 .cont_copy: dbcc d6,take_lenght bcs.s .next_cod moveq #6,d5 sub d6,d5 bra.s .do_copy .next_cod: moveq #3,d6 bsr.s get_bit2 beq.s .next_cod1 addq #6,d5 bra.s .do_copy .next_cod1: moveq #7,d6 bsr.s get_bit2 beq.s .next_cod2 add #15+6,d5 bra.s .do_copy .empty1: move.b -(a6),d7 addx.b d7,d7 bra.s .cont_copy .next_cod2: moveq #13,d6 bsr.s get_bit2 add #255+15+6,d5 .do_copy: move d5,-(a7) bne.s bigger lea decrun_table2(pc),a4 moveq #2,d6 bsr.s get_bit2 cmp #5,d5 blt.s contus addq #2,a7 subq #6,d5 bgt.s tablus move.l a5,a4 blt.s .first4 addq #4,a4 .first4: moveq #1,d6 bsr.s get_bit2 tablus2: move.b 0(a4,d5.w),-(a5) bra.s make_jnk get_bit2: clr d5 .get_bits: add.b d7,d7 beq.s .empty .cont: addx d5,d5 dbf d6,.get_bits tst d5 rts .empty: move.b -(a6),d7 addx.b d7,d7 bra.s .cont bigger: lea decrun_table(pc),a4 cont: moveq #2,d6 bsr.s get_bit2 contus: move d5,d4 move.b 14(a4,d4.w),d6 ext d6 bsr.s get_bit2 add d4,d4 beq.s .first add -2(a4,d4.w),d5 .first: lea 1(a5,d5.w),a4 move (a7)+,d5 move.b -(a4),-(a5) .copy_same: move.b -(a4),-(a5) dbf d5,.copy_same make_jnk: moveq #11,d6 moveq #11,d5 take_jnk: add.b d7,d7 beq.s empty cont_jnk: dbcc d6,take_jnk bcs.s next_cod sub d6,d5 bra.s copy_jnk1 next_cod: moveq #7,d6 bsr.s get_bit2 beq.s .next_cod1 addq #8,d5 addq #3,d5 bra.s copy_jnk1 .next_cod1: moveq #2,d6 bsr.s get_bit2 swap d5 moveq #15,d6 bsr.s get_bit2 addq.l #8,d5 addq.l #3,d5 copy_jnk1: subq #1,d5 bmi.s .end_word moveq #1,d6 swap d6 .copy_jnk: move.b -(a6),-(a5) dbf d5,.copy_jnk sub.l d6,d5 bpl.s .copy_jnk .end_word: cmp.l a6,a0 .decrunch: bne decrunch cmp.b #$80,d7 bne.s .decrunch ifne PIC_ALGO move.l (a7)+,a0 bsr decod_picture endc ifne RESTORE_M movem.l (a7)+,a3-a4 endc move.l (a7)+,d0 bsr copy_decrun ifne RESTORE_M moveq #DEC_MARGE+9,d0 .restore_m: move.b -(a3),(a4)+ dbf d0,.restore_m endc no_crunched: movem.l (a7)+,d0-a6 rts empty: move.b -(a6),d7 addx.b d7,d7 bra.s cont_jnk decrun_table: dc.w 32,32+64,32+64+256,32+64+256+512,32+64+256+512+1024 dc.w 32+64+256+512+1024+2048,32+64+256+512+1024+2048+4096 dc.b 4,5,7,8,9,10,11,12 decrun_table2: dc.w 32,32+64,32+64+128,32+64+128+256 dc.w 32+64+128+256+512,32+64+128+256+512*2 dc.w 32+64+128+256+512*3 dc.b 4,5,6,7,8,8 tablus_table: dc.b $60,$20,$10,$8 ifne PIC_ALGO decod_picture: move -(a0),d7 clr (a0) .next_picture: dbf d7,.decod_algo rts .decod_algo: move.l -(a0),d0 clr.l (a0) lea 0(a5,d0.l),a1 lea $7d00(a1),a2 .next_planes: moveq #3,d6 .next_word: move (a1)+,d0 moveq #3,d5 .next_bits: add d0,d0 addx d1,d1 add d0,d0 addx d2,d2 add d0,d0 addx d3,d3 add d0,d0 addx d4,d4 dbf d5,.next_bits dbf d6,.next_word movem d1-d4,-8(a1) cmp.l a1,a2 bne.s .next_planes bra.s .next_picture endc copy_decrun: lsr.l #4,d0 lea -12(a6),a6 .copy_decrun: rept 4 move.l (a5)+,(a6)+ endr dbf d0,.copy_decrun rts ifne RESTORE_M buff_marg: dcb.b DEC_MARGE+10,0 endc;decrunch source code of ATOMIK by ALTAIR ;je tiens a preciser ;A0=packed code ;que j'ai entierement ;A1=depack adr. ;ecris ce compacteur ;call it by bsr. ;environnement compris. ;pic_algo=1 ; lenght=$18e PIC_ALGO: equ 1 ;pic_algo=0 ; lenght=$148 opt o+,x+ depack: movem.l d0-a6,-(a7) cmp.l #"ATOM",(a0)+ bne no_crunched move.l a1,a5 add.l (a0)+,a5 ifne PIC_ALGO pea (a5) endc move.l (a0)+,d0 lea 0(a0,d0.l),a6 move.b -(a6),d7 bra make_jnk tablus: lea tablus_table(pc),a4 moveq #1,d6 bsr.s get_bit2 bra.s tablus2 decrunch: moveq #6,d6 take_lenght: add.b d7,d7 beq.s .empty1 .cont_copy: dbcc d6,take_lenght bcs.s .next_cod moveq #6,d5 sub d6,d5 bra.s .do_copy .next_cod: moveq #3,d6 bsr.s get_bit2 beq.s .next_cod1 addq #6,d5 bra.s .do_copy .next_cod1: moveq #7,d6 bsr.s get_bit2 beq.s .next_cod2 add #15+6,d5 bra.s .do_copy .empty1: move.b -(a6),d7 addx.b d7,d7 bra.s .cont_copy .next_cod2: moveq #13,d6 bsr.s get_bit2 add #255+15+6,d5 .do_copy: move d5,-(a7) bne.s bigger lea decrun_table2(pc),a4 moveq #2,d6 bsr.s get_bit2 cmp #5,d5 blt.s contus addq #2,a7 subq #6,d5 bgt.s tablus move.l a5,a4 blt.s .first4 addq #4,a4 .first4: moveq #1,d6 bsr.s get_bit2 tablus2: move.b 0(a4,d5.w),-(a5) bra.s make_jnk get_bit2: clr d5 .get_bits: add.b d7,d7 beq.s .empty .cont: addx d5,d5 dbf d6,.get_bits tst d5 rts .empty: move.b -(a6),d7 addx.b d7,d7 bra.s .cont bigger: lea decrun_table(pc),a4 cont: moveq #2,d6 bsr.s get_bit2 contus: move d5,d4 move.b 14(a4,d4.w),d6 ext d6 bsr.s get_bit2 add d4,d4 beq.s .first add -2(a4,d4.w),d5 .first: lea 1(a5,d5.w),a4 move (a7)+,d5 move.b -(a4),-(a5) .copy_same: move.b -(a4),-(a5) dbf d5,.copy_same make_jnk: moveq #11,d6 moveq #11,d5 take_jnk: add.b d7,d7 beq.s empty cont_jnk: dbcc d6,take_jnk bcs.s next_cod sub d6,d5 bra.s copy_jnk1 next_cod: moveq #7,d6 bsr.s get_bit2 beq.s .next_cod1 addq #8,d5 addq #3,d5 bra.s copy_jnk1 .next_cod1: moveq #2,d6 bsr.s get_bit2 swap d5 moveq #15,d6 bsr.s get_bit2 addq.l #8,d5 addq.l #3,d5 copy_jnk1: subq #1,d5 bmi.s .end_word moveq #1,d6 swap d6 .copy_jnk: move.b -(a6),-(a5) dbf d5,.copy_jnk sub.l d6,d5 bpl.s .copy_jnk .end_word: cmp.l a6,a0 .decrunch: bne decrunch cmp.b #$80,d7 bne.s .decrunch ifne PIC_ALGO move.l (a7)+,a0 bsr.s decod_picture endc no_crunched: movem.l (a7)+,d0-a6 rts empty: move.b -(a6),d7 addx.b d7,d7 bra.s cont_jnk decrun_table: dc.w 32,32+64,32+64+256,32+64+256+512,32+64+256+512+1024 dc.w 32+64+256+512+1024+2048,32+64+256+512+1024+2048+4096 dc.b 4,5,7,8,9,10,11,12 decrun_table2: dc.w 32,32+64,32+64+128,32+64+128+256 dc.w 32+64+128+256+512,32+64+128+256+512*2 dc.w 32+64+128+256+512*3 dc.b 4,5,6,7,8,8 tablus_table: dc.b $60,$20,$10,$8 ifne PIC_ALGO decod_picture: move -(a0),d7 clr (a0) .next_picture: dbf d7,.decod_algo rts .decod_algo: move.l -(a0),d0 clr.l (a0) lea 0(a5,d0.l),a1 lea $7d00(a1),a2 .next_planes: moveq #3,d6 .next_word: move (a1)+,d0 moveq #3,d5 .next_bits: add d0,d0 addx d1,d1 add d0,d0 addx d2,d2 add d0,d0 addx d3,d3 add d0,d0 addx d4,d4 dbf d5,.next_bits dbf d6,.next_word movem d1-d4,-8(a1) cmp.l a1,a2 bne.s .next_planes bra.s .next_picture endcbegin: lea stackend,sp move.l sp,d0 subi.l #begin-$0120,d0 move.l d0,-(sp) pea begin-$0100(pc) clr.w -(sp) move.w #$4a,-(sp) trap #1 adda.w #$0c,sp bsr.s ice3_04 move.l $84.w,ice3_08+2 move.l #ice3_06,$84.w bsr.s ice3_05 pea ice3_02(pc) pea ice3_02(pc) pea filename(pc) clr.w -(sp) move.w #$4b,-(sp) trap #1 lea 16(sp),sp bsr.s ice3_04 move.l ice3_08+2(pc),$84.w bsr.s ice3_05 clr.w -(sp) trap #1 ice3_02:dc.l 0 filename: dc.b 'resource.del',0 even ice3_04:clr.l -(sp) move.w #$20,-(sp) trap #1 addq.l #6,sp move.l d0,d7 rts ice3_05:move.l d7,-(sp) move.w #$20,-(sp) trap #1 addq.l #6,sp rts ice3_06:movea.l sp,a0 btst #$0d-8,(sp) bne.s ice3_07 move usp,a0 subq.l #6,a0 ice3_07:addq.l #6,a0 cmpi.w #$3f,(a0) beq.s ice3_0a ice3_08:jmp $00.l ice3_0a:move.l 8(a0),loadadr move.l 2(sp),ice3_0c+2 move.l #ice3_0b,2(sp) bra.s ice3_08 ice3_0b:tst.w 2(sp) bmi.s ice3_0c movea.l loadadr(pc),a0 bsr.s ice3_0e ice3_0c:jmp $00.l ice3_0e:include ice_unp2.s bss loadadr:ds.l 1 ds.b 500 stackend: ds.b 10 ;------------------------------------ ; ICE Packer v2.31 'TRAP #1' Depacker ;------------------------------------ opt o+,ow-,a+ ; Optimierung einschalten start: movea.l #stackend,sp move.l sp,d0 subi.l #start-$120,d0 move.l d0,-(sp) pea start-$100(pc) clr.w -(sp) move.w #$4a,-(sp) trap #1 adda.w #$c,sp bsr.s super bsr print_me move.l $84.w,old_trap1+2 ;store & change TRAP #1 vector move.l #my_trap1,$84.w bsr.s user pea null(pc) pea null(pc) pea file_name(pc) move.w #0,-(sp) move.w #$4b,-(sp) trap #1 lea.l 16(sp),sp bsr.s super move.l old_trap1+2(pc),$84.w bsr.s user clr.w -(sp) trap #1 null: dc.l 0,0 file_name dc.b 'Killcld.bog',0 ; nachgeladenes Programm (pexec) EVEN super: clr.l -(sp) ;supervisor state move.w #$20,-(sp) trap #1 addq.l #6,sp move.l d0,d7 rts user: move.l d7,-(sp) ;user state move.w #$20,-(sp) trap #1 addq.l #6,sp rts my_trap1: movea.l sp,a0 btst #$d,(sp) bne.s supervisor move.l usp,a0 subq.l #6,a0 supervisor: addq.l #6,a0 cmpi.w #$3f,(a0) ; read beq.s func_3f old_trap1: jmp 0.l func_3f: move.l 8(a0),puffer move.l 2(sp),ret_addr5+2 ; Returnadresse move.l #read,2(sp) bra.s old_trap1 read: tst.w 2(sp) bmi.s ret_addr5 ; device handle->do nothing movem.l d1-d7/a0-a6,-(sp) movea.l puffer(pc),a0 ; Puffer bsr.s ice_decrunch_2 movem.l (sp)+,d1-d7/a0-a6 ret_addr5: jmp 0.l ;********************************************* Unpackroutine von ICE-PACK ; Eingabe: a0 = Adresse gepackter Daten ice_decrunch_2: link a3,#-120 movem.l d0-a6,-(sp) lea 120(a0),a4 ; a4 = Anfang entpackte Daten move.l a4,a6 ; a6 = Ende entpackte Daten bsr.s .getinfo cmpi.l #'ICE!',d0 ; Kennung gefunden? bne .not_packed bsr.s .getinfo ; gepackte Lnge holen lea.l -8(a0,d0.l),a5 ; a5 = Ende der gepackten Daten bsr.s .getinfo ; ungepackte Lnge holen (original) move.l d0,(sp) ; Originallnge: spter nach d0 adda.l d0,a6 ; a6 = Ende entpackte Daten move.l a6,a1 moveq #119,d0 ; 120 Bytes hinter entpackten Daten .save: move.b -(a1),-(a3) ; in sicheren Bereich sichern dbf d0,.save move.l a6,a3 ; merken fr Picture decrunch move.b -(a5),d7 ; erstes Informationsbyte bsr.s .normal_bytes move.l a3,a5 ; fr 120 Bytes restore .no_picture movem.l (sp),d0-a3 ; hole ntige Register .move move.b (a4)+,(a0)+ subq.l #1,d0 bne.s .move moveq #119,d0 ; um berschriebenen Bereich .rest move.b -(a3),-(a5) ; wieder herzustellen dbf d0,.rest .not_packed: movem.l (sp)+,d0-a6 unlk a3 rts .getinfo: moveq #3,d1 ; ein Langwort vom Anfang .getbytes: lsl.l #8,d0 ; der Daten lesen move.b (a0)+,d0 dbf d1,.getbytes rts .normal_bytes: bsr.s .get_1_bit bcc.s .test_if_end ; Bit %0: keine Daten moveq.l #0,d1 ; falls zu copy_direkt bsr.s .get_1_bit bcc.s .copy_direkt ; Bitfolge: %10: 1 Byte direkt kop. lea.l .direkt_tab+20(pc),a1 moveq.l #4,d3 .nextgb: move.l -(a1),d0 ; d0.w Bytes lesen bsr.s .get_d0_bits swap.w d0 cmp.w d0,d1 ; alle gelesenen Bits gesetzt? dbne d3,.nextgb ; ja: dann weiter Bits lesen .no_more: add.l 20(a1),d1 ; Anzahl der zu bertragenen Bytes .copy_direkt: move.b -(a5),-(a6) ; Daten direkt kopieren dbf d1,.copy_direkt ; noch ein Byte .test_if_end: cmpa.l a4,a6 ; Fertig? bgt.s .strings ; Weiter wenn Ende nicht erreicht rts ;************************** Unterroutinen: wegen Optimierung nicht am Schlu .get_1_bit: add.b d7,d7 ; hole ein bit bne.s .bitfound ; quellfeld leer move.b -(a5),d7 ; hole Informationsbyte addx.b d7,d7 .bitfound: rts .get_d0_bits: moveq.l #0,d1 ; ergebnisfeld vorbereiten .hole_bit_loop: add.b d7,d7 ; hole ein bit bne.s .on_d0 ; in d7 steht noch Information move.b -(a5),d7 ; hole Informationsbyte addx.b d7,d7 .on_d0: addx.w d1,d1 ; und bernimm es dbf d0,.hole_bit_loop ; bis alle Bits geholt wurden rts ;************************************ Ende der Unterroutinen .strings: lea.l .length_tab(pc),a1 ; a1 = Zeiger auf Tabelle moveq.l #3,d2 ; d2 = Zeiger in Tabelle .get_length_bit: bsr.s .get_1_bit dbcc d2,.get_length_bit ; nchstes Bit holen .no_length_bit: moveq.l #0,d4 ; d4 = berschu-Lnge moveq.l #0,d1 move.b 1(a1,d2.w),d0 ; d2: zw. -1 und 3; d3+1: Bits lesen ext.w d0 ; als Wort behandeln bmi.s .no_ber ; kein berschu ntig .get_ber: bsr.s .get_d0_bits .no_ber: move.b 6(a1,d2.w),d4 ; Standard-Lnge zu berschu add. add.w d1,d4 ; d4 = String-Lnge-2 beq.s .get_offset_2 ; Lnge = 2: Spezielle Offset-Routine lea.l .more_offset(pc),a1 ; a1 = Zeiger auf Tabelle moveq.l #1,d2 .getoffs: bsr.s .get_1_bit dbcc d2,.getoffs moveq.l #0,d1 ; Offset-berschu move.b 1(a1,d2.w),d0 ; request d0 Bits ext.w d0 ; als Wort bsr.s .get_d0_bits add.w d2,d2 ; ab jetzt: Pointer auf Worte add.w 6(a1,d2.w),d1 ; Standard-Offset zu berschu add. bpl.s .depack_bytes ; keine gleiche Bytes: String kop. sub.w d4,d1 ; gleiche Bytes bra.s .depack_bytes .get_offset_2: moveq.l #0,d1 ; berschu-Offset auf 0 setzen moveq.l #5,d0 ; standard: 6 Bits holen moveq.l #-1,d2 ; Standard-Offset auf -1 bsr.s .get_1_bit bcc.s .less_40 ; Bit = %0 moveq.l #8,d0 ; quenty fourty: 9 Bits holen moveq.l #$3f,d2 ; Standard-Offset: $3f .less_40: bsr.s .get_d0_bits add.w d2,d1 ; Standard-Offset + ber-Offset .depack_bytes: ; d1 = Offset, d4 = Anzahl Bytes lea.l 2(a6,d4.w),a1 ; Hier stehen die Originaldaten adda.w d1,a1 ; Dazu der Offset move.b -(a1),-(a6) ; ein Byte auf jeden Fall kopieren .dep_b: move.b -(a1),-(a6) ; mehr Bytes kopieren dbf d4,.dep_b ; und noch ein Mal bra .normal_bytes ; Jetzt kommen wieder normale Bytes .direkt_tab: dc.l $7fff000e,$00ff0007,$00070002,$00030001,$00030001 ; Anzahl 1-Bits dc.l 270-1, 15-1, 8-1, 5-1, 2-1 ; Anz. Bytes .length_tab: dc.b 9,1,0,-1,-1 ; Bits lesen dc.b 8,4,2,1,0 ; Standard-Lnge - 2 (!!!) .more_offset: dc.b 11, 4, 7, 0 ; Bits lesen dc.w $11f, -1, $1f ; Standard Offset ende_ice_decrunch_2: ;*************************************************** Ende der Unpackroutine print_me pea message move.w #9,-(sp) trap #1 addq.l #6,sp wait_key move.w #7,-(sp) trap #1 addq.l #2,sp rts message dc.b 27,69,27,112 dc.b "Slasher Bog of The Bog Brothers.",27,113,13,10 dc.b "--------------------------------",13,10,10 dc.b "Presents: The Killing Cloud",13,10,10 dc.b "Packed with: ICE Packer v2.31",13,10,10,0 even section bss puffer: ds.l 1 ds.b 500 stackend: ds.b 20 ;********************************************* Unpacking routine of PACK-ICE ; a0 = Adress of packed data ; "bsr" or "jsr" to ice_decrunch_2 with register a0 prepared. ice_decrunch_2: link a3,#-120 movem.l d0-a6,-(sp) lea 120(a0),a4 move.l a4,a6 bsr .getinfo cmpi.l #'ICE!',d0 bne .not_packed bsr.s .getinfo lea.l -8(a0,d0.l),a5 bsr.s .getinfo move.l d0,(sp) adda.l d0,a6 move.l a6,a1 moveq #119,d0 .save: move.b -(a1),-(a3) dbf d0,.save move.l a6,a3 move.b -(a5),d7 bsr.s .normal_bytes move.l a3,a5 bsr .get_1_bit bcc.s .no_picture move.w #$0f9f,d7 bsr .get_1_bit bcc.s .ice_00 moveq #15,d0 bsr .get_d0_bits move.w d1,d7 .ice_00: moveq #3,d6 .ice_01: move.w -(a3),d4 moveq #3,d5 .ice_02: add.w d4,d4 addx.w d0,d0 add.w d4,d4 addx.w d1,d1 add.w d4,d4 addx.w d2,d2 add.w d4,d4 addx.w d3,d3 dbra d5,.ice_02 dbra d6,.ice_01 movem.w d0-d3,(a3) dbra d7,.ice_00 .no_picture movem.l (sp),d0-a3 .move move.b (a4)+,(a0)+ subq.l #1,d0 bne.s .move moveq #119,d0 .rest move.b -(a3),-(a5) dbf d0,.rest .not_packed: movem.l (sp)+,d0-a6 unlk a3 rts .getinfo: moveq #3,d1 .getbytes: lsl.l #8,d0 move.b (a0)+,d0 dbf d1,.getbytes rts .normal_bytes: bsr.s .get_1_bit bcc.s .test_if_end moveq.l #0,d1 bsr.s .get_1_bit bcc.s .copy_direkt lea.l .direkt_tab+20(pc),a1 moveq.l #4,d3 .nextgb: move.l -(a1),d0 bsr.s .get_d0_bits swap.w d0 cmp.w d0,d1 dbne d3,.nextgb .no_more: add.l 20(a1),d1 .copy_direkt: move.b -(a5),-(a6) dbf d1,.copy_direkt .test_if_end: cmpa.l a4,a6 bgt.s .strings rts .get_1_bit: add.b d7,d7 bne.s .bitfound move.b -(a5),d7 addx.b d7,d7 .bitfound: rts .get_d0_bits: moveq.l #0,d1 .hole_bit_loop: add.b d7,d7 bne.s .on_d0 move.b -(a5),d7 addx.b d7,d7 .on_d0: addx.w d1,d1 dbf d0,.hole_bit_loop rts .strings: lea.l .length_tab(pc),a1 moveq.l #3,d2 .get_length_bit: bsr.s .get_1_bit dbcc d2,.get_length_bit .no_length_bit: moveq.l #0,d4 moveq.l #0,d1 move.b 1(a1,d2.w),d0 ext.w d0 bmi.s .no_ber .get_ber: bsr.s .get_d0_bits .no_ber: move.b 6(a1,d2.w),d4 add.w d1,d4 beq.s .get_offset_2 lea.l .more_offset(pc),a1 moveq.l #1,d2 .getoffs: bsr.s .get_1_bit dbcc d2,.getoffs moveq.l #0,d1 move.b 1(a1,d2.w),d0 ext.w d0 bsr.s .get_d0_bits add.w d2,d2 add.w 6(a1,d2.w),d1 bpl.s .depack_bytes sub.w d4,d1 bra.s .depack_bytes .get_offset_2: moveq.l #0,d1 moveq.l #5,d0 moveq.l #-1,d2 bsr.s .get_1_bit bcc.s .less_40 moveq.l #8,d0 moveq.l #$3f,d2 .less_40: bsr.s .get_d0_bits add.w d2,d1 .depack_bytes: lea.l 2(a6,d4.w),a1 adda.w d1,a1 move.b -(a1),-(a6) .dep_b: move.b -(a1),-(a6) dbf d4,.dep_b bra .normal_bytes .direkt_tab: dc.l $7fff000e,$00ff0007,$00070002,$00030001,$00030001 dc.l 270-1, 15-1, 8-1, 5-1, 2-1 .length_tab: dc.b 9,1,0,-1,-1 dc.b 8,4,2,1,0 .more_offset: dc.b 11, 4, 7, 0 ; Bits lesen dc.w $11f, -1, $1f ; Standard Offset ende_ice_decrunch_2: ;************************************************** end of unpacking routine ;********************************************* unpacking routine of PACK-ICE ; a0 = Pointer to packed data ; a1 = Address to which the data is unpacked ; "bsr" of "jsr" to ice_decrunch with registers a0 and a1 prepared. ice_decrunch: movem.l d0-a6,-(sp) bsr.s getinfo cmpi.l #'ICE!',d0 bne not_packed bsr.s getinfo lea.l -8(a0,d0.l),a5 bsr.s getinfo move.l d0,(sp) move.l a1,a4 move.l a1,a6 adda.l d0,a6 move.l a6,a3 move.b -(a5),d7 bsr normal_bytes move.l a3,a6 bsr get_1_bit bcc.s not_packed move.w #$0f9f,d7 bsr get_1_bit bcc.s ice_00 moveq #15,d0 bsr get_d0_bits move.w d1,d7 ice_00: moveq #3,d6 ice_01: move.w -(a3),d4 moveq #3,d5 ice_02: add.w d4,d4 addx.w d0,d0 add.w d4,d4 addx.w d1,d1 add.w d4,d4 addx.w d2,d2 add.w d4,d4 addx.w d3,d3 dbra d5,ice_02 dbra d6,ice_01 movem.w d0-d3,(a3) dbra d7,ice_00 not_packed: movem.l (sp)+,d0-a6 rts getinfo: moveq #3,d1 getbytes: lsl.l #8,d0 move.b (a0)+,d0 dbf d1,getbytes rts normal_bytes: bsr.s get_1_bit bcc.s test_if_end moveq.l #0,d1 bsr.s get_1_bit bcc.s copy_direkt lea.l direkt_tab+20(pc),a1 moveq.l #4,d3 nextgb: move.l -(a1),d0 bsr.s get_d0_bits swap.w d0 cmp.w d0,d1 dbne d3,nextgb no_more: add.l 20(a1),d1 copy_direkt: move.b -(a5),-(a6) dbf d1,copy_direkt test_if_end: cmpa.l a4,a6 bgt.s strings rts get_1_bit:add.b d7,d7 bne.s bitfound move.b -(a5),d7 addx.b d7,d7 bitfound: rts get_d0_bits: moveq.l #0,d1 hole_bit_loop: add.b d7,d7 bne.s on_d0 move.b -(a5),d7 addx.b d7,d7 on_d0: addx.w d1,d1 dbf d0,hole_bit_loop rts strings: lea.l length_tab(pc),a1 moveq.l #3,d2 get_length_bit: bsr.s get_1_bit dbcc d2,get_length_bit no_length_bit: moveq.l #0,d4 moveq.l #0,d1 move.b 1(a1,d2.w),d0 ext.w d0 bmi.s no_ber get_ber: bsr.s get_d0_bits no_ber: move.b 6(a1,d2.w),d4 add.w d1,d4 beq.s get_offset_2 lea.l more_offset(pc),a1 moveq.l #1,d2 getoffs: bsr.s get_1_bit dbcc d2,getoffs moveq.l #0,d1 move.b 1(a1,d2.w),d0 ext.w d0 bsr.s get_d0_bits add.w d2,d2 add.w 6(a1,d2.w),d1 bpl.s depack_bytes sub.w d4,d1 bra.s depack_bytes get_offset_2: moveq.l #0,d1 moveq.l #5,d0 moveq.l #-1,d2 bsr.s get_1_bit bcc.s less_40 moveq.l #8,d0 moveq.l #$3f,d2 less_40: bsr.s get_d0_bits add.w d2,d1 depack_bytes: lea.l 2(a6,d4.w),a1 adda.w d1,a1 move.b -(a1),-(a6) dep_b: move.b -(a1),-(a6) dbf d4,dep_b bra normal_bytes direkt_tab: dc.l $7fff000e,$00ff0007,$00070002,$00030001,$00030001 dc.l 270-1, 15-1, 8-1, 5-1, 2-1 length_tab: dc.b 9,1,0,-1,-1 dc.b 8,4,2,1,0 more_offset: dc.b 11, 4, 7, 0 dc.w $11f, -1, $1f ;************************************************* end of 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U B"Á'2xTuuZ*aHl-{:T  Sav-F3/`o4bab@!*Mog.Spar@Bnfi.Tϰkey.+I -HA:/MBwyDc -,ANS0/DtCrlin1ֱA -%|e-A!.od?#? p߭ڨ (}$Pcꂀameyketc9%( Ba0jTXmC1Myuvicwhc,\%Ku|BTGeu`da^fC42fon۠$nd ̊PXenzsl+c3fp/Wr#qAv /new97Cck1(ecompDAwiwa.)+liLaryts.Onlyb 0@Cgive.If~BreulLanw40%,thu&fer-bSotisuYkiown.RL+AS-_fHEBULTON9:39o{)lV ]✅  DP6B<,@ %0 p,\!,B.0 "Y"(r&Nb0 >XG <)<& 2xb0X8 2"ͯيJ"4bit@, 0xh$6<6C8P  ` 0 & (+NYR\ &B(t涞w P$4z_@" rTl) 8V SiE60L|d@8B  ****************************** ************ JUDGE DREDD INTERVIEW BY DOCNO ************ ****************************** NAME : JUDGE DREDD REAL NAME : SEBASTIEN VARRSTE Ooops !!! VERRAEST CREW : The Storm Brothers (TSB) of ESC AGE : 22 Aaaaarrrrrggghhhh SEX : MALE HEIGHT : 1,75 M WEIGHT : 60 Kg STATUS IN TSB : GRAPHIXXXX NORMAL STATE : euh .... I take my first Joker... HAIR STYLE : GFX MAN STYLE HAIR LOOK : ACID HABITS : euh .... I take my second Joker FAVE SAYING : I AM THE LAW... FAVE JOKE : HAHAHAHAHAHAHAHAHA... ( Sorry JD can't tell it) CLOTHES (NOW) : JD T-SHIRT FAVE COLOUR : RED MUSIC TASTES : ACID, TECHNO, NEWBEAT... and sometime HARD (MANOWAR) FAVE LP : ... AND JUSTICE FOR ALL from METALLICA HOBBIES : PIXELLISATION FAVE FOOD : MY PERSONNAL SANDWICHES WORST FOOD : EGGS FAVE DRINKS : GIN FIZZ, BEER and COCA COLA FAVE GIRL : MAGALI ( HOPE YOU SEE THAT...) FAVE POSITION : POSITION NUMBER FIVE IN KAMASOUTRA FAVE BOOK : LORD OF THE RINGS from the great JRR TOLKIEN FAVE COMPUTER : AMI.....aarrghhh ATARI ST OR STE FAVE TV PROG : E=M6, CULTURE PUB, CIEL MON MARDI, THE SIMPSONS, STALAG 13. WORST TV PROG : LA ROUE DE LA FORTUNE, SANTA BARBARA BEST FILMS : LE SILENCE DES AGNEAUX, AKIRA, GHOST WORST FILMS : DELICATESSEN FAVE TOONS : THE SIMPSONS, AKIRA WORST TOONS : CANDY BEST CP : TRANSBEAUCE 2 BEST CONCERT : IRON MAIDEN FAVE GAMES : ARMOUR GEDDON, LEMMINGS, SOKO BAN in the SYNTAX TERROR WORST GAMES : ALL STUPID SHOOT'EM UP, JUDGE DREDD FAVE MAGS : JUDGE DREDD MEGAZINE, TOXIC MAG FAVE COMICS : ALL THE ORIGINALS JUDGE DREDD MOST CURRENT VIRUS ON YOUR DISKS : GHOST VIRUS FAVE DEMOCREW : OVERLANDERS FAVE DEMO : SNOWMAN DEMO BEST DEMO : SYNTAX TERROR WORST THOUGHT : DEATH.............. LITTLE MESSAGE FOR TOXIC MAG READERS : PLEASE WRITE TO SUPPORT ME IN MY HARD ART WORK IN TSB MY ADRESS IS : JUDGE DREDD BP 66 59420 MOUVAUX FRANCE Docno and Judge DREDD on the 02/08/91 PULSION , ANGELS & ANARCHY'S CODING PARTY . Hello there . On the first of september 1991 , PULSION ,ANGELS and ANARCHY , organized a coding party in EVRY , in south suburd of PARIS ,in FRANCE of course . I believe that it was their first C.P. About 70 persons were there .I saw : NAOS , LEGACY , NEXT (hi FFT ! ), OVERLANDERS ,HOLOCAUST ,OXYGENE ,EQUINOX , THE STORM BROTHERS , ANARCHY of course , BRAIN BUSTERS too ,and a lot of other groups .( sorry but I forgot some people ) . Well know crews were there but only one or two members . For exemple : DIM for OVR ( crazy plasma !!!! ),FFT for NEXT , (I love your musaks ,guy ! ) ....ETC So , I can say that it was coll but my general opinion is quite bad ! Yes . It is the first Coding Party I see that only lasted one day . ( from 8 in the morning to 6 in the afternoon ) . 10 hours , it is very short to make a screen ! And C.P. in the night is more interesting . I must add the fact that nothing was organized for eating .( Nearly nothing . ) The best way to describe dis day is to tell you how this day appears to me . My friends and I made about 400 km to go to EVRY .( EH guys ! Next time ,we take MY road !! I didn't like your shortcut !! ) Arrived in EVRY , a question was say . Where is the C.P. ? Yes , the organisators didn't send us any map of EVRY ! We had to buy a map of EVRY in a supermarket to find the road ! After driving 1 hour in the town , we find the building . No parking for the car .We entered the room and an organisator arrived .The first thing he said is : "Hello . Have you paid the entrance ?" ?!?!?!?!?!?!?!!!!!!! Good start ! . We were there for 30 seconds and we had to pay the entrance. COOOOLLLL !!! ( the entrance was 20 Fr ) We took our ATARI ST . there was no tables and no chairs for us . We made a table with pallets and we found old chairs in a corner of the room .It was the real ANARCHY there .( Now I know why the crew is called ANARCHY ! ) We begin to talk with other crews , to look at demo screens ...ETC It was cool now . FFT of NEXT showed the PHALEON DEMO screens , a preview of a soundchip editor , and some other stuff .The other crews made like him , showing screens and copying demos ( like the VODKA DEMO ) . We found a bar to eat a sandwitch .( We were lucky coz the barman was going to close the shop !! ) . Then we saw a preview of the disk 1 of the TRANSBEAUCE 2 ( bugged but very , very nice ) Then , we looked at the results of the demo contest . 1st : NEXT 2nd : LEGACY ... . ......... I don't remember the other results .( Sorry for the teams who were in them ) . I heard some questions like : "Who was the jury ?? " Strange isn't it ? FFT of NEXT received the price : a disk with a yellow door on which was written : "ANARCHY" . YEAH ! It was the golden disk ! FFT was very happy coz he needed a blank disk to copy the VODKA DEMO . After the results , nearly all the teams went home .When we went out , An organisator ( the one who asked for the entrance ) asked us ( It looks like an order ) to put the pallets back in its place and to tidy a part of the room !!!!! He said : "I already tidy pallet so two ... ! " INCREDIBLE !!!!!!! I want to ensure myself : when you invite someone , do you ask him to tidy after the party ? Me , no . Now you know why I have a bad opinion about dis C.P. ! We go there with a new member of our crew .It was his first C.P. . Believe me , he was very disapointed ! ( Cool YANN ,the next one will be better ) I am looking forward the day the mega demo will be released ! I think that I will laught a complete week ! Without some crews like OVR or NEXT , dis TTCP ( Try To Code Party ) would be a L.P. ( lamer party ) Message to the organisators : Next time , try to make things better , and it will be a cool C.P. . I DIDN'T MAKE DIS ARTICLE TO FUCK YOU .I ONLY TELL WHAT I SAW ! ( YOU ARE COOL GUYS BUT YOUR CODING PARTY WAS THE WORST I HAVE EVER SEEN ) HOPING THAT THE NEXT ONE WILL BE BETTER , SOMEONE WHO WAS THERE . Delta Force ICC #2 - The Report! by Ripped Off (We are the worst!!) Here it is. This article has been written specially for the TSB disk magazine (title as yet unknown to me!). I (Bilbo) am heavily plagiarising (copying!) Stick's ICC #2 doc (We both agreed that a cut-down version would be more suitable - plus his doc will appear in Maggie and a Norweigan magazine!). So, without further ado, here's the (almost) definitive journalistic documentary of the fabulous ICC #2... Wednesday (31/7/91) A short(ish) blast down the M1 in my altogether fabulous Renault 5 Turbo (Super Cinq) brought us to East Midlands airport. Unfortunately, I blasted a bit too fast and arrived 3 hours early!! Anyway, after much (expensive) airport coffee and a million cigarettes (not Stick - cos he don't smoke), we boarded our totally unfabulous plane (functional is the word here!). After about 90 minutes of fun-filled flying, we descended into Stuttgart Airport. Fortunately New Mode and Slime were there to meet us (cos we can't speak a f**king word of German!!). New Mode and Slime then drove us to Chaos Inc's house (where we were sleeping that night). Most of the car trip was spent with the Delta Force guys laughing at our broad Yorkshire accents. Can you imagine it - Germans laughing at an English accent?? Anyway, 21 kilometres down the road, we arrived at Chaos Inc's house. Yeah, a really nice penthouse apartment - shit I'm moving to Germany!! Next on the agenda was the VERY important trip to..... the Pizza shop! The pizzas were fine (and pretty cheap!) but the beer had lemon in it!! So the first German word I learnt was THUNFISCH - that's tuna fish. Cos I don't eat meat (well, would you kill the cow or pig yourself??) that was the only pizza I wanted to eat (more about tuna pizzas later......). The evening was finished off with some more beer back at Chaos's house - and a long discussion about the next day! New Mode and Slime then went off to get some sleep - so we decided it was time to sleep ourselves (I might say we had jetlag - but rustbucket lag would be more precise!). Thursday (1/8/91) After breakfast, Chaos showed us some bit and pieces, eg. the REAL Michale Bittner Rap on the Amiga and all his (considerable) hardware - OOOER! Then it was over to the sports hall where the party would be held. Of course, we were roped into setting everything out - tables, chairs, cables etc. etc. First there was Sammy Joe from the Lost Boys - an English voice at last (even though he is German!), and a guy from TNT Crew (sorry, I forgot your name). After punching Sammy Joe in the head a few times for never returning my disks, we stood round waiting for the arrivals (and smoked lots of cigarettes!). Everybody who arrived was accosted by Slime (the Dolph Lundgren look-alike) for the entry fee and their names were added to the guest list. By about tea time, around 80 people had arrived. Some of them were...... The Lost Boys, The Overlanders (lots of these guys!), ULM, ACF, Offbeat (now Delta Force), Legacy, NeXT, Tanis of TCB, NPG, TEX and a sprinkling of Thalion people, Electra, ST-Connexion, TVI, NAOS, BMT, Scum of the Earth, Firehawks, Richard Karsmakers and lots of other people I probably forgot. Seeing as it was tea time and I had only eaten pretzels and drunk Coke all day, my (not insignificant) stomach said, "Hey, feed me, you bastard!". So, Stick and me wandered down to the town centre (we were in a small village, by the way) and found a suitable..... wait for it....... PIZZA shop!! Yes, Day 2 and Pizza number 2! We were saved embarrassment by the fact that a few guys from TEX came in with Questlord (Delta Force). And good old Questlord did the ordering for us. The thunfisch was as good as ever! However, on the way back, Questlord got us lost!! And he's f**cking German!! Once we found our way and returned to the party, everything was really busy and noisy. Lots of sneak previews of demo screens - TLB's "Ooh Crikey, What A Scorcher!" looked really excellent and Tim promised it would be released in 2 weeks (when you read this, you will know if he was telling the truth!). Also, some guys were working on Transbeauce 2 Disk #1- another demo I am eagerly awaiting. Good ol' Richard Karsmakers had initiated the Real-Time Doc - which meant everybody was typing some SERIOUS shit onto his screen. Mad Max and Chris from ULM had already started thumping out some cool music. And everybody else was either whacking away at their ST's or chatting or sleeping or burping or farting or shouting or eating or drinking - or all of the above at the same time!! Time for bed. Cos we got there early, we staked our claim on the balcony (slightly more comfortable than anywhere else!). And eventually drifted off to sleep to the sound of about 50 ST's blasting out. Friday (2/8/91) We awoke to the same sound of about 50 ST's blasting out!! More pretzels, more Coke and more cigarettes!At lunch time,we were rescued by Mr.Karsmakers who accompanied us to the local pub along with Spaz (TLB). Richard is Dutch but can speak German (and of course English!) very well. So he did the ordering. And this time...... mushroom omelette! No pizzas here. Good grief, isn't the Southern Comfort cheap here in Germany?? I feel obliged to buy a bottle! A few nips later and I suddenly feel tired! That afternoon (after a short nap) the Midi-Maze II competition was announced. Apparently, the Germans go CRAZY for this game - and I must admit that it was fun to play. However Stick and I were both eliminated in the first round!! Well, we've never played the f**cking game before have we? I'd beat the lot of them at PowerMonger or Populous!! The eventual winner was -ME- of TEX - who seemingly ALWAYS wins!! Second and third places were taken by Daryl and Mad Max (at least I think this is right!). It's tea time again! This time, ST Connexion were kind enough to give us a lift into town (after we twisted Vantage's arm a few times). We arrived at another....... PIZZA shop! This time Vantage did the ordering (he also speaks good German) for us all. I was now getting experienced and could find THUNFISCH within seconds on any menu! Tuna Pizza number 3 had now entered my digestive system!! Now it was time to hit the Southern Comfort again! This time I managed to persuade Stick to join me. SHIT that stuff's strong! It was late in the evening and the bottle was empty. So we hit the Real Time Doc and typed in some SERIOUS BULLSHIT - check out the next ST NEWS to see this crap!! (If Richard and Stefan Posthuma DARE print it!!!) It's the first time I've seen Stick drunk. He was insulting all the French and German guys and talking in an embarrassing German accent. I think Flix (Delta Force) was very pissed off cos he was trying to get to sleep under a table next to Stick. New Mode and Slime just laughed at Stick until he eventually wandered off to bed. As he disappeared up the stairs, I heard lots of shouting as Stick found some French guys asleep on his sleeping bag. I hope they have forgiven his insults!! This night, I decided to stay up all night! The Southern Comfort made me stay awake. There were about 4 or 5 people up all night doing various St-related things. By now, the toilets were stinking!! At about 6:00am, some more Dutch guys arrived. They were... CIA and ENS (Galtan 6) and Scum and Lowlife from SewerSoft. These guys were really funny and didn't understand why everybody was asleep!! The guy from ENS played me some of his new music, Lowlife showed me some GFX and CIA showed me his latest production - STabloid! It's gonna be a kind of disk maggie - the difference being it will have medium and low res on the same scan line!! Also it's got lotsa nice features. To be released - SOON!! Saturday (3/8/91) Stick woke up fairly early - and in remarkably good shape! New Mode and Slime crawled out from under the table after a (good?) night's sleep. They then, along with some other guys, started talking about how drunk Stick was the night before. He still swears he remembers everything!! Anyway, things were getting a bit sticky and sweaty about the old body parts. So, after a brief game of table tennis, we cadged a lift with some of the Overlanders to the local swimming pool. Shit, the local German swimming pools are loads better than (almost) any I've seen in England. A nice outdoor swim and a few water slides later, we were feeling MUCH better. However, almost 36 hours without sleep was catching up with me! Better catch some ZZZZZZZ's!! When I woke up a couple of hours later, some people were beginning to leave. But we did get a chance to see a demo of Rings of Medusa II! It looks really good with some Dungeon Master type sequences but loads of extra grafix and gameplay. It will be released under the Eclipse label - so watch out for it! Tea time again! This time we're on our own! Were should we go?? Have you guessed....... the PIZZA shop! One THUNFISCH pizza (not forgetting the krabben and knoblauch) later and we were back at the 'CAMP'. Pizza number 4!! We had to rush back cos Delta Force wanted us to take part in the judging of the demo competition. There were screens from... SOTE, Legacy, Ovr, ACF, TVI, Electra, TLB, Respectables and some other which (once again) I forgot. After seeing all the screens, we adjourned outside for the judging. The judges were people who had not submitted a screen - so all was fair. We were some of the only non-coders on the jury, so our marks were all fairly high. However, Tanis (being spoilt by TCB's work) was scathing to say the least! The final positions were.... 1 - The Overlanders - Every possible combination of the fashionable chrome/split rasters type technique. 2 - Legacy - Rotating 3D vector cube with a starfield on one face. 3 - The Respectables - Bubble starfield & a exploding scrolls. My personal favourite was TLB's screen. This was an acid-style screen- switching demo with a cool tracker and lots of crazy hypno-effects. Anyway, the Overlanders were presented with a trophy by Delta Force - and looked very pleased with themselves! Sunday (4/8/91) The LAST DAY!! More people were saying farewell and returning home. When I eventually crawled out of my pit, I saw New Mode and Oxygene (I think!) busy hacking away at the keyboard - just as I left them the night before!! It seems they had been working all night on the reset screen for PYM. The night before, New Mode had got a 3000 star star-field with the Delta Force logo made of stars whizzing towards the screen. This morning, the screen had about 8000 stars and a 15KHz tracker playing with the same logo blasting out!! VERY IMPRESSIVE (I just hope the demo has been released by the time you are reading this - or I will have to remove certain body parts from New Mode!!). More people had left by now and me and Stick were slowly packing our bags, deflating airbeds and rolling sleeping bags. However, as I was helping to clear the mess left by everybody, Stick came up to me and told me he couldn't find his passport!! OH SHIT! We'll have to stay in Germany with these bastards!! (A JOKE!!). Manikin was most amused by this, but lots of people offered advice (eg. kill yourself, swim home, get a job in Germany etc.). Anyway, to cut a long story short, Slime drove us to Stuttgart Airport. And Stick managed to bullshit his way through customs. PHEW! Our goodbyes were said - and we were on our way home! We were back in England! It may be dirty, busy, violent and shitty - but at least it's HOME! My car was still intact in the airport car park - so it was a short hop, skip and jump back to God's County - Yorkshire! So, to summarise..... Many, many thanks go to Delta Force for holding another successful International Coding Conference. I'm sure everybody had a really great time (I know we did!!). We met lots of great people and also lots of BIG names on the ST demo scene. All the people we met were really nice guys and very friendly (even to us British people!). We saw lots of demos (and even games) 'under development' and some sneak previews. So a good time was had by all - PLEASE can we come next year??? OK, that's the article. Check Maggie for the full unabridged version (by Stick). I hope this has been of some interest to you (cos it's taken me ages to type it all - I'm nearly as lazy as Delta Force!!). And now some final personal thanks 'n' greets to some people..... New Mode - Thanks for the invite. You worked hard to get it all together and we appreciate it. You are a lazy bastard (your words, not mine) but a very cool coder and a funny guy (but you smoke too many (of my) cigarettes!). Slime - Crazy, violent German! But you were good fun! Keep painting and driving your 2CV. Sorry for using Degas - please forgive me. Chaos Inc. - Thanks for letting us stop at your house - it would have been a subway otherwise! Questlord - Another Fantasy fan (YEAH!). I will send you more books. Thanks for your translations for us! Sammy Joe - Another nice guy! You also stole loads of my cigarettes (but I nicked a few in return!). Thanks for the use of your ST. Sorry I couldn't wake up that night (Only you know what I mean! Remember?) Richard Karsmakers - Thanks for letting me and Stick type in all that shit when we were drunk (but dare you use it?). That's all - I haven't got space to mention eveybody. One final word of thanks to Stick - for letting me use his article and organising all the air tickets and shit like that. Bye for now, BILBO (Ripped Off - Simply The Worst!) P.S. Good luck to TSB with the Mag! INTERVIEW OF FFT BY T.S.B. MEMBERS NAME : FFT GROUP : NEXT FONCTION IN GROUP : musak maker REAL NAME : RICHARD PERDRIAU AGE : 20 WHERE DO YOU LIVE ? : ANGERS HEIGHT : 1.75 M WEIGHT : 62 KG HAIR : dark, classical STYLE : classical USUAL STATE : Wondering what to do FAVORITE COMPUTER MUSICIAN : MADCHEN MAXPEL FAVORITE CODER : ZIGGY STARDUST FAVORITE GRAPHIX MAN : PULSAR AND SENSE FAVORITE FOOD : none FAVORITE GIRL : too many to quote FAVORITE POSITION :(HEHEH...) : What are you thinking about ? FAVORITE SPORT : being lazy FAVORITE MOVIE : science fiction movies FAVORITE VIRUS : FLU FAVORITE MUSIK : VANGELIS FAVORITE JOKE : UN MIT ERRANT CA TROMPE ENORMEMENT !!! N.O.M. ( note of MAVERICK : french people understand dis) WORST TV PROGRAM : club DOROTHEE and INTERVILLES FAVORITE MAG : keyboards FAVORITE DRINK : MALIBU NORMAL DAY DESCRIPTION : WORKING (WHAT A PITY !) BEST C.P. : TRANS 2 BEST THOUGHT : falling in love every day BEST DEMO : SYNTAX TERROR, UNTIL THE PHALEON IS RELEASED ... BEST GAMES : LEMMINGS, WINGS OF DEATH, ENCHANTED LAND WORST GAME : PARADOX GAMES WORST DEMO : nearly everything in GFA BASIC WORST REMEMBRANCE : meeting MIT WORST THOUGHT : BEING FORCED TO COPE WITH MIT WORST MUSIK : HOUUUUUUSSSSSSSEEEEEE WHO IS THE BEST LAMER YOU KNOW ? WHY ? : I WON'T SAY ANYTHING, I WOULD LIKE TO STAY ALIVE ... INTERVIEW OF RAZORBACK BY T.S.B. MEMBERS NAME : RAZORBACK GROUP : OXYGENE FONCTION IN GROUP : coder REAL NAME : Frederic AGE : 19 WHERE DO YOU LIVE ? : south suburd of Paris HEIGHT : a lot WEIGHT : enough HAIR : none STYLE : banal USUAL STATE : asleep FAVORITE COMPUTER MUSICIAN : MAD MAX FAVORITE CODER : LESTER FAVORITE GRAPHIX MAN : PIXELKILLER FAVORITE FOOD : CHICKEN MAC NUGGETS ( pack of 9 ) FAVORITE GIRL : MARYLIN JESS FAVORITE POSITION :(HEHEH...) : lied FAVORITE SPORT : english boxing FAVORITE MOVIE : INDY and the last cruisade FAVORITE VIRUS : GHOST one FAVORITE MUSIK : REM (LOSING MY RELIGION ) FAVORITE JOKE : Winter 1941 . 2 germans are on the eastern combat line : one of them say : EH , HANS ! I am cold ! Put an other JEWICH in the fire ! FAVORITE TV PROGRAM : THE SIMPSONS FAVORITE MAG : PLAYBOY , NEWLOOK ,ST MAG . FAVORITE DRINK : WHISKY COCA . NORMAL DAY DESCRIPTION: coding ,coding ,coding ... ETC BEST C.P. : TRANSBEAUCE 2 BEST THOUGH : PEACE DEVANT , LOVE DERRIERE ( NOTE OF MAVERICK: ONLY FOR FRENCH PEOPLE ) BEST DEMO : DARK SIDE OF THE SPOON BEST GAMES : ARMOURGEDDON ,GODS,DUNGEON MASTER,LEMMINGS WORST GAME : ROBOCOP ( 1 & 2...) WORST DEMO : TRANSBEAUCE 2 DISK 2 WORST REMEMBRANCE : The autorisation to stay in the same class ( 1S ) WORST THOUGH : to buy an amiga WORST MUSIK : JJ GOLDMAN . WHO IS THE BEST LAMER YOU KNOW ? WHY ? : TERENCE . BIG RIPPER ! Review of Avengers' 'GATEWAY TO HEXENLAND'-demo Reviewed by Flossy of the Reanimators/Syndicate The demo was made by some french guys who were members of ULM. And if you want to see some of their previous productions then have a look at the ULM new year demo. The first thing that appears are an 'Please-Wait'-logo and several tracks later the --- INTRO --- appears on the screen.. It contains a teradisting 'Avengers'-logo which is precalculated (otherwise it should have had some more sinewaves), and an ugly tracker module is being played at a quite high frequency. Off we go and press space and a nice loader, with three quite nice 48x48 'AVG' sprites with some text in the background, describing the coming screens. Mainmenu loaded and wooooooooow... geez... this one's very similar to the one in the 'darksideofthespoon'-demo... but there is a bit of difference anyway.... there is a 16 colors scroller (which is scrolling in 8 pixels/frame and it sure is hard to read...) The first screen I enter is the 'Ying Yang Demo', it has 2 full screen parallax layers, 3 'AVG' sprites in 3 colors, and some 'DE JANEIRO' sprites (some kind of egotrip, eh?).. and a quite big distscroller with some ugly rasters on it... This screen is totally messed up and I wouldn't have mentioned it, it duzn't deserve it. Hopefully ze next screen will be better.............. It is the 'Clone' screen, and if it is coded on a PC clone or what I dunno. Anystreet there is a big scroller with the font from the 'Delirious Demo II' mainmenu. And there is a shadow of the scroller too, which is wobbling smoothly. A nice starfield with growing stars, and a disting 'AVG' logo in 3 colors, and finally some nice ballsprites... Puh... dis screen was better than the previous... Not too messed up etc. When the SF314 is loading the next screen I am informed by the loader that the coming screen is the oldest one in the whole demo and logically it is called 'Prehistoric'. It has a load of small scrollers, similar to the ones in the TCB 'Spreadpoint'-demo, and there is a big 'AVG' logo disting around the place and an ugly writer, which uses the wellknown 'Knighthawks'-font... Well it is sure not very clever to use a 32 width font with a writer, 'coz how nice duz it look when you want to write a word longer than 10 chars? Fyfan.... I DO NOT like this screen Another new and never seen before idea is 'Vectorballs', and that is the name on the screen coming up now.. some sure nice balls which doesn't run at full frame rate, and some objects doesn't even run at half frame rate.... Yuk... Even though the odd object is very nice. Even though the best vectorball screen in my opinion for the moment is the one by 'THE FINAL SPACECODERS' which is an quite unknown swedish crew, and I'll send the screen to this mag, and hopefully they'll put it somewhere on the disk so you can have a look at it. Oh... onto the subject again: There is also a eight color xdisting scroller which contains a font by Speedlight/OVR. The next screen.... bah!! I don't wanto write a shit 'bout it coz it is too messy like the 'Ying-Yang demo'. Its name is not Bob Hay but 'Multitext' and it means loads of scrollers.... So boring..... And now... Something completely different..... A GAME! Yes Yes Yes No..... It is 'Othello' and it looks like the PD games you find on Automation menus, so I decide to quit. The next screen have some quite nice sprites i 8 colors, running around the place like they've drinking loads of vodka. And there is a big scroller which have a font by a coder (I won't say nuttin more).... Somehow this screen is quite nice (beaver).. The next screen is a 3D demo, with quite nice and big, filled vectors. Some of the objects are very nice. And in the back there is a 16 colors piccy of some planets and in the bottom there is a 342x32, 3 colors scrolline. Then to my favourite screen in dis demo: 'The Pergadem'.... There is full overscan, and the whole screen in 3 colors are scrolling past, and over it there is a big one plane scroller, and finally over all before mentioned stuff there is a 'TV'-scroller using a 3 color version of the 'megadeth'-font by Spazoftlb. Really NICE! And ofcourse there is 3 small 'AVG' sprites which seems to have a bad habit of drinking too much booze.... In other words there are drunk sprites. Nah... I am just stupid... Madballs does it alone... .nah... Quite a funny idea all this, but once again all is a bit messed up. However there is a big 1 color scroller, loads of ugly rasters, some cool vu-meters in the bottom border, loads of onecolored sprites and a strange kind of writer which is made up by 16x16 balls (cool idea..) Schwingalokate.... 'Fullswing' is the name of the next screen, and the swedish word 'Fullswing' is the same as the english word 'Drunkdance'... Hehehe... However this screen contains a disting big 'AVG' logo, full overscan filled with some small blocks, and disting the whole screen, and finally a quite big scroller in tri colors.... VERY nice ONe Dis Is YEs , VErrY gooD... And no screens left... or well after 10 min. of searching for the reset button on this god damned 520STM, there appears a totally messed up reset demo... yuk..... Nuttin' 2 say 'bout it.... In total this demo is very well worth its diskspace, and I really look forward to see the next demo from these guys. There is some highlights in the demo, and I suppose the screens I've been complaining over are the older ones.... Quite good grafficks even though there could have been more own stuff. The music is made by Count Zero, Jochen and ENS....... See Ya Dudez! /// Flossy /// _oOo_ Jan Banan Satt I En Gran _oOo_ Completely crazy interviews made by the Reanimators/Syndicate ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yababdaba doooooo here comes maverick running all over the screen Hey all folks I've been given the great pleasure to intervju Flossy the almighty swapper and pain in the ass all this may not be true, but who cares, I dunno Ok all over to maverick from maverick Q: Wot yer real(time) name? A: Petter Mattias Tiilikainen, and I'm sure proud of it too... Besides that I am redhaired, Listen to HipHop, The Cure, Different types o' Hardcore speed metal, Trash metal, De La Soul, Front 242 and ofcourse.......... 88888888888 0000000000 88888888888 8888 8888 0000 00000 8888 8888 8888 8888 0000 000000 8888 8888 88888888888 0000 00 0000 88888888888 8888 8888 000000 0000 8888 8888 8888 8888 00000 0000 8888 8888 88888888888 0000000000 88888888888 SSSSSSS TTTTTTT AAAAAAA TTTTTTT EEEEEEEE Q: Please explain your Fab surname for the audience??? A: I like Absolut Vodka, Heineken Beer, Norrlands Guld beer, Lapin Kulta beer, Tuborg beer... Gordon Dry Gin, and ofcourse Koskenkorva vodka.........> Q: How come you started gassling all over with computers? A: My wellmeaning mother bought one for me ~ 6 years ago. It was a mighty ABC80 (A swedish computer with Z80 processor) And after a year or five I bought a cool SVI728 (MSX) and l8er on, an ATARI520STFM with 1 meg, etc... And now I've got these computers in my home: 1 Atari 520STFM (Tos1.4) , for my sisters playing orgasms... 1 Atari 520STM borrowed from Maverick, for packing, copying etc. 1 Amiga 500 which I like very much, but I prefer the ST scene. Q: All person comes to an end but you do not seem to doing that? A: No I am suffering eternal life... And most worse of all I've only lived 17 out of my eternal life... What a crap! And I am sure not brushing my teeth with Didiseven... Q: Since you already reached a height way over midget size, maybe we all who are listening can have your show size instead, considering the tall height of yours? A: Well I am 1m 80cm, my weigth is 70 kg . Q: Do you like to K.K.K dogs? A: My fave demo is ULM's Dark Side Of The Spoon, my fave demo crew is everybody who bothers to work seriously on the ST. Q: I wonder how wide you have painted on a surfboard? A: The fave gfx artist on the ST scene are the MASTER of Electronic Images/Inner Circle Q: Since your from a little cottagevillage up here in the north why don't you try to explain why??????? A: Well I hate living up here, but I think it is best to try to do the best out of it. Q: When did you join Reanimators? A: When it was founded I think.... Q: When did you learn how to paint a shoelace on a zebra? A: It is wise to use a condom.... And I do not drink Aquavit... Q: Rebeccaolle is an oldie of yours, Why? A: I am currently studying and have no job. Q: Best Goalkeeper in Guatemala? A: The best game of my opinion is Super Off Road... What a lamer I am... not saying that DM is the best... but I haven't played it so what the hell can I say about it.... Q: Best Schoolteacher? A: The best movie I've seen is THE GOONIES.... fuck SNOPP GUN, TOP GUN or whatever... I also like REPOSSESSED, NAKED GUN... Q: Best Democoder ever seen so faar on the ST? A: Nick of DC.B eh... TCB.. Ziggy of Overlanders is quite a good coder too even though he's a froggie, and you all know that the swedes are the best. Q: Best Demomusician ever? A: Fave musician on the ST scene is Count Duckula... Eh... Count Zero.. for his really original tunes.... Q: Best way to behave in a ladiesroom? A: Drink 1 dl of Absolut Vodka, and talk to some girl with not too much clothes about something that makes her embarrasing. Like: Oh! What a fat bum you have... Q: When where you able to control a joystick at what age? A: 11 years I think... and I started regular masturbation at 12. Q: Some games are hard and some not, WHY? A: I dunno play games too often, but I can assure you that there's no game that is hard for me.... Q: Some can swapp other die, Why? A: Well I am suffering eternal life.... Call 3 A.M Eternal at: +46 920 59404... Q: How do you feel about ideastealers, scum to me, or? A: Can't do much new these days actually.... So what the hell... But stealing ideas without improving 'em is quite meaningless.. Q: How many globetrotters are the in the world, part from some that are already threre? A: Do you have some kind of problems? Got beaten up as a child? Nasty parents? Alcoholic nephews? Invalid Cousins? Q: How many db sound have you swapped on a camel so far, apart from the one in India? A: Well I have swapped about 15 camels, but I am disappointed that I cannot count the one I swapped from India.... I mean even though it was dead at arrivance, It should be counted.. Q: Many people admire your singing-voice, I don't, why? A: At my preformances you are the only one in the audience who are not deaf.. Q: No seriously, how many more question do you like to answer? A: Not many more, actually. Okey that's all for now, since our flossy man known as the man who get the job done? Not to be taken seriously, I guess Well by for known Special greetings or thoughts Hi to Scorpy of Awesome... Hi to Zine of TSB... Hi to the rest of my contacts. And I am not as crazy as this inteview tells, I am crazier...!!!!! See Ya and don't format other people's HD's.... (As I use 2 do) ----------------------------------------------------- Interview with BEAST of The Reanimators Let's start this in-depth interview by asking: Q: What's your real name? A: Fredrik Emanuel Havneskold Q: How old are you? A: 16 Q: Favourite music groups/singers? A: KLF (The Jams), T99, Set up System, EMF ..... Q: How many times did you call 'TV-Bestallningen'? A: Many many times ...... Q: Drive'em nutts, eh? A: of course! Q: How long have you had your ST? A: About 2 years Q: How long have you been a member of The Reanimators? A: I don't know ..... not from the beginning anyway. Q: What's the best thing about being a 'Reanimator'? A: hmmm .... (hehe) Q: What's your main function in the group? A: Composing music! Q: When (how) did you discover your talent in music? A: About one year ago, When I got the first demo version of the TCB Tracker. Q: Who do you think is the best chip-music producer on the ST? A: Mad Max ..... Q: And on the tracker-music scene? A: hmmm .... 7an/Sync is great ..... Count Zero too ... but I don`t know! ----------------------- Oh.... there will be more interviews... but first a commercial break.... ------------------------ THE STORY ABOUT THE REANIMATORS AND THE SYNDICATE Hi there! This is Flossy and I am going to write the short story about the Reanimators. The group was founded in the summer of '90. When we released our first compact disk, our members were: Iceman, Cyborg, Qjo and Redzone. When we reached menu 22 we kicked Cyborg, and in the same time we got some new members which were: Maverick and Mr Frazer, and Iceman changed his handle to Dr Wez. In the autumn of '90 we formed 'THE SYNDICATE' together with 'THE PUBLIC ENEMIES', another swedish menu crew. At the same time we got some new members called Beast and Mig. Later 'IMPACT', a french menu crew joined our gang, and they was in the Syndicate, until we made menu 13 or so... We also had a french cracking crew called 'THE CORPORATION' in the Syndicate from menu 5-11 or so.... And with THE CORPORATION followed some friend of them called 'MJJ PROD'.... But after a while 'THE CORPORATION' was splitted (some of them joined the quite famous democrew called 'HEMOROIDS'). When we reached menu 17, THE PUBLIC ENEMIES was splitted, some of the old PUBLIC ENEMIES members formed HORIZON together with some other nerds. But after only 3 menus they were splitted. Then ONIXUS and RATON from exHORIZON joined the REANIMATORS. As there only was one crew in the SYNDICATE now, we searched for new ones, and we found a swedish crew called THE LIGHT TEAM.. And that's it... REANIMATORS floppydiscography: 26 REANIMATORS MENUS 20 SYNDICATE MENUS out of the 29 made. (at the date of 18/8 '91) 1 MUSIC DEMO 9 INTRO PACKS 4 STOLEN DATA DISKS Current member list of the REANIMATORS (2th of August '91) QJO - coder MIG - coder DR WEZ - swapper MAVERICK - he says that he duzn't know. FLOSSY - swapper RATON - gfx BEAST - music FRAZER - music That's it I think................................. Now over to more interviews: ONIXUS FROM REANIMATORS! -------------------------- YO FANS! (IF I EVER HAD ANY!) WELL, WELL IT'S TIME FOR SOME INFORMATION ABOUT ME (AND NO OTHER). FIRST OF ALL I SHOULD TELL YOU MY STAUS IN THIS CRAP TEAM EH!...... I MEAN FUCKIN' BEST TEAM . . . . . . . . . ... . ..... STATUS: SWAPPING (ONE OF THE BEST) PACKING (MAD VISION NEVER BEAT ME) CRAP GFXMAN (REDZONE ALWAYS BEAT ME) AND I HAVE SOME GOOD IDEAS (BUT WE NEVER USED EM') NOW LET'S WRAP OR,...... NNNNAAAAHHHH! NOT YET. MUST TELL YA HOW I LOOK. WELL, I'M 1,76 CM TALL (JUST CHECKED IT), MY WEIGHT IS ABOUT 60 KG, MY HEAR IS BLOND, MY EYES IS BLUE, AND I'M 15 YEARS OLD..... WELL, WHAT DO I LIKE THEN. . . . AS ALL THE OTHERS (EXCEPT FAGS!) I LIKE BLOND GIRLS, ESPESIALLY YOU ..... SHOULD NOT TELL YA IT'S A PRIVATE THING.... BUT LIFE IS NOT JUST GIRLS YOU MUST LIKE OTHER THINGS TO GET LIFE INTRESTING FOR AN EXAMPLE MUSIC. WELL LET'S SEND SOME MUSIC GREETZ.... GOLDEN MUSIC GREETZ GOTO: GUNS 'N ROSES (THE ONLY GOOD HEAVY METAL BAND) KLF (YO!) GERADO (YO!) PUBLIC ENEMY (YO!) DE LA SOUL (YO!) JESUS JONES (COOL!) THE CLASH (COOL!) EMF (COOL!) ZZ-TOP (THE BEST) . . . . SOME MUSIC FUCKS TO: NEW DORKS ON THE BLOCK, DORK IDOL AND TO CHESNEY DORKS . . . . WHAT TO TYPE? . . . . HMMMMMMMMMMMMMMM.... I'LL GOT IT!!!! WHAT DO I LIKE TO DO ON MY ST THEN? WELL, THE BEST THING YOU CAN DO ON YOUR ST IS JUST TO INSERT A GOOD DEMO OR INTRO AND JUST LOOK AT IT, AND THEN YOU LOOK AT IT YOUR BRAIN STARTED TO THINK AND SUDDENLY YOU GOT A GOOD IDEA!!!! BUT IF YA DO SO ALL THE DAY YOU PROBABLY GETTING BORED FAST, YOU MUST DO OTHER THINGS LIKE PAINTING, PHONE, PACKING, RIPPING AND SO ON . . . . BUT DO NO THINK I'M SITTING WITH MY ST ALL DAY NO NO!!!! THAT'S ALOT OF OTHER THINGS YOU CAN DO LIKE WATCHING TV MY FAVORITE CHANALS ARE: MTV AND TV 4.. MEETING FREINDS, WATCH A MOVIE, DRINKING BEER, FUCK, SLEEPING, DO YOUR HOMEWORK (OH NO!), PHONE UP WANGEL AND TELL EM' THAT HE IS THE BIGGEST LAMER IN SWEDEN (POOR JOAKIM!), EATING AND IT'S ALOT OF THINGS YA CAN DO EXCEPT COMPUTERS. . . . I'M BORED SO I STOP HERE!!!! ONIXUS SIGNED OFF! --------------------------------------------- He he he... Here's Flossy and I am going to interview = Maverick =, What a disaster for him... He He.... Now on to the first Question Hmm... what should I ask? What is your weight... Nah perhaps a bit embarrasing for him? I'd better asking his vaist-measure.... nah not that either.. No... I know (hehe) here goes: Q: What color is your car, and its brand....? And from which year is it? A: Telephone company colour and from 1800 number. Q:Sure nice color... haha.... I will not ask about its top speed, it would NOT be nice of me.... No wot's yer real name... A: Mahatma Jeromy Sencerely Fletcher Q:Anyway... What are you working with in Reanimators? A: Who the hell knows? I mean at least I did not got buttfucked on international TV, like other hotshots. Q:What are your education, and what is your job?? A: What education exept from goofing all day long and in the evening to Q:Well how old are you then? A: The one and only well known person to know that is Svennes morsa (mother) alright then about 21 Q:Oh.. I thought you were ~ 45 years.... Something new to learn everyday! And what's yer fave food? And don't just answer 'food' A: The swedish royal maxbeef from max Q:What kind of music do you listen to? And any fave songs and groups/artists? A: My own tunes Q:Oh.... What sort of clothes are you currently wearing? A:Blue bird, oopps sorry for that one, i mean blue Tuborg T Shirt = (bl ckel) = in swedish plus blue smatters I mean platters, no I mean jeans.... Q:Sure nice t-shirt!!! What computer equipment do you own, and you can also tell me what sort of computers you have had through your long and lucky life... A:I've got an Atari 1040 ST, SC1224 colour monitor and two drives I've had an ABC-80, Tried a vic-20 and vic-64 and M.S.X computers I've also coded some PC-1251....and the list go on and on Q:Any other hobbies than computers? A:Playing Golf and Tennis and beachvolley Q:Your fave and worst TV proggy? A:The fave one Mission Impossible and the worst TV-pirates Q:Your fave and worst computer game? A:All Sierra's are the most wonderful games to play when it comes to adventures and the worst Grid Runner.... phwev Q:Fave demo and democrew...? A:Cuddly Demos by the Famous TCB Q:Your fave movie? A:Top Gun, of coz!!!! Q:And finally your worst thought? (Being without fastfood I guess but I am not supposed to answer the questions) A:Finding yourself surrounded with midgets all over the place and they are actually force you to play with'em, I mean really playing the all fucked'up game GRID RUNNER beams all over the screen and worms lurking all over the screen, yuck yuck yuck Special note or whatever else: ALL PERSONS IN HUMAN LIFE FORM SHOULD WATCH TOP GUN OR ELSE ??? I MEAN IT'S A FAB MOVIE AND IT'S A FAB SCRIPT AND FAB MUSIC AND FAB!!!! SEE WHAT I MEAN..... MAVERICK RULES JUST IMAGINE FLYING MACH 2.0 AND MAKE A ROLL OVER A CONTROL-TOWER FUN OR WHAT,,,,,,,,,,HAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHHHAHAHAHAHA SEE YA IN FURTHER MAGGIES, I HOPE ---------------------------------------------------------------- Waaaaaaaoooooooooouuuuuuuu, Frazer here with some silly questions for MIG the creepy coder. Q: Are you a member of the Reanimators ? A: Yeeeah, ofcoz i am... Q: Are you sure about that ? A: What an odd question, or was it even parity??? Q: Could you explain that a bit more precise ? A: AAAAAARRRRRRRRRRGGGGGGGH!!! Well what about 8 stopbits and 0.5 data-bits??? Is it the IKBD format or... Q: Let's get more serious. For how long have you been coding the Atari ST ? A: Since i got my computer..... Naaah, seriously i've been working with the ST for about ten months and now i have learned quite a lot of new techniques that makes the ST different from the good old C64... Q: What kind of equipment do you got ? A: I have a one meg ST, a crappy TV-set and no hard-disk I really would like a hard-disk, but those fuckin devices cost too much for me at the moment... My next investment will be a monitor, thats for sure... Q: I see. And what kind of equipment dit you have before that ? A: I worked on the C64 before, and ofcoz i had a drive and a cartridge and a broken taperecorder... Q: What is your latest coding project ? Could it be a jumping banana in four bitplanes ? Or perhaps three billion dots dancing cha-cha ? A: I've just finished a new way for making full overscan, without switching to 70Hz at the right border... lame or what??? I have also done a nice DMA-loader-rout and some circles, yes it's those circles sometimes seen on the Amiga... Q: Ok, thats very interesting. Is that really possible ? A: Nothing is impossible for me, if i got enough motivation to do something i just do it, and don't even think about the fact that i'm working on an ST and that it works at 8MHz... Q: What is the meaning of life (Besides a movie by Monty Pyton) ? A: I think it's an ST with the C64-soundchip and Amiga customchips Q: Oh bloody hell, I just remembered that I have forgotten to ask you for your real name. What is your real name ? A: I don't remember, i have also forgotten my age and all the 68000-commands, and that's serious stuff, believe me duudez... Q: What's brown and sounds like a bell ? A: It must be Frazer giving me a very stupid question..... Q Dunggg! Hehehehe. Silly joke, wasn't it ? A: Yeah, it was a real yellow thing... Q: What do you think of answering these stupid questions ? A: Well, my questions WERE much more stupid, i promise!!! But they're all gone now, due to some stupid disk-operations... Q: I see. you want me to stop, don't you ? A: Perhaps i do..... Q: PARDON ! A: Well, if ya like typing questions the go on and make my day sucker... Q: Let's stop then, don't you agree ? A: OH YES (med citron-lukt!) Q: Ok then, bye. A: Byeeeeee dude.... -------------------------------------------------------------- Interwiew with Qjo of The Reanimators Interviewed by BEasT Name: Jonas Lindstrom Age: 102 Q: Do your socks always stink this much? A: What? My socks don't smell! I change them often... every month... Q: Your fave food? A: Q: Your fave TV prog? A: IM Force Q: And the worst TV prog? A: The Swedish program "Nattcafe" with that baboon Sievert Oholm... Q: Which 'Stain-remover' do you think is the best? A: Gulsapa! Q: Fave drink? A: COCA COLA IS IT! Q: How many rein-deers did you kill last winter? A: 203049 Q: Fave food? A: Food Q: Do you brush your teeth with Didi-Seven? A: No, I've got something called Stainarator, and it works fine! Q: Fave democrew on the ST? A: TCB/TLB Q: Fave democrew on the Amiga? A: Budbrain Q: How many kB of sourcecode do you have? (exactly) A: Only assembler? Or Basic too? Turbo Pascal? Hmmmm..... I think we're talkin' Megabytes here... Dont know exactly... Q: What do you think about the monkey that calls himself 'The Pirate of T.S.O.F' ? A: No comment. Q: Who's the best coder on the ST? A: Nick Q: how long have you been a member of the very famous group 'Reanimators' A: Since it was founded. Q: What kinda music do you like? A: All sorts. Q: Your fave demo? A: Ooh crikey what a scorcher.. or? Q: How many 'capslocks' have downshifted this year? A: 12398293829 Q: Which computers have you had and what computer equipment do you have now? A: No Comment. Q: What do you think about the fab ghost virus that just ruined our disk with articles for this mag? A: No Comment. Q: What to you think about this question? A: No Comment. --------------------------------------------- Well that is it, but FRAZER, RATON and DR WEZ will probably make an article about 'emselves... But it will go in the NeXT issue.. /\ /\ /\ /\ /\/\ /\ /\ /\ / \ / / / \ / \ / / \ / \ \ \ / \ / /\ \/ / /\/ /\ \/ /\ \/ / /\ \/ /\ \/ \/ /\ \ \ \ \/\ \/ / / / / / / / / / \/ \/ / /\/ \ \/ /\ \ \/\ \ / / / / / / / / / / /\ / / / /\/ \ \/ /\ \/ /\/ / /\ \/ /\/\ \ \/ / / / \ \ HEADQUATERS \ / \ / / / \__/ \ \ / /\/ \ \ \/ \/ \/ \/ \/ \/ Call our boards at: +1 516 867 5654 (The Shire) (9600-19200) +46 18 262804 (2400, but soon upto 9600) +-----------------------------------------------+ | | | T O X I C | | M A G | | | | IIIIIIIII | | I | | I | | I | | I | | IIIIIIIII | | | | by the European Swapping Crew & friends | | Coding: IKI - Sponsored by Greenstrife, | | Toxic and Judge Dredd Magazine. | | | | Editorial Staff: IKI, Judge Dredd, Zine | | | +-----------------------------------------------+ EDITO - WELCOME TO THE OZONE-UNFRIENDLY MAGAZINE Hi, men ! Here's a new disc-magazine. It is supposed to gather the best of TSB, Disc Maggie and Toxic-comics-mag. Its coding was done in Gfa 3.5 with some 68000 to accelerate the printrout ! The design is based upon Disc Maggie, since it seems to be the best - at least the most famous - disc-magazine around. Therefore you can consider TOXIC-MAG as a direct competitor of Maggie ! The Toxic-Mag Team is composed by IKI (all coding problems), main ideas, main bullshit, and everything you can think of, dirty guy you are, eh eh !), Zine (all articles' gatherings, ideas, and also sometimes some articles' production...), and Judge Dredd (graphics, ideas, articles) In the next issue, you will notice the absence of IKI : indeed after his hard summer holidays he decided to give up with coding in general, and to have a long rest !!!! Good night IKI. Issue #2 would also feature a new editor, this time coded by ZX81 (our new gfa-coder !). We hope you like this first try ! If you do, why not participate ? Send your articles or programs you want to include in number two to..... ( thanks to enclose some IAC for our answer ... ) Toxic Magazine BP66 59420 Mouvaux France ***************** ****** the Credits ****** ***************** Of course, many thanks to all the people who helped us with the creation of the Toxic mag #1 !! Coding..........Iki/TSB (haw, haw, still me ?) Graphics........Judge Dredd/TSB (I love his graphics) Music...........Mad Max/TEX (who's this guy ?) Articles........Just read their names in their respective articles ! Traductions.....Zine (alone, to traduct all this in english!!) Intro...........Iki/TSB (no ????) Sources.........Iki/TSB (fuck !!!) (Gfa, Exr1) Rem (IFF examples) Design..........Iki/TSB (ahah, what a nice joke) Lost Boys (eheh, better like this !) THAT'S ALL... HIP HIP HIP HURRAHHH TO ALL THESE COOL GUYS !! See you again, hopefully, in the Toxic Magazine #2 ! We are the law ! the Ozone-Unfriendly Team (without IKI, next time !) ******************** *** The EXORCIST - 1 *** ******************** << Ahhhhhhhh, what's that ??????? The source of EXR1 ????????? - Yes madam ! - And what is it made for ? - Erh, it's an antivirus, madam ! And this version was quite succesful, though I always hated it ! (I call EXR1 a "beta-version" of EXR2...) - Ah, well, well. But what's the interest of having a source of virus killer when I have already got the executable version ? - Simple. First the source can learn many things to the people who are writing an utility. Moreover it tells you how to do rasters etc. in an utility. - That's rather shitty ! Fuck you !!!!!!! >> EXR1 is very old - to my opinion ! - and I don't know why I would keep the source on my disk whereas so many (?) people are waiting for it. I'm willing to supply EXR3's source with the executable version, when it's finished (it may be licensed to an english group - not BUDGIE !) Suspense !!!!!!!!!!!!! Bye, your friend, Gillou (IKI) - Exorcist 2 - aka "The Preview of Exorcist 3" (!) by IKI SAMA. EXR2 (finished in the middle of august !) was to be sold in the commercial utilities' market, but when I saw the preview of AV3 (by our good old Ched !), I thought that it was better spreading EXR2 for free (eheh !!!). Actually EXR2 is unfinished... Indeed some big bugs haunt the program : the cursor in the input-line is not erased when you confirm a 34-lines long name, the "move" option bugs when you don't have a library in memory... All the bugs are blasted in EXR3. If you are a so-called "lamer", and just want to be sure that your disks are protected against any virus attack, you just have to load the program, and then, insert all the disks to immunize. Press * when the disk is in the drive. A small lamp appears on the top-right hand corner of the screen. When it disappears, the disk is exorcised, you just have to replace the present disk by another one ! But there are more nice options in the program. Find them yourself ! (first, have a look at the text..) The program explains how it works itself. Just click on any option while you're holding the alternate key. Release the mouse button to quit this mode. That's all. Quick, no ? Hope you'll like EXR2 !!! Yours, IKI. And now, for something completely different. - Exorcist 3 - This is a small review of the preview ! I started coding EXR3 two days after having released EXR2. And I mainly coded three new options (among many new others) which are : - a program integrator (.prg or .bin). You just have to select a program and its 480 first bytes will be included in the boot. If its size is less than 480 bytes, the bra at the beginning is modified so that the program is ran normally. - a bootsector editor (finally !). This one is very powerful and easy to use (you can use your mouse to select the bytes to change, etc.) I will say no more about this... - and... a disassembler !!! It disassembles the boots better than (beep), and allows you to define your own data zones, then you won't see any shit more on the screen... the printing is very fast ! Many surprises, indeed, in EXR3... (which will hopefully be finished in some weeks, or maybe during the november holidays (I suppose you understood that my parents took my ST becoz the school year's back...) See ya' ! -TETSUO- * ----------------------------------- * M --------------------------------------- J A ------------------------------------------- A N ------ Interview of IKI SAMA by himself ------- P G ------------------------------------------- A A --------------------------------------- N * ----------------------------------- * NAME: IKI ("Saint Phoenix"), aka TETSUO, aka CITY HUNTER REAL NAME: IKKI alias Ren-Gilles DEBERDT (I hate my name) GROUP: The Storm Brothers (T.S.B) of the European Swapping Crew (E.S.C) AGE: It's too old for me to remember !!! (My birthdate is 21/03/75.) SEX: Female (sorry, I just wanted to write something original) HEIGHT: 1m74 WEIGHT: 62Kg STATUS IN TSB: Japan-Fan (mangas, videos, art, music...) NORMAL STATE: Talking about Japan (see ^) HAIR STYLE: a mix between the nordic kind (fair...) and Tetsuo's new look LOOKS: Strange (but, quite less strange since I left computer-coding ! I suppose it's coding-madness which makes the coders mad ? Ahh, I think that Fanfan doesn't think I'm less mad) HABITS: Some fucking irritating twitches FAVE SAYING: Mort Dorothe !!! (Death to Dorothe !) FAVE JOKE: Sorry I can't remember (but it's very funny) CLOTHES: Akira T-Shirt (actually it's a dream), green jeans (?!), class shoes'n'glasses, and my lovely Capsule Corporation cap... FAVE COLOURS: Blue, Black MUSIC TASTES: (the following lists are in preference order) Seiji Yokoyama/Yokohama (Seinto Seiya) Shigeharu Shiba (great musics for Nausica and Laputa !) City Hunter (many excellent musics) Shoji Yamashiro and Kayoko Ohinata (Akira) Creamy Mami (japanese versions - nihongo forever !!!) (=> exclusively japanese musics !) FAVE SONGS: Requiem by Shoji, all songs in Seinto Seiya #3, by Seiji, Athena's theme by Seiji, Kaneda's and Tetsuo's themes by Shoji, generics of Nausica and Laputa by Shigeharu, and these songs from Mami: Delicate ni Sukishite, Love Sarigenaku, Beautiful Shock (wahoohohooo beautiful shock, ...), Binbkun Rouye, Pajama No Mamade, Last Kiss be Good Luck, ... (you wanted to know my fave songs, didn't you ?) HOBBIES: Reading mangas -no??, then watching demos and learning japanese. (quite hard, actually !) FAVE FOOD: Mangas (oops, a slip of the tongue !). I mean hamburgers WORST FOOD: Comics (oops, another one !). I mean Pizzas (coz Turtles) FAVE DRINK: Orangina (because it's great, ahah) WORST DRINK: Orangina (because I spilt a bottle on my Outlanders #31 ! SHIT !) FAVE GIRL: Winona Ryder (rrhhhhaaaaaaa !), Emmanuelle Bart (not Guy) FAVE POSITION: In my bed, reading mangas (great to relax) FAVE BOOKS: Mangas (I'm reading Akira by Katsuhiro Otomo (the best manga ever produced ! Tetsuo's look in issue #30 is fabulous !), Nausica of The Valley of Wind (Where Ketcha isn't dead ??) by Hayao Miyazaki, Appleseed by Masamune Shirow (book #3 is marvellous, I want more like this one, dear !), Dirty Pair by Haruka Takachiho, Adam Warren and Toren Smith, 3x3 eyes (Sazan aizu) by Yuzo Takada, Outlanders (wow) by Johji Manabe, Dominion by M. Shirow, Silent Mbius by Kia Asamiya, etc.), "What mad universe" and "Martians, go home !" by Fredric Brown, "Le grand secret" and "Ravage" by Ren Barjavel FAVE COMPUTER: None ... (or just the ST ???) FAVE TV PROG: Club Dorothe (for the mangas !), La chasse au trsor (R.I.P), La Tl des Inconnus (Salut bande de tars !!! Biouman !), my fave channel is a cable TV : Canal Jimmy (Monty Python's Flying Circus, Ray Bradbury's short stories, great films, ...) WORST TV PROG: Club Dorothe (for the rest !!!), all hypocritical progs FAVE FILMS: My fave japanimation films, then Edward Scissorhands, Beetlejuice, Ghost, Back to the future (1-3), Seinto Seiya films (Abel, North Gods (segard), Iris Sama, Armaguedon...), The Naked Gun 1 and 2, Masters of Time, Total Recall, Monty Python's films, Highlander I WORST FILM: Highlander II (Ozone-friendly film, beurkkk !) FAVE CARTOONS: Go to the end of this interview WORST CARTOONS: GI Joe, Sophie & Virginie, etc. BEST NIGHT OUT: In Japan (i.e. it didn't happen yet) BEST CONCERT: What's a concert ? FAVE GAME: Saint Seiya WORST GAME: the rest FAVE VIRUS: The Exorcist 3 (oh, no, I betrayed myself !) (EXR3 has the structure of a virus but it is NOT one !) FAVE DEMOCREW: TSB (yep !) BEST DEMO: Ooh Crikey, Wot a scorcher !!!! (terribly original) WORST THOUGHT: Thinking of "tomorrow" is terrible. FINAL WORD: << Ahah ! On va tous les nicker ! >> (with the japanese accent) NOOO !!!!! I don't want to stop here my only interview !!!! ('understand, it's my ego...) What are you going to see ? Follow the arrow !!!! -> -> _____ \ | | _____ | / \ | | | | | | / | | / | \__ / \ \ / \___<--------- | | | do you see the small lemming here ? | | ___x___ / / \ / / \ / / \ / / \ / / \ / | \/ | | | | + ___ no, choose the other way ! |\_____/ | +------------------|----------------------------+ | | | | | | | | | | | | | +----------+ | | | | | | | | +-----|-----+ | | | | | | | | | | | | | | | | | +-----+ | | | | | +-----------------------------------+ | | | speed limited | to one line / each two vbl's / / | | | | | \ \ \ | | | | | | / / / | | | \ \ \ | | | | | | | | | | | / / / / |/ / +-- /| / | / / detour (due to some /| works on the road) / | | | end of road ! | | | _ | | | | \ | \ | \ | \| \ end of detour \ \ | | | end of speed | limitation | / / / | / +--- ------------------------------------------------------------------------------ ------- Greetings List -------- (yeah ! Greetings are good for you !) ------------------------------------------------------------------------------ Greetings from IKI to ... * The rest of the European Swapping Crew (ESC), i.e. - TSB (especially me ! Hi to Judge Dredd, Zine, Maverick, Heckel, Jeckel, Dardevils, Fire-Fox, Antares, Rem, Bugs Bunny, No name and ZX81 !) - RIPPED OFF (Bilbo (thanks for ALL !!!), Stick) - DOCNO of FUZION the founder ! * Storm Bringers (Squall (great days with you in Dangereuses Visions !), Morve, Elric from Melnibon, Yyrkoon...) * The Masters (Skaven (any new manga ?), Zarathustra (fuck the TT !)) * Patrick * Number 6 * Japanimation Delivery Service (Gundam, Reverend) great work ! * Laxer * M87 * MSXfan * Horobi * AD&D Player * Akio * Lorien * ATTX * Looky * Smuggler (ONLY for manga-swapping, okeyyyhhhh ?????) * Perceval (do you still like Akira ?) * and all my other friends in Club Japanimation * The Fingerbobs (Oberj, please write to me !) * The FireHawks (All members) * The Futur(e) Minds (Bouldog, Skyline, Beyonder, Oblivion) * Triton - Overlanders (Beetlejuice, Humungus, DDM, Dim, Adso, Mr. Bee, Doclands, Furyo, Ziggy) - Pendragons (Crystar, Silver, FX, Terence) * FMC-Connexion (Killer D - Smack - , Krystal, Hutch) * NeXT (Lap, STwars, FFT, MIT, Dbug II, ZAE, Pulsar) * MCS (Judge Death, Axel Follet, Zorglub, ...) * ST Knights (Dieu) * 1984 (Elrix, Will, Yoichiro K, Zoom) * Death (TPD) * Euro-Soft (Brice) * AWG (nigma, Atarius, ST-Iron) * BWK (The Sergeant, Moroder) * TLS (Starman, Slayer) * Legacy (Vickers, Fury, Sacred Reich, Pixelkiller) * ST-Connexion (Vantage, Krazy Rex) * TLB (Digital Insanity, ManIKIn, Sammy Joe) * NSM (Guiche, ST-Reflection) * Replicants (Cameo) * Maxence, Franois, Arnaud and all my other school friends * Antharion * Marco Polo * DNT (Axiom, Boher) * Holocaust (Zappy, Elric) * Titanium (STF62, STE59) * Tool 8 (Dizzy) * Deus (Highlander) * Arioch (Nausica is good for you) * Ludug * Richard Karsmakers * Gudul * Boba Fett * Vsync * The Skulls (Hawker, Krishna MC) * Shizuka * Exo-7 (Toki) * Babar * MGG (Ched, your AV3 is THE virus-killer, but it's very complex) * MJJ Prod (Fenris, Newsovore) * MegaBusters (Grizzo, Tronic) -------------------------------- manga-regards ------------------------------- HAYAO MIYAZAKI ! | Kaze no tani no Nausica my idol | Tenku no shiro Laputa | Tonari no Totoro | Majo no Takkiyubin (Kiki) | Little Nemo (4 minutes...?) Shigeharu Shiba | Nausica musics | Laputa musics | Kiki musics | Tonari no Totoro musics Masami Kurumada | Saint Seiya Seiji Yokohama | Saint Seiya musics Kazunori Ito, Akemi Takada's husband and scenarist of... | Kaze no tani no Nausica | Maho no tenshi creamy Mami | Mobile police Patlabor | Urusei Yatsura Akemi Takada, Kazunori Ito's wife and character designer of... | Urusei Yatsura | Maho no tenshi creamy Mami | Maison Ikkoku | Kimagure orange road | Patlabor | etc... Shingo Araki character designer of... | UFO robo Grendizer (Goldorak, beuh !) | Ulysse 31 | Lady Oscar (Versailles no Bara) | and... Saint Seiya Asgard !!!!!! Katsuhiro Otomo | Akira (the best scenario ever written !) | Domu | Akira the movie Shoji Yamashiro | Akira musics Leiji Matsumoto | Captain Harlock | Queen of thousand years | Queen Millenia | Galaxy Express 999 Masamune Shirow | AppleSeed (I loooooove) | Dominion (great, yes !) Johji Manabe | Outlanders (great scenario in the last issues !) Yuzo Takada | 3x3 eyes (great chara design and scenario) Tsukasa Hojo | City Hunter (eheh, great chara design...) | Cat's eye | Splash (where ?) Miss Rumiko Takahashi | Urusei Yatsura | Maison Ikkoku | Ranma Akira Toriyama | Dragon Ball mangas (great, eheh) | Dr. Slump | Cashman (soon coming ?) Yuko Kitogawa | Creamy mami's manga (what is it like ?) Ryoichi Ikegami | Mai the psychic girl (not bad !!) | Crying freeman everybody at Dangereuses Visions' shop (the only manga-shop around in the region ! It's quite far from my home... shit...) : Jean Wacquet, Eric Herenguel, ... That's all for today. ^ joke --------------- "I LOVE MANGAS AND I'M PROUD OF THAT" section ---------------- **** **** ***** **** ** * ** ** ** ** ** ** ** ** *** * ** ** ** ** ** ** ** ** ** * * ** ** ****** ***** ****** ** ** ** ** ** ** ** ** ** ** ** ** ***** ** ** ** ** ** ** ** ** - THIS IS MY BIGGEST PASSION... FUCK OFF TO THE REST ! - (esp. computer-coding, I'm so bored...) I'll now give you my personal charts (all complaints will be ignored) (NB: a manga is, in Japan, the book AND the serial !) ------------------------------------------------------------------------------ --- IKI presents his ultra-japanese-chart (21/09/91) --- -- if you have the same tastes as me, contact me !! -- ------------------------------------------------------------------------------ the names are written in japanese (J), english (E) or french (F). - "*" : cartoon featuring several great sequences/episodes - "***" : cartoon featuring several exceptional sequences - "*****" : cartoon featuring several sequences of genius Japanese serials ---------------- 1- JE SAINT SEIYA ***** by M. Kurumada F les chevaliers du zodiaque 2- JE CITY HUNTER ***** by Tsukasa Hojo F nicky larson (bouh !) 3- JEF DRAGON BALL/DRAGON BALL ZETA *** by Akira Toriyama 4- JEF nadia *** (the secret of blue water) 5- JEF galaxy express 999 * by Leiji Matsumoto 6- JE cat's eye * by Tsukasa Hojo F sign cat's eyes 7- F ulysse 31 *** 8- J maho no tenshi creamy mami *** F creamy merveilleuse creamy 9- J kimagure o.r. *** E orange road F max et compagnie (hum !) 10- F cynthia (the 19-episodes serial) 11- J maison ikkoku * by Rumiko Takahashi F juliette je t'aime (ahhh !) 12- JE pumpkin wine F mes tendres annes (nooo !) 13- E the queen of thousand years by L.M F la reine du fond des temps 14- J captain harlock by Leiji Matsumoto F albator (so old !!!) 15- J high school ! kimengumi by Motoei Shinzawa E topsy? F le collge fou fou fou (another crap name !) 16- JEF sherlock holmes by Hayao Miyazaki ! ('looks like Laputa...) 17- JEF candy (though it's extremely old, I still like the story) 18- J captain tsubasa * F olive et tom (argh !!) 19- J urusei yatsura by Rumiko Takahashi E lum, the invader girl F lamu 20- J maho no yosei pelsia F vanessa ou la magie des rves (!) NB: I still haven't seen RANMA NI BUN NO ICHI, MOBILE POLICE PATLABOR, DRAGON QUEST, MAGICAL TARURUTO KUN, WATARU 2, CITY HUNTER 2/3/91, and I've seen only the ten first episodes of NADIA, ... so i may change my mind ! Fuck off to the US cartoons ! (except The Simpsons) About the films... 1/ J KAZE NO TANI NO NAUSICAA ***** E warriors of the wind F le combat des princes de l'espace (ahahahahahahahahah) the masterpiece of HAYAO MIYAZAKI ! (story, gfx, anim, zik) 2/ JEF AKIRA ***** technically speaking, the BEST film ever made. (especially at the beginning & at the end) And it's so exciting when you see it in a cinema... 2/ ex-aequo J TENKU NO SHIRO LAPUTA ***** E untranslated yet ! Hayao's 1986 film. It is technically even better than Nausica (1984), with its great musics, animations and graphics, but I find Nausica more emotional ! (Laputa's fabulous anyway !) 4/ SAINT SEIYA #3 ***** F les chevaliers du zodiaque - abel artistically fantastic... wonderful musics ! 5/ SAINT SEIYA #2 *** J segard E north gods F asgard very nice effects... and cool scenario ! (about Hyoga) 6/ E QUEEN MILLENIA *****? F princesse millenium by Leiji Matsumoto i saw this film about 10 years ago and i don't really remember it, but it marked me. i'm soon gonna get it on a videotape, so i'll soon be able to tell you how cool it is. 6/ SEINTO SEIYA #1 *** J Iris sama F (...) la pomme d'or some interesting scenes (view of the hell, ...) 7/ F ELFIE * a sort of Nausica of the Seas ! Rem: Films I haven't seen yet... Majo no Takkiyubin (Kiki delivery service) by Hayao Tonari no Totoro (my neighbour Totoro) by Hayao Little Nemo (ditto) Urotsukidoji (Legend of the Overfiend) the hard one ! eheh, another non-definitive chart ! ************** ** Swapping ** ************** Well I'm as always looking for contacts who own the jap'stuff I like. Please contact me if you can lend/send/sell me any of these old mangas : (japanese, french or english language) (NB: I suppose that nobody wants to sell his mangas... piss off !) Nausica (mangas : part one, all books and part two, books 1-2) City Hunter (every manga, every OAV, every serial (2,3,91)) Akira (27,28,29,31 and more) Appleseed (albums one and two (desperately great !), the OAV) Saint Seiya (every manga, esp. #28; OAV #5 and CD's 3/4/5/7-14) Kimagure (the OAV's) Outlanders (albums #1-#3, mangas #13 to #27, #29, #30, #32, #33) Dirty Pair (book one - Biohazards) Dragon Ball (the latest and oldest mangas) Uh ??? (at interesting prices of course) I can get any "hot" manga you want (latest Akira, Appleseed, Dirty Pair, Sazan Aizu, Venus Wars, Gunhed, Grey, Cobra, Domu, Lone Wolf and Cub, Crying Freeman, 2001 Nights, Area 88, Horobi, Cyber 7, Golgo 13, Crying Freeman, Mai the psychic girl, Silent Mbius, Robotech, Protoculture Addict mag, Jumps, Artbooks...) at Dangereuses Visions (the best manga and comics suppliers in the North of France). Write to ... R.G.Deberdt 80 rue Gauthier 62400 Bthune France +--------------+ | SAINT SEIYA! | | NAUSICAA | | AKIRA! | | LAPUTA | | APPLESEED! | | CITY HUNTER! | | OUTLANDERS | | SAZAN AIZU | | DRAGON BALLs | +--------------+ | forever !! | +--------------+ ************ **** **** ************ ************ **** **** ************ ************ **** **** ************ **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ******** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ************ **** **** ************ ************ **** **** ************ ************ **** **** ************ the one who wrote a 600 lines long interview On the look-out......... - Phaleon Demo by NEXT & friends Another demo featuring many screens by... NeXT, ACF, nigmatica, Delta Force, DMA, DNT, FMCC, Future Minds, Fuzion, Foxx, Fraggle's, TFH, Gigabyte Crew, HMD, Knight Force, Legacy, Masters, Mystics, Omega, OVR, Replicants, and TCB, Sync, ULM, Newline, TCR, ST-Knights, Zuul and.... TSB (by myself...) with a technical screen (vertical rasters, generated code for sprites, fast border routines). The demo is not released yet because the reset demo and the intro are not totally completed. It's hopefully coming REAL SOON ! - NTM Demo by Zuul & enemies The NTM Demo has the ambition to propose you about FOURTY screens ! You will have to play a Goldrunner-lookalike game (and win !) in order to reach the main menu. I played this game, it's quite nice ! The screens included are by Zuul, ACF (cool dots screen), Cyberfox Cyberfox (a Starwars scroller), BMT, Legacy, TGE, Fingerbobs (ears-breaking screen !), Dynamic Duo (great fullscreen), TLL, M-Coder (a circle-scroll), FM, DMA, Genesis, Impact, Scavengers (nice full) and many many other guys. Some AMIGA-screens may also be included, i.e. two Amiga groups coded a ST-screen for the Phaleon Demo ! (normally....) Once again, a nice mega-demo that everybody is waiting for... (except me, ahah !) - Delirious Demo 4 by MCS & the french Alliance & friends This is a mysterious new mega-demo, produced by the french Alliance, and especially by MCS. Maybe you know that their products are always original and especially FULL OF GAGS. And the Delirious 4 is going to be even more funny than the third one !!! This time, many screens will work on the STF machines. TSB are in the guest screens (eheh), with a plasma coded by me. It is looking like the Chrome in the "Life is a bitch", but the gfx are much nicer, and the colours are rather nice !!! (coded in 4 days) (NB : I HOPE it will be there !!! Coz the demo is to be released in one week and I still haven't sent my screen ! ARRRGHHHHH !) - TransBeauce Demo 2 disk 1 by many guys This is another "soon-coming-but-in-1992" demo... The disk 2 was released some times ago, and the coder of the main menu for the first disk (Terence) is pissed off by its coding. So the disk is not released yet. I could see some screens of the demo, and believe me : they're... Great !! (DNT Crew, Undead, ...) Indeed the screens are the ones which won a prize at the party... - Lightning Demo by the Pendragons We don't know many things about this demo, except that its screens are, once again, great... I could see one screen, another remake of "Shadow of the Beast", grreeeat, Fullscreen, Hardscroll, Parallax Scrollers behind the hardscroll, etc ! - Ventura Demo by OVR & friends Another TRITON production. This demo should contain all the screens which couldn't be included into the European Demos. Moreover it contains some interesting screens : A megascroller by Zarathustra of the Masters, including an Othello-Game (!!), for example. - Shadow of Spirit Demo by NEW SYSTEM & friends ST-Reflection told me that this mega-demo would feature about 30 screens by the following groups... NeXT, Fraggl's, Phalanx (wow ?), ST-Knights, FMC connexion (you know, the group with Killer D... Smack), Equinox, Deus, Impact, Misfits, Zombi Crew, Fallen Angels (aren't they dead ?), TSB (what ??? I wasn't asked to code a screen for NSM, ahah !), Fashion, Futur(e) Minds, Hysteria (these lazy guys ? jokin' ?), Anarchy, ST-Apocalypse, TBC, Artis Magia, Pendragons, MJJ Prod, Exo 7, Lightnings, Random Access and Zuul. It should be on three disks, and will feature 3 main menus for the 1040 ST's, with multidirectional syncscrolls, and one for the 520 ST's. A screen-selector might be included, for the single-sided ST's. The main menus will hopefully be very original. The first one will gather the best screens, which will win NSM's eternal gratitude. - other demos... * Golden age by HST : this group has a good level and its screens are quite interesting, but the demo had to be released 8 months ago... Not many screens are included in the demo (it seems that the group has some internal problems due to the famous lamer Smuggler, I know very well these problems because I am a former member of Hysteria). * Won'o'one by 1984 : still a long-awaited demo !!! * Fraggle's Demo by the Fraggle's : As the coders of this demo say, it will be quite excellent and original... But I was told nothing more ! * Necronomicon by Poltergeist : the graphical level will be very high ! * Just Bugging by ACF : by some very good coders... Wait and see ! * Genetix by Inner Circle : on 2 disks formatted to 11,7 sectors. It will look like the European Demos (about 30 screens, 2 disks, many guests, ...) according to the Fingerbobs. * Maggie 8 (ahah) by TLB : oh, shit, that is not a demo. * Toxic Mag 2 by TSB : nnnnnoooooooo !!!!!!! NOT A DEMO !!!!!!!!! * Satanick Demo by TSB : NONONONO ! It's dead ! That's all for the "soon-coming" demos ! Yours sincerely, IKI. OOH CRICKEY, WOT A SCORCHER ! mega-demo by TLB & Respectables Review by IKI This is the final demo from the Lost Boys. It makes me think of the Life's a bitch : it was released on the Dusseldorf Messe, and it contains few screens. But it is the most original ST-demo ever made !!! Then it is (far away) my favourite demo in the ST-scene. The design was extremely well worked : before each screen you can see a marvellous picture by Spaz (one by Tanis). The whole demo can be controlled with the joystick (pressing on the button will replace the usual spacebar-hitting). The screen-loader is a very simple screen : you can see the number of sectors to load in the bottom, a text telling you the credits flashes in the middle of the screen, and in the top a logo "Loading and Decrunching" is appearing progressively with a nice effect ! After some seconds you are in front of the intro. Ahah, a funny picture by Spaz, representing -I guess- the Lost Boys on a desert island. I press the button... Then a rotating starfield (no !!!!!) and a size- changing text appears (it goes toward you, stays for a few time and then disappear...) Here are told the greetings. A nice soundtrack is played meanwhile. Now the menu !! Another game ! This time it's a fractal game : You can see a plane (at least its reactors), that you can control and make cross a large region filled with mountains, artificial obstacles, etc. You can go to the left, to the right, to the top (to avoid the obstacles) and to the bottom (to stop and select a screen). You can change you speed by pressing the button and using the joystick directions up or down (or use + and - on the keypad). The screens are represented by a grey square on the ground, surrounded by an orange square. Just land on the grey square and press the button to load a screen. The game is quite hard for somebody who never plays games (e.g. me), but I managed anyway to see all the screens. 1/ THE CHAINSAW MASSACRE. This screen is quite funny, though its coding is not excellent. You can see a man walking in a parallax hall (like in the Union Demo). Then this man discovers a bisounours, oops, a CareBear, chained on the wall ! And what does he do ??? He takes his chainsaw (which never leaves him...) and begins to ... You know what I mean ! I won't say more. The music is nice : it's a soundtrack which features the noises of a chainsaw !!! 2/ KONZ or THE-DEMO-WITH-A-GERMAN-NAME-THAT-I-CAN'T-REMEMBER-BECAUSE I-CAN'T-SPEAK-GERMAN-I'M-SORRY This is a screen which is inspired from BUDBRAIN (Amiga). It is another multiple-screens-screen, with a good soundtrack (Konz, konz...) and some great mathematical effects (e.g. lots of circles growing on the screen, a mega-show with millions of lines, a superb clock, ...). Usually I don't like this kind of screen, but I loved this one !!! 3/ A-BRIEF-HISTORY-OF-TIME (or something like that ?) Eheh, of course, another GREAT screen... This time Manikin shows us four usual screens (first a screen with 25 little scrolls disting, then a screen with many doc-balls, then another one with a disting background and finally one with the starballs of the DSOTS. And a disgusting fact is that these four screens seem to be animated at the same time !!! Indeed, Manikin used the hardscroll technique to change the screen, and the results are amazing... See yourself !!! Of course there's a (big-)scroller in the screen. I love this kinda screen... 4/ WHAT-A-BUMMER This is the guest-screen by the Respectables. It was coded by a cool guy named DUKE ALLINGTON. He has improved a lot since his screen for the DARK SIDE OF THE FORK demo... His screen impressed me so much that I watched it for about one hour !!!! The design is EXCELLENT, there is not ANY bug, the graphics are very good !!! There are some starfields and starballs, and growing texts, and many fonts, and a soundtrack, and some nicely designed rasterlines (two exactly), and a superb Respectables logo, etc. It's really worth looking at !!! 5/ YOUR-MIND-IS-AN-ASHTRAY (?) This is the Digital Insanity's screen. He coded for us another ... Snurkle scroller (the rotating one !), but this time the fonts are about 100 pixels high !!!! And it's disgusting ! You can see many effects (so much that even when the text wraps, the effects don't wrap !) Behind this scroll is a one-plane-sprite (LOST BOYS), and a nice effect with lots of vertical scrollers, obtained with the technique used for scrolling 25 horizontal scrollers... But this time it's hardware scroll ! Another masterpiece... (Though I don't like the rasters in the text) 6/ THERE-AREN'T-SHEEPS-IN-OUTER-MONGOLIA (??) Yes, it's another great screen !!! This time you can see a marvellous effect : a one-plane text (about 8 characters per serial) appears, then grows until you believe that it's behind you !! ('understand ?) There are some other things which appear : a starfield, a starballs (like in Prehistoric Tale's hall of fame), a draught-board.... I really like all these mathematical screens !!!!! Once again the music (by Guess-who) is unknown and wonderful ! 7/ SOME-THINGS-SEEM-TO-APPEAR-IN-THE-SPACE (???) This is the final "normal" demo-screen. I don't like this one much because it's not very original : it's rather like the intro of the Skid-Row Demo (the balls, ...), without a soundtrack but with a Vectorballs-scroller. And... a starfield ! The draught-board is relatively original (it features a sort of third dimension). I suppose you'd like to have more details about this screen, but I didn't look at it for more than 2 min. ! 8/ DATA-DISK : If TLB release a data-disk with some demo-screens in it, you just have to choose this screen and insert you disk. Since it still hasn't happened, I can't say more about this ! (I think that this idea is stupid : why not supply a main menu, simply ???????) 9/ RESET-DEMO : Rhhhaa, the credits... A soundtrack... And some pseudo-vertical-rasters ! It's a long time since I last saw this kind of screen (actually, yesterday, when I had a quick look at my screen for the Phaleon-Demo...) The rasters modify themselves, but the effect is poor, because the rasters move too quickly !!! Too bad. That's all ! There's a hidden screen (coded by Nick of TCB !), but I didn't find it. Help me !!! DON'T WAIT, GET THE O.C.W.A.S DEMO !!!!! YOURS SINCERELY, IKI. AWG CODING PARTY Just at the beginning of the hollidays took place the first Coding Party of a french unknown group : Amadeus Wolf Gang, a new nordic crew with a friendly athmosphere. About fourty persons for 25 ST, it was enough to pass a nice week-end ! But what special happened to this CP for uz to write an article, you're asking yourself ? Except the presence of already well known groups (Genesis,TSB,Mad Vision, Replicants,Holocaust,Zuul), some other groups came during the night: The Black Cats (who came with a preview of the Vodka Demo of Equinox), with for example a marvellous 3D... Jocker of Zuul who show us the intro of the NTM Demo, based on Toki ... But at this CP, we made many other things !! We began to code the WOLVERINE Megademo of AWG (she was finished today !! (on the 06.10.91) ask it to your contacts! it will be tested in the 2nd issue of the TOXICC MAG ) with guest screens of TSB, Genesis, KGB, Holocaust ... and of course many screens from AWG included nice effects. More over, while an atariste was playing with his consols ( incredible this guys ! A Game Boy, a Game Gear, a Megadrive and a Super Famicom ! ) was organised the BEURK Demo Challenge who opposed AWG to STBR and an Holocaust association with Jinx of DMA, challenge who aimed at making the most horrible demo and who was won by STBR with a horrible and stressant noisetracker music. Before to leave you ( yes, already ! ), I will tell you a little story: do you know who decide who he will fuck in his cracks ? All the guys who passed in the central walk of the CRDP (the room where the CP took place in lille) have their name there !!! Aenigma, then cried to someone at the other side of the room: " He! Troon! Come here !! " ST IRON of AWG